Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #12875 (ISO) » Wed May 01, 2024 8:28 am

Post by light_ganski »

Town Reflexive Roleswapper


If you are targeted by a active non-factional ability, you will reflexively swap roles and non-factional abilities with the player targeting you, but not factions or factional abilities. You and the player that targets you will each receive a new role PM detailing your new roles.

Mod note: if multiple players target the reflexive roleswapper in one phase, all players targeting the Reflexive Roleswapper should have their roles and abilities changed to Reflexive Roleswapper, and the (now former) Reflexive Roleswapper should gain the roles and abilities of
all
the players who targetted them in exchange.
A work in progress
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"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12876 (ISO) » Wed May 01, 2024 12:31 pm

Post by TemporalLich »

Town Base Role Cop


Each night, you may learn a player's base role not including any modifiers.
time will end
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Post Post #12877 (ISO) » Wed May 01, 2024 2:47 pm

Post by SmileyDude1 »

Town Beauty Artist


Each night, you may target a player. Assuming no interference with your action, you will spruce up your target's look giving them the dazzling effect for the rest of the night as well as all of the following night phase.

While dazzling, anyone they visit will be beguiled by their beauty and will be unable to target said player during the following night phase.
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Post Post #12878 (ISO) » Fri May 03, 2024 3:08 pm

Post by SmileyDude1 »

Town 2-Shot PPO


Twice a game at night, you may active your PPO (paranoid poison owner) ability. Upon doing so, anyone who visits you will be poisoned causing them to die at the end of the following night phase unless they are visited by a healing role.

Players will be informed should they be poisoned.
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Post Post #12879 (ISO) » Fri May 03, 2024 3:09 pm

Post by SmileyDude1 »

Mafia 2-Shot PPO


Twice a game at night, you may active your PPO (paranoid poison owner) ability. Upon doing so, anyone who visits you will be poisoned causing them to die at the end of the following night phase unless they are visited by a healing role.

Players will be informed should they be poisoned.
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Post Post #12880 (ISO) » Fri May 03, 2024 3:19 pm

Post by SmileyDude1 »

Alien Catalyst


As long as you are alive, all other aliens except you are immune to being eliminated. Should an elimination on an Alien go through while you are still alive, the mod will inform the town that "an
Alien
would have died, but their catalyst prevents it" with the day ending afterwards.

The first time this ability is triggered no negative effects will befall you. The second time this ability is triggered you will become frail for the rest of the game, dying should anyone successfully target you during the night. The third time this is triggered, your identity as the catalyst will be revealed
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Post Post #12881 (ISO) » Fri May 03, 2024 7:28 pm

Post by Cook »

Third-Party Demilich


Target a player at night. Assuming no interference with your action, you will make them into a phylactery.
This is analogous to priming someone as an Arsonist. Resolve them similarly.

Once in the game at any time, you may perform the
Ceremony of Endless Night
, transforming into a lich. When you do, you will flip, remain living, and lose the ability to create phylacteries when you transform.

You are Deathproof while you have living phylacteries and are transformed. During the night, you may target someone to attempt to kill them, bypassing all protection. During the day, you may state
POWER WORD KILL: Playername
to attempt to kill someone, bypassing all protection if they can hear you. Every other time that you attempt to kill, however, a random living phylactery will be informed that they are a phylactery for you and must die to enable you to be put to rest.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #12882 (ISO) » Fri May 03, 2024 9:34 pm

Post by TemporalLich »

Town Chromatic Beamer


You have a mysterious directed-energy weapon. You may choose a color and a target each night. Your action depends on your color.

Red
- You will attempt to kill your target. Your target will receive the message "A burst of
red
sparks whizzes by!"
Orange
- Your target is protected from all abilities. Your target will receive the message "A bolt of
orange
flames whizzes by!"
Yellow
- Your target is Vanillaized. Your target will receive the message "A splash of
yellow
force whizzes by!"
Green
- Your target gains one shot of Bulletproof. Your target will receive the message "A flash of
green
lightning whizzes by!"
Blue
- Your target becomes Strong-Willed for the Night. Your target will receive the message "A blast of
blue
plasma whizzes by!"
Indigo
- Your target gets Alignment Cop results on their target. Your target will receive the message "A boom of
indigo
shrapnel whizzes by!"
Violet
- Your target becomes ineligible for voting the next Day. Your target will receive the message "A spike of
violet
energy whizzes by!"
time will end
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Post Post #12883 (ISO) » Sat May 04, 2024 2:34 pm

Post by SmileyDude1 »

Mafia Don


You have access to the following abilities.

Boss Privileges
- As the "head honcho" of the Mafia so to speak, you always get first dibs on the kill. You will compulsively commit the factional kill on behalf of the mafia unless you willingly abdicate the duty to someone else by using
pass off to cronies
.

Pass off to cronies
- Use this ability during the night, to allow one of your underlings (partners) to commit the factional kill instead of you. Each time you do this, you will lose 1 Infamy Point.

Notorious Mafioso
- You have your ways of finding information and enforcing your will. Each time you use your compulsive kill action, You will gain an Infamy Point up to a maximum of 5. Should you fail to successfully kill, you will lose an infamy point. These infamy points will grant you different effects the more you gather as described below.
  • Scout the town (1 Infamy Point)- Scout out your turf to learn how well patrolled it is. You will learn how many investigative roles exist within the game. An investigative role is any role that has an ability to check a player to learn new information about them.
  • The Don's Influence (2 Infamy Points)- Get authorities to look the other way when checking you. You gain a
    Godfather
    effect causing you to appear
    Town
    to cops and alignment cops.
  • Buddies on the Inside (3 Infamy Points)- Use your connections to ID and kill the fuzz. You will learn the identity of every player in the game who holds an investigative role.
  • Cull the Herd (4 Infamy Points)- Rid your operation of potential rats. Once each day, assuming you are above the threshold to access this ability, you may PM the mod a playername. Said player will be daykilled immediately, bypassing protection. Any victims of this action will be revealed to have been "ousted by a
    Mafia Don
    ".
  • Untouchable (5 Infamy Points)- You've become notorious, there's not a thing town can do to touch you. Should you attain the cap of 5 Infamy Points, you will become immune to elimination until you drop below this threshold. Should your elimination be hammered while under this effect, the mod will announce that "The Don has pulled a few strings and avoided execution". The act of having to do this does lessen your image. You will lose 2 infamy points each time you are saved by this ability.
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Post Post #12884 (ISO) » Sat May 04, 2024 11:08 pm

Post by Jake The Wolfie »

Delinquent Child


Once per game, you may reveal yourself as a
Delinquent Child
.

While you are revealed, if you are eliminated you become jailed by the person who voted last.

While in jail, you are treestumped. If the person keeping you in jail dies or is a member of the mafia, you may escape jail.
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Post Post #12885 (ISO) » Sun May 05, 2024 1:34 pm

Post by SmileyDude1 »

Town Time Traveler


Each night, you may target a player. Assuming no interference with your action, you will cause any actions your target performs that night to be delayed until the following night phase. You may not target the same player two nights in a row.

Targets of this action will not be informed that their action was delayed and will be given no indication that they were targeted by this action.
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Post Post #12886 (ISO) » Sun May 05, 2024 4:58 pm

Post by TemporalLich »

Town Hallowed Seraph Knight


You are in a PT with other Hallowed Knights, who are confirmed to not be Dark Creature-aligned.

Once in the game during night, you may target a player to permanently protect them from kills until you die.

Mod Note: Mason Feasibility Clause applies to this role - Add "Hallowed Knight" to another random non-Dark Creature-aligned player's role if any Hallowed Knight was generated.
time will end
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Post Post #12887 (ISO) » Wed May 08, 2024 11:04 am

Post by Cook »

Town Attorney


Target someone at night. Assuming no interference with your action, you will exonerate your target. (To exonerate, remove all Suspect tokens from your target and put an Exonerated token on your target. Exonerated players are one vote harder to eliminate, but are Vulnerable to the first action that targets them.)

Players with Exonerated tokens should be highlighted in
yellow
in votecounts.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Successful Rebellion Leader//
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Post Post #12888 (ISO) » Wed May 08, 2024 11:07 am

Post by Cook »

Town Prosecutor


Target someone at night. Assuming no interference with your action, you will suspect your target. (To suspect, remove all Exonerated tokens from your target and put a Suspect token on your target. Suspected players are Bulletproof, but one vote easier to eliminate.)

Players with Suspect tokens should be highlighted in
red
in votecounts.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12889 (ISO) » Wed May 08, 2024 11:08 am

Post by Cook »

Mafia Attorney


Target someone at night. Assuming no interference with your action, you will exonerate your target. (To exonerate, remove all Suspect tokens from your target and put an Exonerated token on your target. Exonerated players are one vote harder to eliminate, but are Vulnerable to the first action that targets them.)

Players with Exonerated tokens should be highlighted in
yellow
in votecounts.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12890 (ISO) » Wed May 08, 2024 11:08 am

Post by Cook »

Mafia Prosecutor


Target someone at night. Assuming no interference with your action, you will suspect your target. (To suspect, remove all Exonerated tokens from your target and put a Suspect token on your target. Suspected players are Bulletproof, but one vote easier to eliminate.)

Players with Suspect tokens should be highlighted in
red
in votecounts.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12891 (ISO) » Wed May 08, 2024 11:12 am

Post by Cook »

Mod Discretion Judge


You may target one Suspect or an Exoneree each day. Assuming no interference with your action, target Suspect will die, or target Exoneree will become immune to elimination for that day. Then, remove all Suspect/Exoneree tokens from that player.

Suspects are players with Suspect tokens. Exonerees are players with Exonerated tokens.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #12892 (ISO) » Wed May 08, 2024 3:18 pm

Post by Cook »

Exonerated Townie


You are exonerated at the start of the game. (You have an Exonerated token. Exonerated players are one vote harder to eliminate, but are Vulnerable to the first action that targets them.)

Players with Exonerated tokens should be highlighted in
yellow
in votecounts.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12893 (ISO) » Wed May 08, 2024 3:36 pm

Post by Cook »

Mod Discretion A Killer Among Us


At the start of the game, suspect three players at random. (To suspect, remove all Exonerated tokens from your target and put a Suspect token on your target. Suspected players are Bulletproof, but one vote easier to eliminate.) One of these players is secretly the Killer, getting the Killer artifact.

Players with Suspect tokens should be highlighted in
red
in votecounts.


Once in the game at any time, you can reveal the killer by posting in the main thread
REVEAL THE KILLER
. When you do, the player with the Killer artifact is revealed, and suspected twice.




KillerWhile you have this artifact, you are the
killer
.

If you are not revealed as the killer, target someone at night. Assuming no interference with your action, they will die.

Someone can reveal you as the killer. If they do, you will become suspected twice. (This will remove all Exonerated tokens from you and put two Suspect tokens on you. You will be Bulletproof, but two votes easier to eliminate.)

If you are revealed as the killer, target someone during the day. Assuming no interference with your action, they will die, and you will be suspected. (This will remove all Exonerated tokens from you and put one Suspect token on you. You will be Bulletproof, but one vote easier to eliminate.)
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Successful Rebellion Leader//
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Post Post #12894 (ISO) » Wed May 08, 2024 10:48 pm

Post by TemporalLich »

Town Timid Jailkeeper


Each night, you may prevent a player from acting and protect them from kills. This action will fail if you have been targeted that night.
time will end
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Post Post #12895 (ISO) » Wed May 08, 2024 11:15 pm

Post by Jake The Wolfie »

Cult Lunatic


The cult cannot win while you are alive. You cannot become the Cult Leader.
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Post Post #12896 (ISO) » Thu May 09, 2024 4:19 am

Post by Cook »

Mafia Doom Prophet


Your presence is known after the first day. While you are alive, the Mafia can't kill. Each time a Townie is executed while you are alive, you get one doom counter. If you get three doom counters, the game automatically ends in your faction's victory.

Each day after Day 4, if you don't have three doom counters, you get one at the end of each day, in addition to any gotten from miseliminations.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #12897 (ISO) » Sat May 11, 2024 4:28 am

Post by TemporalLich »

Town Monitor


Each night, you may target a player. That player will learn if anyone else targeted them or not.
time will end
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Post Post #12898 (ISO) » Sun May 12, 2024 8:39 am

Post by SmileyDude1 »

Mafia Hunter


Should you commit the factional kill, you will passively track and watch the target of your kill. Learning who visited them as well as who they visited that night phase.
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Post Post #12899 (ISO) » Sun May 12, 2024 9:33 am

Post by SmileyDude1 »

Town Shade-Strengthener


Each, night you may target a player. Assuming no interference with your action, you will make your targets action strongwilled and stealthy that night. Their action can't be redirected or blocked and won't show up to action investigatives, such roles will gather results as if their action had not occurred.
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