-If scum action and kill the same target (e.g. giving fruit to a person while also killing them), they only visit once.
-Bulletproof vests only activate if there is no protection on them. They also only protect from a single attempt per shot. Thus, the 1x-bp miller-vig if shot twice and unprotected will die; if shot while protected, they keep the vest.
-Similarly, bodyguard protection is applied only if the target would otherwise die. If a player is both docced and bodyguarded, the doc takes priority. But as noted in the bodyguard PM, if the bodyguard is docced while saving someone, the bodyguard still dies. (However, if the bodyguard does not save someone and is docced, and is targeted for the nightkill, the bg lives.)
-Roleblocker trumps Jailkeeper.
-Rolecop sees Godfather as Vanilla, Ninja as Ninja, Sane Cop as Sane Cop, sanity-unconfirmed cops as just Cops, Hippie Doctor as Doctor, Fascist Cop as Fascist Cop, Hippie Cop as Hippie Cop, Gunsmith as Gunsmith, Communist Miller as Communist Miller, Miller as Vanilla Neighbor (because of the Miller's wording and the neighbor modifier), White Mage as White Mage, 3x-bulletproof as 3x-bulletproof (regardless of how many vests are left), Full-Vig as Vigilante-Neighbor, the 1x-BP Miller-Vig as a 1x-BP unidentified-mafia vigilante (because of the vigilante's wording), the SK-miller-vig as a serial killer, Doctor as Doctor-Neighbor, Macho Doctor as Macho Doctor, Bodyguard as Bodyguard, and VT as Vanilla.
-The Insane Cop gets "innocent" (that is, guilties) results on all 7 other mafiates (barring godfather, the 8th), the communist miller, the miller, the 1x-bp miller-vig, and the sk-miller-vig.
-The Sane Cop gets guilties on all 7 other mafiates, the communist miller, the miller, the 1x-bp miller-vig, and the sk-miller-vig.
-The Fascist Cop gets guilties on the Ninja, Sane Cop, Miller, and 1x-bp miller-vig.
-The Hippie Cop gets guilties on the Hippie-Doctor, Roleblocker, Fruit Vendor, Miller, and 1x-bp miller-vig.
-The secretly-sane cop gets guilties on all 8 mafiates (barring godfather, the 9th), the communist miller, the miller, the 1x-bp miller-vig, and the SK-miller-vig.
-The gunsmith gets guilties on all 7 mafiates (barring Godfather and Hippie-Doctor), the Fascist Cop, Hippie Cop, sanity-unconfirmed cop, themselves, the miller, the vigilante, and the 1x-bp miller-vig.
-The 'persistent cop' is not seen by watchers or trackers, and gets their true alignment: hippie for a hippie player, fascist for fascist, dictator for dictator, town for town.
-The 2x-miller works on the same principles as the miller: a rolecop would get 2x miller, regardless of shots left (and would not eat a shot up), insane cop uses up a shot and sees it as "innocent" (that is, guilty), Sane Cop uses up a shot and sees guilty, Fascist Cop uses up a shot and sees "Fascist", Hippie Cop uses up a shot and sees "Hippie", the secretly-sane cop uses up a shot and sees scum, and the gunsmith uses up a shot and sees "has a gun". The 2x-miller is not informed when they have had their shots used up, but after that, all of these (bar the rolecop) are reversed.
-3x friendly neighbor uses up shots even if blocked.
(The fakeclaims are important.)