Guys, are we gonna move forward with this? I'll reread and ISO both of you, and please try and do the same. Lets win this thing.
Posted: Mon Apr 20, 2015 9:21 am
by Kalimar
*shrug*
Vote: tn5421
I'm not wall-casing this time. Look at the NKs and specifically look at how D4 went down after Sera claimed. These are probably enough to get you the right answer.
I'm taking the chance that you're town.
Posted: Mon Apr 20, 2015 9:49 am
by Andrius
Posted: Mon Apr 20, 2015 10:32 am
by Toon Fighter
vote: tn
Posted: Mon Apr 20, 2015 11:22 am
by Andrius
Posted: Mon Apr 20, 2015 11:34 am
by Andrius
Endgame
The pastries screamed that
tn5421
was the last threat.
The little carrot cake that was known as Toon Fighter suddenly lashed out and scooped up tn5421 in his paws.
Kalimar looked on in horror as, standing over the table, was none other than Balthazar, the little puppy with a large appetite.
Balthazar's snacks awaited.
tn5421, Fruitcake (Townie), aligned with The Bakery (The Town)
was Lynched on Day Seven.
Kalimar, Croquembouche (Townie), aligned with The Bakery (The Town)
, was Eaten in Endgame.
Balthazar followed the Walker Family to the city hospital.
He understood little of the family's reunion, though it looked as though Lady Luna Walker would be returning home with them. The girls were ecstatic and Andrius seemed to be finally at peace.
And, at the right moment, he dropped a little box he had saved from the madness - the little box of Wedding Cake.
Oh, how the girls adored him and scrated him behind the ears for saving what they thought was lost.
Let them think he saved them. For as long as he stood guard over the bakery, no threat would again harm the pastries.
Except himself.
When he hungered.
Which was often.
Toon Fighter, Balthazar (Serial Pastry Eater), aligned with Himself, Survived and Won.
Thank you all for playing. I hope that despite some hiccups (and an over-powered puppy) that you did enjoy the game.
I dropped the ball. Let me explain a bit. I started design before signups with the Filling/Topping concept which survived in its entirety. Other things like Nikanor, dram, Toog's original roles were lost. I never decided on Vanilla-less, but I designed every role with some form of ability. I then realized that giving people abilities for the sake of giving them abilities was pointless and only unnecessarily complicated things for the sake of giving everyone an ability. RECK's role was one of the first developed. I built the scumteam around him.
It was more of 'this could have been way better than it actually was' and that's largely on me. I don't think I'll do a uPick again because the time constraint really hurt. Most of my better games took chunks of time to design and I hate the constraint I placed myself under especially when waiting for things.
(And yes, Katsuki, if you are reading this, I did borrow the Mold/Burnt modifier.)
So some things were lost along the way, and others were not amply changed to reflect the new setup.
Namely Balthazar.
As discussed in the Dead PT/Mod PT, Balthazar had one/two too many helpful abilities/bonuses.
Toon Fighter, I think, did well with what he was given. He killed those who suspected him (Toog, Nik) and claimed Tracker early on, netting scum, and coasting on Bulletproof and Filling-immunity to endgame.
That being said, the fact that he was as strong as he was lies at my feet. It passed design, it passed my review, it passed review.
He should not have been immune to fillings, and he probably should have had the earlier version of his Track where he could only track filled players.
Anywho.
The Mafia was solid and used Rhizopus in a way I never intended; I expected them to Janitor-Kill combo and not use it on themselves. Which was actually ingenious if it had worked as they intended.
Regarding the Game:
The apathy. I really don't know what it was, but the apathy was so real. I don't exactly know what it was because it started from D1 and lasted most of the game with notable exceptions being D2 regarding Rhizopus. It was somewhat saddening to me, and I could only sort of prod the game along. I considered killing Andrius in endgame again but apathy infected the flavor as well.
There were parts of the game I loved. TF had a running commentary, Nikanor and RECK had some GEMS.
Shadow Dancer's modkill was unfortunate, and really hurt the town.
Town found itself in a very bad position after N1, having lost three PRs in one cycle. Scum was doing well.
UT definitely held the game together D1 and after he died it went all sorts of garbled.
People lurked.
Some people called chunks of the setup (Titus, dram, Espeonage).
Lastly, major props to both TF and Titus. They both understood where they stood in the game, and I think they had a great understanding of what needed to be done/steps they had to take to win.
Posted: Mon Apr 20, 2015 11:57 am
by Toon Fighter
tbh, I had a pretty good role (for a SK). tracker power, bulletproof, and the kill. I just shouldn't kill chocolate pastries, as I would lose the kill the following night
Posted: Mon Apr 20, 2015 12:01 pm
by Toon Fighter
and about shadow dancer, he was gonna be lynched anyway. I don't think the modkill caused problems there.
as for the lurking, in my case, I just took advantage of it. as the town never really pressured me or anyone else, I just lowered my posting rate and pushing lynches/dodging them became a lot easier.
Posted: Mon Apr 20, 2015 12:06 pm
by Andrius
ROLE PMs
Spoiler:
Andrius wrote:
Andrius wrote:
Andrius wrote:
Andrius wrote:
Sourdough meant he could not be infected with Rhizopus.
Andrius wrote:
Requested a Topping so he could not be topped.
Andrius wrote:
In order:
1shot Doc
1shot RB
1shot Ability Cop
1shot Flavor (target learns they were covered with Rainbow Sprinkles)
Andrius wrote:
Andrius wrote:
Andrius wrote:
Andrius wrote:
Andrius wrote:
Andrius wrote:
Andrius wrote:
Please note that your original submission is a valid fakeclaim. I will provide a Fakeclaim PM upon request.
Andrius wrote:
NOTE: This was the only Role that started out as 'Chocolate' for the purposes of TF's Canine ability.
Anyone filled with 'Chocolate Filling' would also count.
Andrius wrote:
Andrius wrote:
Posted: Mon Apr 20, 2015 12:12 pm
by Toon Fighter
Yeah being immune to fillings really made a difference for me then :/ I feel sorry for Titus, the game just went out of her control because of my role.
Posted: Mon Apr 20, 2015 12:13 pm
by Toon Fighter
The scum team had no way of dealing with me except getting me lynched. And that is pretty hard as a claimed tracker with consistent results
Posted: Mon Apr 20, 2015 12:19 pm
by Nikanor
Thanks for modding, Andy! I thought the setup was fine. The filling mechanic was pretty clever I think, as it gave the scum a lot of tools with the limitation that they could only target each player once (am I reading that correctly?)
I don't think that the SK was particularly overpowered. I think that if we had had a chance to use either of our roleblocks, it would have all been over for TF. Town just really sucked this game and the mafia was powerless against the sk.
Posted: Mon Apr 20, 2015 12:22 pm
by Toon Fighter
they could target more than once, in the first page "players may be filled with any number of fillings"
Posted: Mon Apr 20, 2015 12:23 pm
by Brian Skies
Congratulations to TF.
I agree that some of the town players could have played better, myself included. But I do think the SK was a little overpowered for this setup. I don't think an SK should be able to soak up so much towncred in such a way without being punished for it.
Posted: Mon Apr 20, 2015 12:24 pm
by Nikanor
How was TF not confirmed SK from Titus's point of view, though?