An ill-advised text-based adventure:

For completed/abandoned Mish Mash Games.
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McMenno
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Post Post #350 (ISO) » Tue Mar 03, 2015 8:31 am

Post by McMenno »

>Equip gear
>Go to the brawlin' room
>CHAAAARGE! at the remaining guards
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Post Post #351 (ISO) » Tue Mar 03, 2015 9:49 am

Post by Brian Skies »

Assuming Mist is close enough to approach safely, give Mist my dagger by handing it to her. Otherwise, toss it to her safely (either through the air or sliding it along the ground).

If the other two guards are still tangled by Cheery Dog's shirt rope, join McMenno by attacking whichever guard he is not. Otherwise, attack the same target as him.
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Post Post #352 (ISO) » Tue Mar 03, 2015 9:53 am

Post by KingdomAces »

Okay, I was assuming that we would be stuck at that riddle wall for the entire length of what it would take to get the equipment and go back, so now that it's cleared I'll redact that action. Anyway, processing now.

In the meantime, scan the walls.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #353 (ISO) » Tue Mar 03, 2015 9:54 am

Post by Jackel98 »

Action: Run to the brawling room, still dragging around my human luggage.
“Never put off till tomorrow what you can do the day after tomorrow.”
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Post Post #354 (ISO) » Tue Mar 03, 2015 11:49 am

Post by Aronis »

Look for an opening and try to kill another guard.
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Post Post #355 (ISO) » Tue Mar 03, 2015 11:59 am

Post by Psyche »

GIVE US A TIMESTAMP
I WANT TO KNOW HOW SLOW TIME IS MOVING
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Post Post #356 (ISO) » Tue Mar 03, 2015 11:59 am

Post by Psyche »

SLOWLY I MEANT SLOWLY
FACK
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Post Post #357 (ISO) » Tue Mar 03, 2015 12:48 pm

Post by N »

are we there yet?
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Post Post #358 (ISO) » Tue Mar 03, 2015 12:48 pm

Post by N »

are we there yet?
GTKAS

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Post Post #359 (ISO) » Tue Mar 03, 2015 12:48 pm

Post by N »

are we there yet?
GTKAS

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Post Post #360 (ISO) » Tue Mar 03, 2015 12:49 pm

Post by N »

are we there yet?
GTKAS

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Post Post #361 (ISO) » Tue Mar 03, 2015 3:05 pm

Post by Mist7676 »

If I catch the knife,
STAB THE NEAREST GUARD.
You Are Worth It
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Post Post #362 (ISO) » Tue Mar 03, 2015 8:21 pm

Post by mastin2 »

In post 352, KingdomAces wrote:In the meantime, scan the walls.
You scan the walls, and while you feel that they contain hints, you have a feeling they will not be revealed until an event triggers them, likely an event dealing with guessing. (Hint, hint.)

ENTER ANSWER:
_____

For those rushing the guards, let us just say...the specifics are not important, one of you basically unarmed there was enough to be competent against them; all of you there heavily armed is enough to kill them.

...Now what?

ENTER ACTION:
_____

Yes.

You arrive at the village.

ENTER ACTION:
_____
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
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Post Post #363 (ISO) » Tue Mar 03, 2015 8:24 pm

Post by Psyche »

look around
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Post Post #364 (ISO) » Tue Mar 03, 2015 8:34 pm

Post by McMenno »

I guess they're dead?
>Look around
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Post Post #365 (ISO) » Tue Mar 03, 2015 8:41 pm

Post by Mist7676 »

Pocket anything the guards have. Armor, weapons, etc.
You Are Worth It
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Post Post #366 (ISO) » Tue Mar 03, 2015 9:19 pm

Post by Brian Skies »

Examine and search the room. Take anything of value.

If this is the map room, look for maps and information regarding people of interest, quests and information of the castle we're in.
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Post Post #367 (ISO) » Tue Mar 03, 2015 9:20 pm

Post by Brian Skies »

Also, take one of the guard's halberds and equip it.
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Post Post #368 (ISO) » Tue Mar 03, 2015 9:42 pm

Post by Psyche »

you guys are murderers and should feel ashamed
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Post Post #369 (ISO) » Tue Mar 03, 2015 9:43 pm

Post by Psyche »

psychically shames everyone in the loop who's deliberately murdered anyone
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Post Post #370 (ISO) » Tue Mar 03, 2015 9:47 pm

Post by N »

yeah you should be peaceful and ride a horse
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Post Post #371 (ISO) » Tue Mar 03, 2015 10:55 pm

Post by AcRv »

In post 347, mastin2 wrote:You really are a monster, are not you?


They shot first.

Though not at me.

They still shot first.

Throw one of them over the railing, and then grab the remaining one around the throat, lift him up, and ask him "how are you today?"
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -
Kristian Wilson, Nintendo Inc., 1989
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Post Post #372 (ISO) » Tue Mar 03, 2015 10:57 pm

Post by Psyche »

finally some concern for the welfare of others
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Post Post #373 (ISO) » Tue Mar 03, 2015 11:08 pm

Post by AcRv »

I would've done it earlier but I didn't really trust them to not shoot me, being an escaped prisoner and all
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -
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Post Post #374 (ISO) » Tue Mar 03, 2015 11:28 pm

Post by Psyche »

is that how you sleep

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