if in possession of a gun:
you must do one of the following for your first action
pull it
(targets self)
hurt tag
(targets another player)
heal tag
(spins the chamber)
If on first turn you:
pull it, you may then:
pull again
hurt target (if you have one)
pass it
hurt target, you may then
pull it on yourself
hurt target again (if you have one)
pass it
if you heal target, you must:
pull it X times (X represents the number of times it must be pulled)
rules on passing the gun:
if you can pass the gun, if must follow these rules:
-you can give it to someone who is not in possession of a gun (players in possession of guns can not be passed them)
-it cant be given back to the person who had it last (so if X give Y the gun, Y can't give it back to X)
-Can't be given to a player who is knocked out
-All swaps act at same time
If you get knocked out:
-You will be unable to receive a gun for the next round
-If you target yourself with the knockout gun the gun will be randomly handed off to another player