Mini Theme Game Queue (Players and Moderators) (OLD)

For archiving signup threads after their corresponding games are complete.
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Netherspite
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Mafia Scum
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Joined: September 7, 2014
Location: Koh Samui

Post Post #825 (isolation #0) » Wed Jun 24, 2015 8:09 am

Post by Netherspite »

/in Fire & Ice if there's still a slot.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Posts: 3835
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Location: Koh Samui

Post Post #827 (isolation #1) » Wed Jun 24, 2015 9:31 am

Post by Netherspite »

Yeah I thought so ;)
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #951 (isolation #2) » Wed Jul 08, 2015 2:19 am

Post by Netherspite »

/in to mod
13p Semi-Open Role Madness
Setup will be similar to the games played in the Marathon.
The example: http://forum.mafiascum.net/viewtopic.php?f=57&t=62515
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #966 (isolation #3) » Sun Jul 19, 2015 3:21 am

Post by Netherspite »

In post 965, TheDominator37 wrote:/in for nether'a 13p semi open role madness game


It's not in sign-ups yet and it'll take a while before it will be because of the queue.
I'll count it as a pre-in.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1010 (isolation #4) » Tue Jul 28, 2015 1:22 am

Post by Netherspite »

** invalid post **
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
User avatar
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1205 (isolation #5) » Sat Sep 05, 2015 2:57 am

Post by Netherspite »

/prein for Warcraft mafia.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Mafia Scum
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1252 (isolation #6) » Tue Sep 15, 2015 5:53 am

Post by Netherspite »

Confirm pre in for warcraft mafia
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
User avatar
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1361 (isolation #7) » Tue Sep 29, 2015 8:52 pm

Post by Netherspite »

I've got Pre-in from
Runner
.

This game is based on SC2 Mafia rules adapted to the forum mafia. The game is Semi-Open which means all the possible roles and their role PMs will be listed in the first game posts. Additionally, there will be the list of the slots with role groups associated with them.

The setup was tested in this July Marathon in several games:
http://forum.mafiascum.net/viewtopic.php?f=57&t=62515
http://forum.mafiascum.net/viewtopic.php?f=57&t=62535 (significantly different variant)
http://forum.mafiascum.net/viewtopic.php?f=57&t=62509 (9p variant)
http://forum.mafiascum.net/viewtopic.php?f=57&t=62494 (11p variant)
http://forum.mafiascum.net/viewtopic.php?f=57&t=62452 (11p variant)
http://forum.mafiascum.net/viewtopic.php?f=57&t=62419 (9p variant)

Bastard elements in the game:


1. There may be Cults in the setup. However, in this case there also will be Masons for the balance reasons.
2. There may be other bastard roles in the setup (full list of the possible roles may be viewed in the links above)
3. There may be mid-game alignment changes.
4. There may be moderator lies that are clearly described in the list of the role PMs.


This type of games is not common for MS but it certainly will be fun as the Marathon shown ;)
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1363 (isolation #8) » Tue Sep 29, 2015 10:20 pm

Post by Netherspite »

In post 1362, Klingoncelt wrote:/In Nethersprite's game.

Will there be 48-hour days?


No, the days will be classic 2 weeks.
I'll make some tweaks to the setup to keep it balanced despite that.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
User avatar
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1384 (isolation #9) » Fri Oct 02, 2015 7:42 pm

Post by Netherspite »

In post 1377, Titus wrote:/in nether as hydra with Klingoncelt if you'll allow it.

/in by myself otherwise


Honestly I was thinking of not letting hydras but I think I can make a single exception.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
User avatar
Netherspite
Netherspite
Mafia Scum
User avatar
User avatar
Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1412 (isolation #10) » Tue Oct 06, 2015 9:59 pm

Post by Netherspite »

In post 1411, Jeanne11 wrote:/in for role madness

You hammered it!
Now modding:
Netherspite's SORM Mafia III
(Day 2)
User avatar
Netherspite
Netherspite
Mafia Scum
User avatar
User avatar
Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1465 (isolation #11) » Wed Oct 14, 2015 7:43 am

Post by Netherspite »

Mini 1726 (Netherspite's Semi-Open Role Madness Mafia) ended in
Spoiler:
Mafia
,
Judge
and
Jester
win





/in to Mod another game with the same setup.
Last edited by Netherspite on Wed Oct 14, 2015 7:52 am, edited 1 time in total.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
User avatar
Netherspite
Netherspite
Mafia Scum
User avatar
User avatar
Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1467 (isolation #12) » Wed Oct 14, 2015 7:52 am

Post by Netherspite »

@Davsto


fixed that, thanks.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
User avatar
Netherspite
Netherspite
Mafia Scum
User avatar
User avatar
Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1614 (isolation #13) » Wed Oct 28, 2015 12:14 pm

Post by Netherspite »

Netherspite's Semi-Open Role Madness II


The game will use the same setup as the previous game with several balance modifications:
  • Jailors
    and
    Kidnapper
    can't jail/kidnap if there was a lynch during the Day phase.
  • Judge
    's extra vote power is active only before achieving the first lynch even if the Day phase will last longer.
  • Court and Mass Execution abilities of
    Judge
    and
    Town Marshall
    will now force the Day phase deadline to be no longer than 48 hours since their activation.
  • Witch Doctor
    is now an unique role.
  • Amnesiac
    now can't remember
    Godfather
    ,
    Town Marshall
    and
    Town Mayor
    roles.
  • Town Lookout
    's investigation now does not trigger
    Veteran
    's ability.
  • Mafia Framer
    now can specify alignment OR crimes he wants to frame his target for. He cannot specify both. He cannot specify the same alignment or same crimes for the same player twice during the game.
  • Players affected by the
    Mafia Framer
    's Frame ability will now only show mathematically possible alignment and crimes to the investigators. It's achieved by modifying investigation result to meet this requirements if initially it is not met.
  • All the possible notifications are now listed in the setup.


Pre-Ins:

  • ika
  • Jeanne11
  • Titus
  • Aristophanes
  • TellTaleHeart


Please confirm your pre-ins in the thread.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
User avatar
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1623 (isolation #14) » Wed Oct 28, 2015 8:21 pm

Post by Netherspite »

In post 1622, Frozen Angel wrote:
/in Netherspite Semi-Open Role Madness II. is it open for new people in thread? I know how to play. just wasn't a fan of playing in online threads:)


I'd recommend /inning as a newcomer only if you are familiar with SC2 mafia rules.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
User avatar
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1626 (isolation #15) » Wed Oct 28, 2015 8:46 pm

Post by Netherspite »

In post 1624, ika wrote:
we all know that mass role call will break it again though :P

just wait till lawless comes around, thats sc2 mod game i sjsut pure hilarity


It wasn't mass role call that let the town solve it :P
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
User avatar
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1628 (isolation #16) » Wed Oct 28, 2015 9:37 pm

Post by Netherspite »

In post 1627, ika wrote:
In post 1626, Netherspite wrote:
In post 1624, ika wrote:
we all know that mass role call will break it again though :P

just wait till lawless comes around, thats sc2 mod game i sjsut pure hilarity


It wasn't mass role call that let the town solve it :P


Well.... town lose due to a pure time race, realsictly they should of won


That was a clever Marshall rather than mass roleclaim.

P.S. Lets keep the discussion out of this thread :)
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1635 (isolation #17) » Sun Nov 01, 2015 11:37 am

Post by Netherspite »

There are 3 more slots in my game.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Mafia Scum
Posts: 3835
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Post Post #1644 (isolation #18) » Wed Nov 04, 2015 3:33 am

Post by Netherspite »

In post 1643, Keyser Söze wrote:What are the current Mini Theme games looking for sign-ups?


Check the second post in the topic ;)
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1661 (isolation #19) » Sun Nov 08, 2015 12:06 am

Post by Netherspite »

In post 1660, Jeanne11 wrote:Seems people have forgotten SRM.


Yeah, missing 3 players to start.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1668 (isolation #20) » Mon Nov 09, 2015 9:14 pm

Post by Netherspite »

Just missing 1 more player and we're good to go :)
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1670 (isolation #21) » Mon Nov 09, 2015 9:23 pm

Post by Netherspite »

Hammer acknowledged :)

I'll prepare stuff and start the game as soon as Equinox confirms it.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
Mafia Scum
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #1674 (isolation #22) » Tue Nov 10, 2015 4:28 am

Post by Netherspite »

/in ika
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Posts: 3835
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Location: Koh Samui

Post Post #1742 (isolation #23) » Sun Dec 06, 2015 4:32 pm

Post by Netherspite »

Mini 1739a ended in a
Mafia, Auditor and Scumbag victory
!




/in to mod
Netherspite's SORM III

13 player, bastard, setup is the same as SORM II with few balance modifications and role PM clarifications.

Pre-/ins:
1. Frozen Angel
2. ika
3. Firebringer
4. Vedith
5. Aneninen
6. randomidget
Last edited by Netherspite on Mon Dec 07, 2015 5:27 am, edited 3 times in total.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
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Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #2066 (isolation #24) » Tue Jan 19, 2016 4:10 am

Post by Netherspite »

It's going to be 9am for me but... you know, drinking at morning is not only bad but also good!
/in Drunk Mafia!

Edit: Can beer be replaced with a favorite drink like rum ?
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #2085 (isolation #25) » Fri Jan 22, 2016 8:32 pm

Post by Netherspite »

/out drunk mafia.

Can't drink tomorrow =/
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Netherspite
Netherspite
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
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Location: Koh Samui

Post Post #2258 (isolation #26) » Wed Feb 03, 2016 6:00 pm

Post by Netherspite »

Netherspite's Semi-Open Role Madness III


Co-Moderator:
Titus

The game will use the same setup as the previous game with several balance modifications:
  • Auditor
    no longer can audit nightkill-immune roles (
    Mafia Godfather
    , etc.)
  • If a
    Town Doctor
    is getting converted into the
    Cult
    , they will become a
    Witch Doctor
    .
  • Added more clarifications to the role PMs.
  • Added clarification about self-targeting and dead players targeting to the Game Rules.
  • Added many clarifications about the
    Cult
    conversion mechanics to the
    Cultist
    and
    Witch Doctor
    role PMs.
  • Added Night Actions Resolution order.


Pre-Ins:

  • Frozen Angel
  • ika
  • Firebringer
  • Vedith
  • Aneninen
  • randomidget


Please confirm your pre-ins in the thread.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
User avatar
Netherspite
Netherspite
Mafia Scum
User avatar
User avatar
Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #2268 (isolation #27) » Wed Feb 03, 2016 7:41 pm

Post by Netherspite »

In post 2267, Frozen Angel wrote:ok sorry can't do it this time nether /out


:( Very sad to hear that.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
User avatar
Netherspite
Netherspite
Mafia Scum
User avatar
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #2320 (isolation #28) » Fri Feb 05, 2016 5:20 pm

Post by Netherspite »



Listmod won't count your /in if you don't specify the game.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
User avatar
Netherspite
Netherspite
Mafia Scum
User avatar
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Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #2400 (isolation #29) » Thu Feb 11, 2016 5:02 pm

Post by Netherspite »

I am rejecting any /ins or /preins from any players who will post anything regarding the matter after this post.


This discussion is not for the queue thread. Please stop it completely.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
User avatar
Netherspite
Netherspite
Mafia Scum
User avatar
User avatar
Netherspite
Mafia Scum
Mafia Scum
Posts: 3835
Joined: September 7, 2014
Location: Koh Samui

Post Post #2760 (isolation #30) » Tue Mar 29, 2016 9:40 am

Post by Netherspite »

Mini 1764 (Netherspite's SORM III) ends
in a
Town
,
Jester
and
Lyncher
victory.
Now modding:
Netherspite's SORM Mafia III
(Day 2)

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