2015 Open Setup Design Contest - Winners!

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Post Post #50 (ISO) » Mon Mar 23, 2015 8:36 am

Post by BBmolla »

B is significantly more townsided imo.
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Post Post #51 (ISO) » Mon Mar 23, 2015 2:25 pm

Post by Titus »

Agreed. 3 goons 2 masons and VTs is rarely won by scum.
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Post Post #52 (ISO) » Mon Mar 23, 2015 4:24 pm

Post by FakeGod »

10.6% disparity between expected scum win rates exists between A and B. (74.6% vs 64.0%)

B is significantly more townsided.
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Post Post #53 (ISO) » Mon Mar 23, 2015 6:49 pm

Post by BBmolla »

In post 51, Titus wrote:Agreed. 3 goons 2 masons and VTs is rarely won by scum.

This isn't true btw, SCIENCE! has a terrible winrate for town.

But the winrate is higher than with that of a lone IC.
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Post Post #54 (ISO) » Mon Mar 23, 2015 8:11 pm

Post by Whatisswag »

In post 52, FakeGod wrote:10.6% disparity between expected scum win rates exists between A and B. (74.6% vs 64.0%)

B is significantly more townsided.


That is why the IC is allowed to claim anytime.
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Post Post #55 (ISO) » Mon Mar 23, 2015 8:12 pm

Post by FakeGod »

That has been factored in.
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Post Post #56 (ISO) » Mon Mar 23, 2015 8:18 pm

Post by Whatisswag »

Btw, what is the name of the 7p setup with 2 masons? I remember seeing it somewhere.
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Post Post #57 (ISO) » Mon Mar 23, 2015 8:48 pm

Post by BBmolla »

In post 53, BBmolla wrote:SCIENCE!
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Post Post #58 (ISO) » Mon Mar 23, 2015 8:48 pm

Post by BBmolla »

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Post Post #59 (ISO) » Mon Mar 23, 2015 9:52 pm

Post by Cheery Dog »

In post 53, BBmolla wrote:
In post 51, Titus wrote:Agreed. 3 goons 2 masons and VTs is rarely won by scum.

This isn't true btw, SCIENCE! has a terrible winrate for town.

But the winrate is higher than with that of a lone IC.

SCIENCE! only has two goons.
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Post Post #60 (ISO) » Tue Mar 24, 2015 10:07 am

Post by Bicephalous Bob »

making a balanced setup isn't even a challenge if it doesn't have to be fun
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Post Post #61 (ISO) » Wed Mar 25, 2015 6:50 am

Post by notscience »

Can editted versions of previously approved open setups be entered
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STRIKE FAST

NO MERCY
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Post Post #62 (ISO) » Wed Mar 25, 2015 7:45 am

Post by Titus »

I think you can do based off of but not to close.

Cult in the jungle republic is just a larger jungle republic...with a cult.
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Post Post #63 (ISO) » Wed Mar 25, 2015 7:46 am

Post by Titus »

In post 59, Cheery Dog wrote:
In post 53, BBmolla wrote:
In post 51, Titus wrote:Agreed. 3 goons 2 masons and VTs is rarely won by scum.

This isn't true btw, SCIENCE! has a terrible winrate for town.

But the winrate is higher than with that of a lone IC.

SCIENCE! only has two goons.


The amount of VTs is what swings it.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #64 (ISO) » Wed Mar 25, 2015 8:02 pm

Post by BBmolla »

In post 63, Titus wrote:
In post 59, Cheery Dog wrote:
In post 53, BBmolla wrote:
In post 51, Titus wrote:Agreed. 3 goons 2 masons and VTs is rarely won by scum.

This isn't true btw, SCIENCE! has a terrible winrate for town.

But the winrate is higher than with that of a lone IC.

SCIENCE! only has two goons.


The amount of VTs is what swings it.

I'm so dumb, I misread your post
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Post Post #65 (ISO) » Wed Mar 25, 2015 8:13 pm

Post by LlamaFluff »

Little over 24 hours to go.

Last chance to get any setup you have been working on in! Expect a public voting for favorites to go up late Sunday or early Monday
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Post Post #66 (ISO) » Thu Mar 26, 2015 6:21 pm

Post by wgeurts »

"
i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
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Post Post #67 (ISO) » Thu Mar 26, 2015 8:54 pm

Post by Aneninen »

Here comes my Micro idea...

Corrupt A Wish!


Spoiler:
(1) The Setup is the following:

2 Mafia Goons

1 Cop

1 Doctor

1 Jailkeeper

1 RoleCop
(Reveals the target's role, including the way how it works – see below! –, but doesn't reveal the target's alignment)
3 Vanilla Townies


Most precisely, it would be
great
for the town if this were the Setup!
If only
the Mafia didn't ruin everything for them!

(2) But, in the pre-game phase, the Mafia corrupts almost everything for the town. They pick
one
Power Role for each of these modifiers:

One
Power Role will NOT be in the game at all. (No player gets neither the Power Role, nor a PM for the role)
One
Power Role gets totally corrupted (see below!)
One
Power Role gets partly corrupted (see below!)
One
Power Role will be working as normal.

The players who has the Power Role (determined randomly, as in every other games) will
still
receive the normal PM, as if everything were okay... (In other words: apart from the Mafia no players get informed whether the Power Roles are working normally or not.)

(3) The corrupted roles work as detailed here:

– A
Corrupted Cop
gets a
Guilty
result on everyone, but gets an
Innocent
result if they target self
– A
Partly Corrupted Cop
gets the
Macho
modifier
– A
Corrupted Doctor
is
Quack
(their protection will not work at all)
– A
Partly Corrupted Doctor
is a
Weak Doctor

– A
Corrupted Jailkeeper
Jails the
same player each Night and this player is selected by the Mafia pre-game
. Getting jailed in this way must be a delighted thing for this player because the action of the Corrupted Jailkeeper prevents all actions performed on and by the jailed player
except for
getting Nightkilled. (If the player chosen for getting jailed every Night dies, the Jailkeeper is simply a Quack; their actions are getting ignored.)
– A
Partly Corrupted Jailkeeper
acts like a
Roleblocker
; they prevent every action performed
by
the player but don't prevent any actions performed
on
the player.
– A
Corrupted RoleCop
gets a
Vanilla
result on everyone. In addition, the Mod reveals the
real
result of their investigation in the Mafia Quicktopic. By targetting self, they get a
Normal RoleCop
result.
– A
Partly Corrupted RoleCop
reveals the role sent to the target via their role PM, but doesn't reveal whether the role itself is corrupted or not. By targetting self, they get a
Normal RoleCop
result.
– For making everything clear: a
Normal RoleCop
reveals both the role and the Corruption Level (eg. Playerxxxx is a Weak Doctor, Playerzzzz is a Corrupted Jailkeeper)

(4) At the flip, both the Power Roles and their Corruption level will be revealed. This means the following messages, respectively:
– Corrupted Cop ; Macho Cop ; Cop
– Quack Doctor ; Weak Doctor ; Doctor
– Corrupted Jailkeeper ; Roleblocker ; Jailkeeper
– Corrupted RoleCop ; Role PM Cop ; RoleCop

(5) Natural Action Resolution Applies

(6) If A Corrupted Cop or a Corrupted RoleCop targets a jailed or roleblocked player, they still get the corrupted result (Guilty or Vanilla, respectively, in the latter case the investigation result doesn't appear in the Mafia QuickTopic; they get an "Investigation failed" message). Anyone else gets a "No Result" on a jailed or roleblocked player, except for the Doctors, who don't get a message at all whether their protection worked or not. If a Weak Doctor targets a jailed or roleblocked Mafia, they won't die.
The same happens if a jailed/roleblocked player sends the investigation: a Corrupted Cop / RoleCop gets the Guilty and the Vanilla result, everyone else get a "No Result" PM; Doctors get no information about their protection. (Jailed Weak Doctors don't die if they target a Mafia.)

(7) Here's an example for a possible Setup:

– 2 Mafia Goons
– 1 Doctor
– 1 Partly Corrupted Jailkeeper (in practice, a RoleBlocker; the player gets a normal Jailkeeper PM)
– 1 Corrupted RoleCop (the player gets a normal RoleCop PM)
– 4 Vanilla Townies

(As we can see, in this Setup there's no Cop but only the Mafia knows this...)

(8)
Good Luck, Townies! ^_^
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Post Post #68 (ISO) » Thu Mar 26, 2015 8:56 pm

Post by Aneninen »

If needed, a Wiki page will be designed for the Setup detailed above. I posted my Setup idea here because it came into my mind this morning.
As it shows, there are no "extra" role PMs need to be detailed. ^_^
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Post Post #69 (ISO) » Thu Mar 26, 2015 9:34 pm

Post by BBmolla »

I can't imagine any scenario where I would ever as scum want to have a sane cop or a macho cop. Not even for the trick factor, the risk to payoff is never worth it.

Idea is cool but needs tweaking in the above methinks.

And get rid of self targeting completely imo.

Edit: I'd probably always do No Cop, Quack Doc, Roleblocker, Rolecop and then just have both mafia claim vanilla.
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Post Post #70 (ISO) » Thu Mar 26, 2015 9:47 pm

Post by Cheery Dog »

I'd possibly choose corrupted cop, if you're with a town that doesn't pay attention, that's hopefully two free mislynches.

Then no jk, partly rolecop and doctor.

Although the rolecop can possibly tell their corruption level there, weak doctor is not a good choice on the chance the other PRs get their corruption levels confirmed and they manage to pull out 3 confirmed townies day 3.
Although the cop after their fake guilty is also a confirmed town if town is smart.
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Post Post #71 (ISO) » Thu Mar 26, 2015 10:02 pm

Post by Aneninen »

BBMolla, you may be right there. But, as Cheery Dog's answer shows, there's no obvious best choice.

Also, keep in mind that was a quick, "before the Deadline" idea. ^_^

Let's see the "big picture" of the whole contest: we're going to have quite a few new Setups here, some haven't ever thought before. I'm sure that by tweaking each others' ideas we'll end up with really great Setups. Maybe even new Roles and mechanics too!

(Eg. in Wgeurts's Desperation above, an interesting chain reaction may happen. The Tracker gets a positive investigation, the Desperado kills the confirmed Mafia, but the lynched Mafia kills the Tracker in return and the Desperado dies at Night most probably. But what if a scum fake-claims Tracker to make a Desperado target a townie? Will the real Tracker counterclaim? And even if the scum gets caught, the venge-kill is still there... In this game it would be really hard to decide whether it's already a MyLo/LyLo or not...)
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Post Post #72 (ISO) » Thu Mar 26, 2015 10:55 pm

Post by wgeurts »

Aneninen, hence I called it desperation.
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i agree we should have a rule against wgeurts
" -
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"
let's have 2 rules against wgeurts
" -
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Post Post #73 (ISO) » Fri Mar 27, 2015 1:27 pm

Post by Titus »

Last submission, if it's not too late.

Fire and Scum

It's a variant on Fire and Scum where lylo is a little harder to determine.
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You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #74 (ISO) » Fri Mar 27, 2015 5:11 pm

Post by LlamaFluff »

No more setups are being accepted from this point on.
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