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Posted: Sat Mar 28, 2015 7:40 am
by TierShift
I like anen's setup. It is PR heavy but cannot be broken by massclaim, at least not initially. It has a strong WIFOM factor involved.

Posted: Mon Mar 30, 2015 7:02 pm
by wgeurts
Soooo

Posted: Tue Mar 31, 2015 12:03 pm
by BBmolla
Any ETA for update on this?

Posted: Tue Mar 31, 2015 1:50 pm
by LlamaFluff
They are getting done. I will have at least one category up for public voting tonight. We DO have to essentially review 30+ setups for balance so that will take some time, especially if there are any varying opinions between reviewers.

Posted: Tue Mar 31, 2015 2:10 pm
by LlamaFluff
The following are the setups for the Large Open competition.

Please review on a scale from 0 to 10. A setup that you rank as 10 is a setup that you would always sign up for when possible. A setup you rank as 0 is a setup you would never play.

Remember this is your opinion of what you want to play, you do not need to rate a setup based on balance, originality, or anything else along those lines. Its if you would play it.

You may vote for setups in the category you entered, but may not vote for your own setup.



Spoiler: Kill All Townies
15 Players

1 Mafia Goon
1 Mafia Godfather
1 Mafia Doctor

1 Werewolf Goon
1 Alpha Werewolf
1 Werewolf Doctor

1 Town Cop
1 Town Seer
1 Town Vig
6 VTs


  • Daystart
  • The first day there is one lynch. For the preceeding days, there is a number of lynches per day equal to amount of town that died during the night.
  • 1:1:1 situations automatically no lynch.


Spoiler: Elemental Large


Spoiler: Charge Me Up!


Spoiler: Two Choose One
Two Choose One

1
Mafia "Roleblocker or Doctor"

1
Mafia "Watcher or Role Cop"

1
Mafia "Godfather or 2-shot bulletproof"

1
Serial Killer "2-shot bulletproof or "immune to all town actions"

1
Town "Cop or Doctor"

1
Town "Doctor or Vigilante"

1
Town "Vigilante or Cop"

1
Town Vanilla Cop

8
Vanilla Townies


Special rules: Anybody with an "X or Y" must choose one of those roles pre-game and before the Mafia discussion is allowed.
No mod notes. Day start

Designer note: This setup was created in mind to be the perfect in all aspect.
That people are allowed the ability to choose a role they prefer.
The "RB or Doc" is a role meant to help the mafia and protect them from harm.
The "Watcher or RC" was meant to be an offensive role.
The "GF or 2-shot BP" was meant to be a defensive role.
The presence of SK instead of another mafia lowers mafia total power, while possibly increasing the harm done to town.
The presence of GF and 2 factions makes doctor more valuable than its usual value and cop less valuable than its usual value. This prevents the "obvious" choice of cop instead of doctor.
The Vanilla Cop is to make the number of PRs the same for town and anti-town.
8 Vanillas are added in, so that the number of vanillas is exactly the number of PRs.


Spoiler: Rebels and Assassin Unite In The Palace
This setup combines the setups RITP and AITP into one setup.

1 King. (Can vote, no other powers)
5 Guards. (Guards know who the king is. Can vote, no other powers)
8 Rebels. (Can vote, no other powers)
1 Vengeful Rebel. (Have a one shot vengeful ability that can be used when lynched.)

King and Guards have the same win condition of "Once King+Guards STRICTLY outnumbers the rest, you win"
Rebels and Vengeful Rebel have the same condition of "Once the King dies, you win."

Note: Nightless


Spoiler: Double Matrix 6
This setup is meant as a newbie introduction to a multiball game. It borrows from the Matrix 6 in newbie games. I did have one person who is not a member of this site review it for that site before play but the idea is entirely my own.

The idea is as follows:
There are two scum teams. Mafia and Werewolves. This is purely flavor and the team names may change as desired for flavor.
Roll the chart for Matrix 6 twice (once for each scum team). The matrix 6 chart can be found at: http://wiki.mafiascum.net/index.php?title=Matrix6
Add two goons to each team so each team has a total of 3 scum players.
Add Vanilla Townies until 18 players is reached.
The setup is semi-open as everyone will know that the chart was used twice, but it will not be shared what result was generated from the chart.

Rules


There are no special rules. OOO is taken from the newbie mafia game setup which I am posting here below. The vast majority of the rules regarding ettiquette/posting times/VLAs etc, would be taken from the newbie rules.

Order of Operations

1. Mafia roleblocker(s) if any.
2. Town jailkeeper(s) if any.
3. Any mafia kill actions.
4. Any other town actions.


Spoiler: Cult in the Jungle Republic


Spoiler: Small Street
A Smalltown-like setup for 17 players with three mafiosi, initially, in which the Mafia decide on the role distribution.


The Mafia start with 85 credits in the bank. They can overdraw, but the town wins if they have debts when controlling the vote. The Mafia win when they are controlling the vote without debts.

During pre-game, which takes half the Day 1 deadline, the Mafia can recruit a fourth member, who is added to the Mafia PT immediately. Depending on if they recruited someone, they have to buy three or four roles, which are immediately distributed randomly among them.
The other roles are distributed among the town at the start of Day 1.


The buying of roles and recruiting a fourth member need to be approved by a second Mafia member. The other pre-game actions can be canceled until the start of Day 1. The Mafia can perform as many pre-game actions as they want.

Each night, every member of the Mafia can perform one individual and one factional or special night action.

Pre-game actions


Enable White Flag (hidden) (+20)
Encrypt Day 1 (-1)
Recruit Fourth Member (-80)

Roles


Fruit Vendor (can't be performed alongside a factional action) (+1)
Public Vanilla (is publicly confirmed not to have any power at the start of Day 1) (0)
2-Shot Neighborizer (0)
Priest (hammers fail) (0)
1-Shot Gladiator (plurality rules are in effect after use) (0)
Delayed Voyeur (gets results in the form of NAR categories) (-2)
1-Shot Follower (idem) (-3)
Even-Night Tracker (-4)
Odd-Night Tracker (-5)
Universal Backup* (-5)
Non-consecutive Night Commuter (can't be performed alongside a factional action) (-5)
Modified Faith Healer (fails if both Faith Healers target the same person, 100% success rate otherwise) (-5)
1-shot Night-Governor (target can't be voted next day) (-10)
Modified Faith Healer (-15)
Vengeful (-25)
Restless Spirit (-35)
Doublevoter (-45)

*gets the remaining powers of the first traditional PR (not a Public Vanilla, Restless Spirit, Vengeful, Doublevoter) that dies and hasn't used up everything

Special Night actions

(count as factional actions, each one can be performed by one Mafioso every night)

Roleblock (-2)
Rolecop (-2)
Encrypt Next Day (-1)
No-kill (doesn't take up an action slot, while killing does) (+3)
Turn Townie Bulletproof (target is informed of this) (+10)

Posted: Tue Mar 31, 2015 7:01 pm
by wgeurts
Made a form for you all to make life easier:

Code: Select all

[area=Setup Competition: Large "Fun" Reviews][list][*][b]Kill All Townies:[/b]
[*][b]Elemental Large:[/b]
[*][b]Charge Me Up!:[/b]
[*][b]Two Choose One:[/b]
[*][b]R&AUITP:[/b]
[*][b]Double Matrix6:[/b]
[*][b]Cult in the Jungle Republic:[/b]
[*][b]Small Street:[/b][/list][/area]


Now my votes:
Setup Competition: Large "Fun" Reviews
  • Kill All Townies:
    8
  • Elemental Large:
    N/A (Mine)
  • Charge Me Up!:
    7.5
  • Two Choose One:
    6.5
  • R&AUITP:
    7
  • Double Matrix6:
    4.5
  • Cult in the Jungle Republic:
    6.5
  • Small Street:
    7

Posted: Tue Mar 31, 2015 7:41 pm
by LlamaFluff
The "Large Setups - Vote Here" is a link to a form

Posted: Tue Mar 31, 2015 8:25 pm
by wgeurts
Oh lol

Posted: Tue Mar 31, 2015 8:26 pm
by wgeurts
I'll go fill that in then ^^

Posted: Wed Apr 01, 2015 3:54 am
by tn5421
Voted.

Posted: Wed Apr 01, 2015 8:04 am
by Bicephalous Bob
you'll probably get a better turn-out if you put the link in the top of the OP

Posted: Wed Apr 01, 2015 8:39 am
by Wake1
Looks like I'm too late, and it seems a variation of my large elemental idea is up for voting.

Based on that game, I take it you can have more than two Mafia factions in Large Open games?

Posted: Wed Apr 01, 2015 9:11 am
by BBmolla
I'd never put more than two mafia factions in a game unless it was somehow part of the gimmick.

Posted: Wed Apr 01, 2015 9:13 am
by Aneninen
Votes given.
(Fortunately, the form allows players to leave out certain Setups from voting.)

Posted: Wed Apr 01, 2015 9:19 am
by Wake1
In post 87, BBmolla wrote:I'd never put more than two mafia factions in a game unless it was somehow part of the gimmick.


I understand that if there were three Scum factions the game could swing easily due to the NKs. If there were checks and balances put in place, it could remedy the problem to some degree. In a Fire & Ice variant I once modded, the factions were not able to kill one another, and there were elementally-bulletproof modifiers placed on some Townies. This allowed the Scums to narrow their targets to being either enemy Scum or a threatening Townie. A Fire & Ice & Lightening game would incorporate similar elements. The deaths would be generically flavored, too. 15:2:2:2 is what I have in mind, tentatively, since giving the factions three members each seems way too powerful. Then again, 15:2:2:2 may be too Town-sided. 12:3:3:3 could be interesting if scum could simply kill enemy scum. Rough ideas here.

Posted: Wed Apr 01, 2015 4:20 pm
by davesaz
The large elemental wiki page doesn't list the result of the game which was played recently using the setup.

Posted: Wed Apr 01, 2015 8:24 pm
by Malakittens
It was a town win.

Posted: Wed Apr 01, 2015 8:38 pm
by Titus
Voted.

Posted: Wed Apr 01, 2015 9:45 pm
by Bicephalous Bob
Setup Competition: Large "Fun" Reviews
  • Kill All Townies:
    Nice!
  • Elemental Large:
    The doctors will be pretty useless until other PRs claim, after that the play will usually be straightforward. A bit boring.
  • Charge Me Up!:
    The game is for a large part decided by uneducated pre-game voting.
  • Two Choose One:
    Why the duplicate roles?
  • R&AUITP:
    Good.
  • Double Matrix6:
    Great.
  • Cult in the Jungle Republic:
    Cults.

Posted: Wed Apr 01, 2015 10:31 pm
by BBmolla
Elemental large is a little too luck based for me. My target will live or die just based on whether I can randomly rock paper scissors guess what the mafia/sk are killing them with?

Vanilla Cop is ridiculously good in Two Choose One. Essentially a cop who has the other PRs as millers considering all Mafia are roled. I don't know why you'd ever choose Doctor over Roleblocker as mafia.

Posted: Thu Apr 02, 2015 2:41 am
by Whatisswag
In post 94, BBmolla wrote:Elemental large is a little too luck based for me. My target will live or die just based on whether I can randomly rock paper scissors guess what the mafia/sk are killing them with?

Vanilla Cop is ridiculously good in Two Choose One. Essentially a cop who has the other PRs as millers considering all Mafia are roled. I don't know why you'd ever choose Doctor over Roleblocker as mafia.


For me I would rank doctor above roleblocker. I dont see how saving teammates are bad. I think there are better than roleblocking.

Posted: Thu Apr 02, 2015 2:50 am
by Marquis
But roleblocking can also save a teammate, the only downside being if you don't know who the kill's coming from. Other than that, it has many, many more uses.

Posted: Thu Apr 02, 2015 2:53 am
by OpenSetupDesigner
Well I created two choose one, and I am not familiar with how people would rate rb compared to doctor so I took a risk.

Posted: Thu Apr 02, 2015 3:10 am
by Whatisswag
In post 97, OpenSetupDesigner wrote:Well I created two choose one, and I am not familiar with how people would rate rb compared to doctor so I took a risk.


You should have chosen something else.

Posted: Fri Apr 03, 2015 6:11 pm
by Titus
In post 88, Aneninen wrote:Votes given.
(Fortunately, the form allows players to leave out certain Setups from voting.)


It's deliberate so people do not vote for their own. :nod: