Munchkin Quest(Titus' turn)

For completed/abandoned Mish Mash Games.
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Post Post #675 (ISO) » Sat Jun 13, 2015 8:23 pm

Post by McMenno »

Fight
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Post Post #676 (ISO) » Sat Jun 13, 2015 8:24 pm

Post by Titus »

Pass.
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #677 (ISO) » Wed Jun 17, 2015 3:26 am

Post by Zebulin »

Pass
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Post Post #678 (ISO) » Wed Jun 17, 2015 12:09 pm

Post by MonkeyMan576 »

McMenno auto wins and goes up to level 8, gets 2 treasures, and gets 100x gold.

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #679 (ISO) » Wed Jun 17, 2015 12:09 pm

Post by MonkeyMan576 »

McMenno gets 600 gold. It is his 3rd turn.
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Post Post #680 (ISO) » Fri Jun 19, 2015 1:38 pm

Post by Zebulin »

*jeopardy music*
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Post Post #681 (ISO) » Fri Jun 19, 2015 1:45 pm

Post by MonkeyMan576 »

I prodded him.
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Post Post #682 (ISO) » Fri Jun 19, 2015 7:20 pm

Post by McMenno »

Go North
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Post Post #683 (ISO) » Mon Jun 22, 2015 11:46 am

Post by Titus »

Bump
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #684 (ISO) » Mon Jun 22, 2015 12:23 pm

Post by Zebulin »

MonkeyMan?
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Post Post #685 (ISO) » Mon Jun 22, 2015 3:53 pm

Post by MonkeyMan576 »

Sorry, I've had extra work to do in a mafia game I'm running.

McMenno gets a DxM card for exploring a room.

Image

Exits
North
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (14) = 14


East
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (148) = 148


West
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (63) = 63



A monster appears!
Image

Monster Color
1d6SEEDSTART1623463183SEEDEND

It is 14-2 McMenno. Do you want to fight or interfere?
Last edited by MonkeyMan576 on Wed Jun 24, 2015 10:30 am, edited 1 time in total.
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Post Post #686 (ISO) » Mon Jun 22, 2015 3:54 pm

Post by MonkeyMan576 »

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #687 (ISO) » Mon Jun 22, 2015 3:54 pm

Post by MonkeyMan576 »

The East and West exits are open passageways. The North exit is a locked door.

The monster is purple and has no owner.
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Post Post #688 (ISO) » Wed Jun 24, 2015 10:31 am

Post by MonkeyMan576 »

Sorry, I had the wrong room up, the current room is the correct one.
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Post Post #689 (ISO) » Wed Jun 24, 2015 7:19 pm

Post by McMenno »

Fight
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Post Post #690 (ISO) » Thu Jun 25, 2015 10:07 am

Post by MonkeyMan576 »

Very small chance of a monster win.

McMenno
Original Roll String: 1d6+14
1 6-Sided Dice: (2)+14 = 16


Fungus
Original Roll String: 2d6+2
2 6-Sided Dice: (6, 3)+2 = 11
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Post Post #691 (ISO) » Thu Jun 25, 2015 10:07 am

Post by MonkeyMan576 »

Mcmenno wins and goes up to level 9 and gets a treasure. It is his charity phase.
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Post Post #692 (ISO) » Sat Jun 27, 2015 6:24 pm

Post by Titus »

Bump
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #693 (ISO) » Sat Jun 27, 2015 7:25 pm

Post by McMenno »

wait, I am thinking
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Post Post #694 (ISO) » Sat Jun 27, 2015 7:37 pm

Post by McMenno »

Equip Image with Image
.

Sell Image and Image to go up a level
!

Become a Image Image
.

Equip Image
.

Give Image
,
Image and Image to Charity
.
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Post Post #695 (ISO) » Sun Jun 28, 2015 4:02 am

Post by MonkeyMan576 »

You can't go up to level 10 by selling items, only by defeating a monster.


● On your turn, you can spend 1,000 Gold Pieces to buy a level. You
can also sell Items from your hand or the table; these Items count as
their face value. Discard the Item cards. If you spend only Items, and
they are worth more than 1,000, you don't get change! You cannot buy
the winning level.
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Post Post #696 (ISO) » Sun Jun 28, 2015 4:52 am

Post by McMenno »

Then equip the amulet and give the scroll away...
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Post Post #697 (ISO) » Sun Jun 28, 2015 8:34 am

Post by MonkeyMan576 »

I assume you mean the helmet, not the amulet.

Monster Move Phase
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #698 (ISO) » Sun Jun 28, 2015 8:42 am

Post by MonkeyMan576 »

The monster move color is Yellow.

There is a Yellow arrow in the Magnetic room but a wall prevents the Orcs and Mr. Bones from moving.

Plutoniom Dragon and Psycho Squirrel have a Yellow arrow pointing east so they move east to the Chamber of Commerce.

Bullrog and Tentacle Demon have no yellow arrows in the Sticky room so they do not move.

It is now MathBlades move.
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Post Post #699 (ISO) » Sun Jun 28, 2015 9:00 am

Post by MonkeyMan576 »

Also, McMenno, charity is your choice between Titus and Zebulin, both at L6.

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