Mini 500 - Cult Mafia - Game Over!


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Mini 500 - Cult Mafia - Game Over!

Post Post #0 (ISO) » Sat Sep 01, 2007 5:00 am

Post by Guardian »

Mini Cult Mafia


You live in a really small town. There are 2 really evil mafia who want to kill you. There is also a cult.... Cult's aren't all that bad, right? :).

You all enjoy watching the Indy 500 on TV. 500. Like the title. ;).

Current Mod: Iammars


Not Dead Yet: 5

vollkan
Tarhalindur (r. Dr. Blackstrike)
pwayne66
Trojan Horse
MoS (r. theopor_COD)

Already Dead: 7

Kakeng (r. ac1983fan), roleblocker (town), lynched day one.
White (r. Rump-Wat), townie (town), killed night one.
curiouskarmadog, cult leader (cult), killed night one.
Flameaxe, townie (town), lynched day two.
Mastermind of Sin, townie (town), killed night two.
tyhess, townie (town), killed night two.
Oman, vigilante (town), killed night three.

Game Status:
Day Four
.
Deadline?:
December 30 noon EST
.
Last edited by Guardian on Fri Dec 28, 2007 7:38 am, edited 18 times in total.
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Post Post #1 (ISO) » Sat Sep 01, 2007 5:01 am

Post by Guardian »

The Rules


1) I am infallible.
2) If I'm wrong, as I often am, let me know very gently. The best way to communicate with me is via PM.
3) Majority = lynch, 50% = no lynch.
4) No using stupid tactics that aren't allowed to try and gain an unfair advantage. Such tactics include: talking out of thread unless you are expressly permitted to do so; quoting anything I say to you in the thread; using forum code to hide posts or impersonate the mod (stay away from the color blue and the
tag); editing your posts; other things that common sense should tell you are against the spirit of the game. If you think something might violate rule 4, ask me before doing it. There is no end to the list of things that might violate rule 4; I'm not going to try and list them all -- but use common sense, and play mafia, not rule mongering.
5) Have fun & respect each other (and me) :).
Last edited by Guardian on Wed Sep 05, 2007 7:30 am, edited 1 time in total.
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Post Post #2 (ISO) » Sat Sep 01, 2007 5:06 am

Post by Guardian »

The Setup


This game is an almost open setup. There are exactly three different factions: a 1 person (to start) Cult, a 2 person Mafia (possibly with mafia power role(s)), and a Town with exactly 2, 3, or 4 power roles.

Cult PMs:
Cult Leader role PM wrote:You are the Cult Leader! Each night, you can send me a name of someone you wish to attempt to recruit in the cult, and at daybreak I will notify you if your attempt to recruit them is successful. You can recruit "vanilla" townies only -- mafia and pro-town power roles are not recruitable into the cult. You win if the cult is the last remaining faction in the game. You may communicate with your recruits at night, and the cult may communicate with new recruits for 3 days as soon as I let you know they are recruited.
Cult Recruit role PM wrote:You have been recruited into the cult led by XXXX. Current members of the cult are: XXXX. You no longer can win with the town -- You win if the cult is the last remaining faction in the game. You may communicate with your fellow cultists at night, and the cult may communicate with new recruits for 3 days as soon as I let you know they are recruited.
Successful Recruitment PM sent to all cultists wrote:XXXX was sucessfully recruited into the cult!
Failed Recruitment PM sent to all cultists wrote:The Cult Leader tried to recruit XXXX into the cult, but failed!

Mafia PMs:
Sample Mafia power role PM wrote:You are the godfather of the Mafia -- this means you will show up innocent to cop investigations. XXXX is your partner. You win when the mafia is the last faction standing. Each night, you and your partner may communicate, and one of you must send in both a kill target, and a choice of which mafia member wishes to "make the kill".
Mafia Goon role PM wrote:You are a mafia goon -- you have no special powers. XXXX is your partner. You win when the mafia is the last faction standing. Each night, you and your partner may communicate, and one of you must send in both a kill target, and a choice of which mafia member wishes to "make the kill".
Town PMs:
Sample Town power role PM wrote:You are a doctor -- each night, you may send me a name of a player and if that player is targeted for one night kill, then they will be saved from death. You win when all factions hostile to the town have been eliminated
Townie role PM wrote:You are a townie. You have no special abilities. You also have no special allegiances -- you win if all factions hostile to the town have been eliminated -- but if you are recruited into the cult, you win when the cult is the last remaining faction in the game.

Nights:
Night communication will probably be more important in this game than in some others. The game will start with day, but all nights will last 72 full hours to allow any factions that can communicate to communicate. Any choices not in to me by that deadline will either be randomized or counted as a no-choice, at my discretion.

Q&A
Q: Would a cult recruit inherit the cult leader's power upon death?
A: No

Q: In a 1-1 scenario with a cultist and a townie, would the cultist win?
A: Yes
Last edited by Guardian on Mon Oct 15, 2007 4:08 am, edited 1 time in total.
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Post Post #3 (ISO) » Sat Sep 01, 2007 5:20 am

Post by Guardian »

Roles have been randomized and sent out. Day 1 will start in 72 hours. Confirm your role by PM,
in the following format:
"I confirm that my role is X", where X is your role. If you confirm in a different format, I will require you to confirm again.

Mafia may communicate pre-game.
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Post Post #4 (ISO) » Tue Sep 04, 2007 3:07 am

Post by Guardian »

All players have confirmed! Day one is almost upon us!

First, I'd like to thank Mr Stoofer for reviewing the setup, MeMe for running the queue, and all of you for playing! Enjoy!

Then -- three or so notes:
1) If a new cult recruit is NKed the night of their recruitment, they will show up town and win with town. This seems only fair, and I don't want people to be trying to get reads on someone who was never a cultist during the day.
2) I really like deadlines. I think they are pro-town, btw. I have decided not to do static deadlines in this game, but if I announce a deadline at around page 5, don't be surprised.
3) If you ever need my attention, PM me. I am very liable to miss things if not.
4) I will prod and replace lurkers somewhat aggressively.


---

You all gather at the local pub to watch the Indy 500. It looks to be a good race. But some of you are evil and should be lynched. So get to that :).

With 12 alive, it will take 7 to lynch.
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Post Post #5 (ISO) » Tue Sep 04, 2007 3:13 am

Post by vollkan »

Vote: Trojan Horse


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Post Post #6 (ISO) » Tue Sep 04, 2007 3:17 am

Post by Flameaxe »

Vote: vollkan
for voting Troj.
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Post Post #7 (ISO) » Tue Sep 04, 2007 3:18 am

Post by pwayne66 »

Vote:curiouskarmadog


...for obvious reasons...
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Post Post #8 (ISO) » Tue Sep 04, 2007 3:28 am

Post by curiouskarmadog »

damn my name...damn it straight to hell

OMGUS vote pwayne66

and quit pointing at me..
NO YOU'RE OVER DEFENSIVE
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Post Post #9 (ISO) » Tue Sep 04, 2007 3:57 am

Post by Trojan Horse »

Perhaps I made a bad choice of username too. Gotta live with it though.

Vote: Dr. Blackstrike
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Post Post #10 (ISO) » Tue Sep 04, 2007 6:47 am

Post by tyhess »

VOTE: TROJANHORSE







because a trojan horse went into the town and and attacked people
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Post Post #11 (ISO) » Tue Sep 04, 2007 10:40 am

Post by Rump-Wat »

Vote: Flameaxe
because of an inside joke between my friend and me that is similar to that.
expensive + pointless = stupid
pearls = expensive + pointless
oysters = pearls
oysters = stupid
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Post Post #12 (ISO) » Tue Sep 04, 2007 1:02 pm

Post by Flameaxe »

An inside joke relating to my name...that I'm outside of? Psssssssh...
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Post Post #13 (ISO) » Tue Sep 04, 2007 1:14 pm

Post by Dr. Blackstrike »

Vote: Tyhess
because unless I got this wrong he was the first to put a second vote on someone.
I have plenty of common sense. I just choose to ignore it.

[size=75] Last edited by Dr. Blackstrike on Sat Sep 05, 2007 8:38 am; edited 1 times in total [/size]
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Post Post #14 (ISO) » Tue Sep 04, 2007 2:16 pm

Post by Oman »

Vote Pwayne
Cause its bill hicks.
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Post Post #15 (ISO) » Tue Sep 04, 2007 2:30 pm

Post by Flameaxe »

Wait...I forgot Oman was playing...
Unvote, Vote: Oman


<3
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Post Post #16 (ISO) » Tue Sep 04, 2007 2:47 pm

Post by pwayne66 »

Vote: Dr. Blackstrike

Last edited by Dr. Blackstrike on Sat Sep 01, 2007 12:45 am; edited 1 times in total
hmmm....
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Post Post #17 (ISO) » Tue Sep 04, 2007 2:49 pm

Post by pwayne66 »

...oh wait...EBWOP:

UNVOTE: curiouskarmadog
and
Vote Dr. Blackstrike


other than that, everything else is the same...
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Post Post #18 (ISO) » Tue Sep 04, 2007 2:51 pm

Post by pwayne66 »

UNVOTE









Last edited by Dr. Blackstrike on Mon Sep 04, 2007 8:55 am; edited 1 times in total
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Post Post #19 (ISO) » Tue Sep 04, 2007 3:19 pm

Post by Flameaxe »

*gasp* I do not approve of this.
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Post Post #20 (ISO) » Tue Sep 04, 2007 3:24 pm

Post by vollkan »

flameaxe wrote: *gasp* I do not approve of this.
Correct me if I am wrong, but wasn't the "edit" quoted by Pwayne part of Blackstrike's signature.

This is kind of obvious when you consider that blackstrike posted at:
Wed Sep 05, 2007 10:14 am Post subject: 13

But the signature edit thing reads:
Last edited by Dr. Blackstrike on Sat Sep 01, 2007 12:45 am; edited 1 times in total
Unless blackstrike has a TARDIS, there is nothing odd about it...
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Post Post #21 (ISO) » Tue Sep 04, 2007 3:53 pm

Post by Trojan Horse »

Okay, that scared me for a minute. You may want to change your signature, Dr. Blackstrike, just in case :)
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Post Post #22 (ISO) » Tue Sep 04, 2007 4:05 pm

Post by Flameaxe »

vollkan wrote:Unless blackstrike has a TARDIS, there is nothing odd about it...
Doctor Who reference! ^5.
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Post Post #23 (ISO) » Tue Sep 04, 2007 6:35 pm

Post by Oman »

Let the sig stay, he likes it cause it messes with people, we discussed it in another game.

Unvote vote Flameaxe
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Post Post #24 (ISO) » Tue Sep 04, 2007 6:52 pm

Post by Guardian »

shameless filler post.
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