New Normal Guidelines - April 2017 update!
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Marquis Survivor
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Marquis Survivor
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Wake1 Jack of All Trades
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Woah.
Wait.
Nightless is now allowed in Mini Normals if announced beforehand?
Ugh. This change happened just a little while after trying to mod a Mountainous Nightless game that's Normal/balanced. 9:4.-
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Wake1 Jack of All Trades
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Wake1 Jack of All Trades
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Vengeball Large Normal Nightless.
13:4:4.
If lynched, that particular Scum can kill a player (Vengeful?).
Something like Vengeful that'd work in this Setup.
Thought just crossed my mind, but needs lots of work.-
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Wake1 Jack of All Trades
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May we please have a list?
I think Nightless being allowed is great.
These added options and changes really makes me want to keep modding games here. Not to mention play in them when able.-
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GreyICE Fifty Shades
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There's a link to the wiki in the OPShowThat which is done out of love always takes place beyond good and evil
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Cheery Dog Kayak
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In post 62, PokerFace wrote:A role that learns if a person can do something at night = Vanilla Cop
This is not the entire case, vanilla cops also pick up things like bulletproofs and day-active abilities.Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
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GreyICE Fifty Shades
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In post 82, Cheery Dog wrote:In post 62, PokerFace wrote:A role that learns if a person can do something at night = Vanilla Cop
This is not the entire case, vanilla cops also pick up things like bulletproofs and day-active abilities.
Yes, we already covered that. The number of roles is so small (and some of them are things you'd never put in a game with a Vanilla cop anyway, like miller/godfather) that it's really not worth having an extra role.
I mean we could make:
a role that found out who a person targeted at night
a role that found out who a person targeted if their action successfully affected the target
These are two distinct roles, kind of. There'd be no point in having both in the normal rules.ShowThat which is done out of love always takes place beyond good and evil
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vonflare doot
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mastin2 The Second Coming
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You'll get a different answer from each member, reflecting their different stances on the role.
In short, lack of consensus on what the role should be.My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!-
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GreyICE Fifty Shades
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It has enough weird interactions that I think it makes a good non-normal role.
It's a commuter-weak cop hybrid who dies if their target is killed, that's like three roles in one. It's also not straightforward like the doctor-roleblocker hybrid.ShowThat which is done out of love always takes place beyond good and evil
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mastin2 The Second Coming
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^To demonstrate, the above was one interpretation, the interpretation I favored was a commuter that dies if their target is killed, without the dies-if-hiding-behind-scum bit that many hiders have since we have approved as a Normal modifier 'weak' so it doesn't need to be built into the role itself.
Soyeah, no consensus was reached.My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!-
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quadz08 Jack of All Trades
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AngryPidgeon Glenn Peck
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Wake1 Jack of All Trades
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Wake1 Jack of All Trades
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Wake1 Jack of All Trades
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Got some questions regarding these roles, and figured I'd ask them at the same time.
01)Can the Friendly Neighbor's action be roleblocked?
02)Also, what would the standardized sentence the FN gives look like?
03)Instead of giving a group of Neighbors Daytalk, can one of those Neighbors (Town or Scum), be an Encryptor?
04)On the Gunsmith wiki page, it says that it gets guilties on all Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, Backups of roles with guns and JoATs that have any of these listed powers.Would like to know if there are any other Normalized PRs that can be found guilty by Gunsmith.. Also, what would the guilty result/sentence be that is given to the Gunsmith? ---> "Your target owns a gun." Would that be appropriate?
05)If a Vanilla Cop investigates a Vanilla Townie with a modifier, what happens? Vanilla Townies, Mafia Goons, and Serial Killers with no additional powers return a "Vanilla" result, while all other roles return "not Vanilla". There's no mention of modifiers on that Wiki page, but I'm hesitant to assume that 'modifier' = 'power.' What further makes me unsure is how in the 'Use and Power' section it says that it can help mafia narrow down the pool of town power roles, which sounds like this helps decide who isn't a power role, and I do know that Power Role =/= modifier. Please clear this up for me.
06)For 'Jack-of-all-Trades,' as long all of its one-shot component abilities are Normal, the role is considered Normal on mafiascum.net. So I could make one JOAT with '1-Shot Motion Detector' and '1-Shot Rolestopper;' and then in the same game make a second JOAT with '1-Shot Voyuer,' '1-Shot Rolestopper,' and '1-Shot Commuter'... and also have that second JOAT a Miller and a Neighbor? Is it possible and Normal? That'd be neat. Since It is up to a moderator's discretion whether a JOAT will flip with all their abilities shown or not, and needs to be decided during review, how would we go about doing this?
That's what crossed my mind for now. If you guys could straighten these questions out for me, that'd be both enlightening and appreciated.-
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AngryPidgeon Glenn Peck
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1) Yes FN's can be roleblocked
2) We don't have a standard but something like "You learned that Player-X is aligned with the Town and is a Friendly Neighbor"
3) Encryptor is only normal for mafia although I suppose a town encryptor could work as a non-normal allowed role. Mafia Encryptors only affect mafia chat.
4) No, the whole point of that list is to be 100% complete. Yes, that'd be appropriate.
5) Hmmm, that is a question that I'm not entirely sure on, but I would tend to think that having a modifier means you are NOT vanilla.
6) Yes, I think you can do that. I don't think you can have a Miller JoaT though since a miller qualifies as a role and not a modifier (at least in a normal sense, in non-normal games you can do whatever you want with it). You can have every role in the game be a JoaT with arbitrary abilities though. (Not that we'd approve that for balance if you did)-
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quadz08 Jack of All Trades
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Agreed with AP's 1-4
5) If you've got a modifier but are otherwise vanilla (for example, Bulletproof Townie) a rolecop would see your modifier, and a vanilla cop would return 'not vanilla.'
6) You could conceivably design a game with multiple JOATs with different abilities, but keep in mind that merely complying with all the listed rules does notnecessarilymean that your game will be considered normal - for example, a game with 7 doctors in it (even if it's balanced) will not pass a normalcy review.Current Avatar: Kronk. Duh.-
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Wake1 Jack of All Trades
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In post 93, AngryPidgeon wrote:1) Yes FN's can be roleblocked
2) We don't have a standard but something like "You learned that Player-X is aligned with the Town and is a Friendly Neighbor"
3) Encryptor is only normal for mafia although I suppose a town encryptor could work as a non-normal allowed role. Mafia Encryptors only affect mafia chat.
4) No, the whole point of that list is to be 100% complete. Yes, that'd be appropriate.
5) Hmmm, that is a question that I'm not entirely sure on, but I would tend to think that having a modifier means you are NOT vanilla.
6) Yes, I think you can do that. I don't think you can have a Miller JoaT though since a miller qualifies as a role and not a modifier (at least in a normal sense, in non-normal games you can do whatever you want with it). You can have every role in the game be a JoaT with arbitrary abilities though. (Not that we'd approve that for balance if you did)
In post 94, quadz08 wrote:Agreed with AP's 1-4
5) If you've got a modifier but are otherwise vanilla (for example, Bulletproof Townie) a rolecop would see your modifier, and a vanilla cop would return 'not vanilla.'
6) You could conceivably design a game with multiple JOATs with different abilities, but keep in mind that merely complying with all the listed rules does notnecessarilymean that your game will be considered normal - for example, a game with 7 doctors in it (even if it's balanced) will not pass a normalcy review.
Alrighty.
TheFriendly Neighborcan be roleblocked. If we could get an exact standard for theFN's action, that would be good. May we please create one? Ah, I didn't know thatEncryptorwas Normal only for Mafia. Scratch that idea. So theGunsmith's targets are all listed, and the response provided is appropriate—could we make that the Normal standard? It should be utilized more for subtler info-gathering. Could theRole CopandVanilla Copplease be edited to include modifiers as well? Please? Quad, do you think 2-3 modified JOATS (with no more than four 1-Shot abilities) would be fine/Normal in a 21-player Large Normal? I wouldn't want any of them to have killing abilities, either. The Wiki also says JOATs help with balancing out games, which is a plus.
Speaking of killing abilities, we should have Vanilla and Role Vigilantes Normalized. Seems like a decent variation that would fit in, perhaps?-
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The Bulge Jack of All Trades
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vonflare doot
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N Jack of All Trades
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I see no need for standardised results pms, just like I see no need for standardised role pms. I ask new mods to supply them before review, and they need to be agreed to by reviewers before a game can begin signups.-
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Wake1 Jack of All Trades
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