New Normal Guidelines - April 2017 update!

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Post Post #54 (isolation #0) » Tue Apr 07, 2015 8:32 am

Post by mastin2 »

In post 53, PokerFace wrote:can we have an Outgoing Motion Detector (see only if they did any) or Incoming Motion Detector (Sees only if someone else targeted them)?
Let's just say it's a subject of extreme contention. (I probably am not allowed to say more.)
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Post Post #85 (isolation #1) » Thu Apr 16, 2015 9:57 am

Post by mastin2 »

You'll get a different answer from each member, reflecting their different stances on the role.

In short, lack of consensus on what the role should be.
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Post Post #87 (isolation #2) » Thu Apr 16, 2015 10:20 am

Post by mastin2 »

^To demonstrate, the above was one interpretation, the interpretation I favored was a commuter that dies if their target is killed, without the dies-if-hiding-behind-scum bit that many hiders have since we have approved as a Normal modifier 'weak' so it doesn't need to be built into the role itself.

Soyeah, no consensus was reached.
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Post Post #105 (isolation #3) » Sat Apr 18, 2015 3:43 pm

Post by mastin2 »

Same as everywhere else: half rounded down.
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Post Post #107 (isolation #4) » Sat Apr 18, 2015 3:57 pm

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Fair. Point stands, though, since it's near-universal; even in there, they limit it during high-supply periods. (Which are fortunately far and few between.)
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Post Post #114 (isolation #5) » Thu Apr 23, 2015 11:35 am

Post by mastin2 »

Claim? Maybe not explicitly.
Make abundantly clear through hints? You're gonna regret it if you don't.
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Post Post #133 (isolation #6) » Thu May 21, 2015 8:46 am

Post by mastin2 »

In post 119, BROseidon wrote:Wait, duplicate roles can be normal?
Can and has been for many instances.

It's the fault of the players if they assume otherwise.

While it's a pretty safe bet you're not going to have five investigative roles in a Normal, having two trackers for instance is something that can and has been done before.
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Post Post #181 (isolation #7) » Sat Jul 04, 2015 8:34 pm

Post by mastin2 »

In post 178, Ether wrote:Yeah, we should really bring hiders back. They were pretty unambiguous when I was around? A bit complicated, but the exact same mechanics every time. The weird "every role that targets the person you're hiding with also targets you" thing came later.
Yeah, the problem with hiders became that no matter what standard used to exist, it had long-since been lost. It wasn't one or two common iterations; basically every hider was different from the last since there are like (I think) at least four if not five or six common ways for the role to be interpreted by current site usage and none of them were agreed on as being "right". That, plus the "weird" interactions = why they were removed, but I'm in favor of bringing back a standardized version.

My/mykonian's proposal was as such:
If they hide behind someone, it counts as a commute, unless the person they're hiding behind is nightkilled, in which case, they die.

This loses the most interesting part of the role, the weak modifier, but the weak modifier is currently considered Normal (at least I'm pretty sure we voted it Normal), so if someone wants
that
version of the Hider (AKA, the actually cool version that most people generally think of), inside a Normal, all they have to do is tack on the 'Weak' modifier, and bam, you've got it.
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Post Post #198 (isolation #8) » Wed Jul 08, 2015 5:27 pm

Post by mastin2 »

In post 196, pisskop wrote:Is it standard to not inform BPs of the use of their vest/kill attempt upon them?
Unlimited-BP, definitely.

X-shot, there's some debate there.

I'm not sure if there's an official Normal standard recognized, but personally in my games I will always, always, ALWAYS, 100% of the time, inform an X-shot BP how many vests they have left. (Which by proxy lets them know if they've been attacked.)
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Post Post #211 (isolation #9) » Sun Jul 12, 2015 8:42 pm

Post by mastin2 »

In post 199, vonflare wrote:but if those two interpretations were normalized, the mod could get around the rule by giving an unlimited-shot BP a rediculous number of x-shot vests (e.g. You are a 999999-shot bulletproof townie)
That's why we have the Normal Review Group who takes poorly to Rules Lawyering.

In post 200, Ether wrote:I've never heard of limited-shot bulletproofs being notified. There's debate?
Yes. More or less:
An x-shot vig is informed how many shots they have left.
An x-shot commuter is informed of how many shots they have left.
An x-shot hider is informed of how many shots they have left.
An x-shot doctor is informed of how many shots they have left.
An x-shot cop is informed of how many shots they have left.

And so on and so forth, so the argument goes why wouldn't an x-shot bulletproof be informed of how many shots they have left when literally every other X-shot role does.
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Post Post #245 (isolation #10) » Wed Nov 11, 2015 8:12 pm

Post by mastin2 »

Huh, don't remember that being discussed. (Though I know about the game which probably served as the inspiration for that change.)
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Post Post #253 (isolation #11) » Wed Feb 24, 2016 8:20 pm

Post by mastin2 »

In post 252, Sméagol wrote:Can I ask why ninja isn't a normal town modifier?
Because I got outvoted. :P
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Post Post #267 (isolation #12) » Thu Mar 31, 2016 11:05 pm

Post by mastin2 »

It's real.
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