Blitz 17: Netherspite's Blitz SORM II [Game over]

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Blitz 17: Netherspite's Blitz SORM II [Game over]

Post Post #0 (ISO) » Thu Jan 07, 2016 5:15 pm

Post by Netherspite »

Blitz 18: Netherspite's Blitz Semi-Open Role Madness II

Status: Game over


Playerlist:


  1. 3dicerolling
  2. Frozen Angel
  3. Anxiety Attack
    (ika + Silver Wolf)
  4. hi im Yakko
  5. Wisdom
  6. Aronis
  7. randomidget
  8. Persivul
  9. Ranger
  10. Aristophanes
  11. AxleGreaser
  12. Sensei
  13. AlwaysInnocent
  14. rkvothe
  15. Errantparabola


Bold
= Confirmed
* = Prod

Spoiler: Living players
Living PlayersSensei (
Town Citizen
)
AlwaysInnocent (
Town Vigilante
)


Spoiler: Dead
Ranger (
Town Spy
) killed Night 1
Anxiety Attack (
Town Jailor
) modkilled Day 2
Frozen Angel (
Jester
) killed Night 2
Wisdom (
Town Mason Leader
) killed Night 2
Errantparabola (
Town Bodyguard
) killed Night 2
Aristophanes (
Mafia Kidnapper
) lynched Day 3
Persivul (
Mafia Blackmailer
) killed Night 3
rkvothe (
Town Bus Driver
) killed Night 3
randomidget (
Mass Murderer
) lynched Day 4
hi im Yakko (
Witch Doctor
) lynched Day 5
3dicerolling (
Cultist
) killed Night 5
AxleGreaser (
Town Doctor
) killed Night 5
Aronis (
Mafia Godfather
) lynched Day 6


Game Events:




Links:


Night actions and resolution:
here
Dead PT:
here
Mafia PT:
here
Masonry PT:
here
Cult PT:
here
Jail PT 1 [Frozen Angel]:
here


Spoiler: Votecounter Settings
Last edited by Netherspite on Wed Jan 20, 2016 9:38 pm, edited 23 times in total.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Post Post #1 (ISO) » Thu Jan 07, 2016 5:20 pm

Post by Netherspite »

RULES

(stolen and modified from Wisdom)



Game Timeline

  • Day phases will last for 48 hours except for the first Day phase.
  • First Day phase will last for 24 hours.
  • Night phases will last for 16 hours. Nights will not end early.


General Rules

  • All Forum Rules and Guidelines apply and must be followed.
  • Unless your role PM specifically states you are allowed to, you may not discuss this game outside of this thread.
  • You may not directly quote any private communications (such as role PMs or Private Topics) in this thread.
  • Do not use encrypted or hard-to-see text (including "invisible" text, text below the 50% text size option, or text hidden via BBCode). Spoiler tags are allowed.
  • If you are somehow able to edit/delete your posts, don’t. If you need a tag fixed or something similar, I’ll do it for you.
  • I will not tolerate personal attacks, insults, disrespect. This is a game.
  • You may not reveal your scumbuddies. Revealing scum from the
    other faction
    is allowed.


Votes, Lynching, Death

  • First Day phase is LYNCHLESS. All votes during Day 1 will be ignored.
  • Votes must be in the format of VOTE: Netherspite (vote tags) or
    VOTE: Netherspite
    (bold tags). Abbreviations, missing punctuation, and misspellings will be accepted as long as it is obvious to me who is being voted for. If I perceive it as a vote, it will count as a vote.
  • Unvotes are not necessary to change a vote, but you can use them if you like.
  • A player will be lynched if a majority of the players have voted for that player; when that happens, no further votes/unvotes will have any effect.
  • You may vote for a
    No Lynch
    . If a majority of players vote for a
    No Lynch
    , the game will proceed to Night without a lynch.
    • The above will also happen if no majority has been reached before the deadline.

  • All living players, including the one who was lynched, may continue to post during twilight (until the thread is locked).
  • After you are dead, you may not post again.


Activity

  • No prods will be given out. If a player lurks extensively he could be modkilled at the mod discretion.
  • If you anticipate being unavailable for more than a 24-hour period, let me know by either posting a notice inthread or PMing me.


Setup generation

  • Exact setup will be generated using random.org.
  • Setup will be re-randomized if one of the following conditions will not be met:
    • There should be either none of the
      masonry
      and
      cult
      or both of them in the game.



Game mechanics

  • If there are
    no deaths
    during 3 consecutive day & night phases, the town will win the game.
  • Death Notes
    : When Mafia or Neutral killing role is submitting a night kill action they can send any text along as a "Death Note". This text will be found on the victim's corpse at morning and revealed to the town.
  • 1v1 tie resolution:
    if game will come down to a player versus player at the start of a day, it will conclude with roles winning in the following priority order:
    • Arsonist
    • Serial Killer
    • Mass Murderer
    • Town Citizen
    • Mafia
    • Cult
    • Witch / Auditor / Judge (they also can with with all the above factions together besides Town Citizen)
    • Jester / Executioner / Amnesiac / Survivor (they can win together with anyone as long as their win condition is met)
    • Other townies



Misc

  • Any night actions not submitted by the night deadline will be forfeited.
  • THIS
    color is reserved for the moderator. Do not use it.
  • If you have a question,
    bold
    it inthread so I don’t miss it or PM me. The same goes if you spot any mistakes I may make.
  • Above all: Play to your win condition, respect your fellow players, and
    have fun!
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Post Post #2 (ISO) » Thu Jan 07, 2016 5:25 pm

Post by Netherspite »

SETUP


The setup for this game consists of the following slots:

  • Town Government
  • Town Investigative or Protective
  • Town Investigative or Protective
  • Town Killing or Power
  • Town Killing or Power
  • Town Random
  • Town Random
  • Town Random
  • Godfather
  • Mafia Support
  • Mafia Deception
  • Neutral Killing
  • Neutral Evil
  • Neutral Benign
  • Neutral Random


Exact role will be chosen for every slot from the list of the roles allowed for the corresponding role group
randomly
.
Roles allowed in every role group are listed below.
All possible role PMs are listed below role groups sorted by alignment and (for neutrals) by category.
There are no roles possible in the game besides those listed below.
There are no game mechanics in the game besides those listed in game rules and role PMs.


Role Groups:


TOWN GOVERNMENTTown Citizen
Town Mason
Town Mason Leader
Town Crier
Town Mayor
Town Marshall


TOWN INVESTIGATIVETown Sheriff
Town Investigator
Town Detective
Town Lookout


TOWN PROTECTIVETown Doctor
Town Escort
Town Bus Driver
Town Bodyguard


TOWN POWERTown Spy
Town Bus Driver
Town Veteran
Town Jailor


TOWN KILLINGTown Vigilante
Town Bodyguard
Town Veteran
Town Jailor


MAFIA KILLINGMafioso
Mafia Godfather
Mafia Kidnapper


MAFIA SUPPORTMafia Consort
Mafia Consigliere
Mafia Agent
Mafia Kidnapper


MAFIA DECEPTIONMafia Framer
Mafia Janitor
Mafia Beguiler
Mafia Blackmailer



NEUTRAL KILLINGSerial Killer
Mass Murderer
Arsonist


NEUTRAL EVILWitch
Auditor
Cultist
Witch Doctor
Judge


NEUTRAL BENIGNSurvivor
Jester
Lyncher
Amnesiac


Possible Role PMs:


Town Roles
Spoiler: Citizen
Welcome,
PlayerName
. You are a
Town Citizen
.

Abilities:

  • Bulletproof Vest: Once during the game you may PM me that you want to use your bulletproof vest during the night. You are considered bulletproof and cannot be nightkilled during that night.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Mason
Welcome,
PlayerName
. You are a
Town Mason
along with your partners,
PlayerName
and
PlayerName
.
PlayerName
is a
Town Mason Leader
.

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [Private topic link].
  • Conversion immunity: You cannot be converted to the
    Cultist
    .
  • You become
    Town Mason Leader
    if you're the only member of the masonry alive.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Mason Leader
Welcome,
PlayerName
. You are a
Town Mason Leader
along with your fellow
Town Masons
,
PlayerName
and
PlayerName
.

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [Private topic link].
  • Conversion immunity: You cannot be converted to the
    Cultist
    .
  • Mason recruitment: Every night you can PM me the name of another player to attempt to recruit him into
    Town Mason
    . The recruitment will only succeed if the target player is a
    Town Citizen
    . If the target player is a member of the
    Cult
    , you will kill him instead. If the target player is a member of
    Mafia
    , he will discover who you are (you will not be notified about it). You are limited to 3 Mason recruitments. If recruitment attempt results in a kill of a member of the
    Cult
    , it will count towards recruitment limit. In the end of the night phase you will receive a PM from me containing the result of the recruitment in a clear and unambiguous way.
  • Unique role: There can be only one
    Town Mason Leader
    in the game at any time.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Crier
Welcome,
PlayerName
. You are a
Town Crier
.

Abilities:

  • During the night you may anonymously speak with the entire town by sending me a PM containing the text you want to say. I will copy that text into the game thread as being said by the
    Town Crier
    .


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Mayor
Welcome,
PlayerName
. You are a
Town Mayor
.

Abilities:

  • Reveal: At any moment during the day phase you may PM me a request to reveal yourself. I will then publicly reveal you in the game thread as the
    Town Mayor
    .
  • Vote power: Your vote will count for 3 since your reveal for the remainder of the game.
  • You lose vote power if your role changes.
  • You cannot be healed by Doctors.
  • Unique role: There can be only one
    Town Mayor
    or
    Town Marshall
    in the game at any time (and not both of them).


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Marshall
Welcome,
PlayerName
. You are a
Town Marshall
.

Abilities:

  • Reveal: At any moment during the day phase you may PM me a request to reveal yourself. I will then publicly reveal you in the game thread as the
    Town Marshall
    .
  • Mass execution: After your reveal town can perform up to 3 lynches during that day phase. Roles of the lynched players will be revealed at the end of the day phase. Mass execution can be performed only once per game regardless of whether there will be another Marshall due to other mechanics or not.
  • Unique role: There can be only one
    Town Mayor
    or
    Town Marshall
    in the game at any time (and not both of them).


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Sheriff
Welcome,
PlayerName
. You are a
Town Sheriff
.

Abilities:

  • Investigation: During the night phase, you may PM me the name of a player you want to determine alignment of. If you're still alive at the end of the night you will receive the result of the investigation in a clear and unambiguous way. You may detect the following alignments:
    Mafia
    ,
    Cult
    ,
    Serial Killer
    ,
    Mass Murderer
    ,
    Arsonist
    . Some of the other roles' abilities may affect the result of your investigation.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Investigator
Welcome,
PlayerName
. You are a
Town Investigator
.

Abilities:

  • Investigation: During the night phase, you may PM me the name of a player you want to check for crimes. If you're still alive at the end of the night you will receive the result of the investigation in a clear and unambiguous way. Some of the other roles' abilities may affect the result of your investigation. You will find only the crimes the player already commited, for example a
    Mafioso
    who did not kill anyone personally yet will not have
    Trespassing
    nor
    Murder
    . If he tried to kill someone but the target was protected in some way he will have
    Trespassing
    but not
    Murder
    . If he tried to kill someone but was roleblocked or jailed he will have no crimes.
    Actions performed by the target player in the night the investigation is performed are detected.
    Players of different roles may have the following crimes depending on their previous activity:
    • Town Citizen: None.
    • Town Mason: None.
    • Town Mason Leader: Conspiracy, Murder (if killed anyone), Soliciting, Trespassing (if visited anyone).
    • Town Mayor: None.
    • Town Marshall: None.
    • Town Crier: Disturbing the Peace (always).
    • Town Sheriff: None.
    • Town Investigator: Trespassing (if visited anyone).
    • Town Detective: Trespassing (if visited anyone).
    • Town Lookout: Trespassing (if visited anyone).
    • Town Doctor: None.
    • Town Escort: Soliciting, Disturbing the peace (if roleblocked anyone).
    • Town Bus Driver: Murder (if made anyone die).
    • Town Bodyguard: Murder (if killed anyone).
    • Town Spy: None.
    • Town Jailor: Kidnapping (if jailed anyone), Murder (if executed anyone).
    • Town Veteran: Murder (if killed anyone).
    • Town Vigilante: Murder (if killed anyone).
    • Mafioso: Trespassing (if visited anyone), Murder (if killed anyone).
    • Mafia Godfather: None.
    • Mafia Kidnapper: Kidnapping (if kidnapped anyone), Murder (if executed anyone).
    • Mafia Consort: Soliciting, Disturbing the peace (if roleblocked anyone).
    • Mafia Consigliere: Trespassing (if visited anyone).
    • Mafia Agent: Trespassing (if visited anyone).
    • Mafia Framer: None.
    • Mafia Janitor: Trespassing (if visited anyone), Destruction of Property (if cleaned anyone).
    • Mafia Beguiler: Trespassing (if visited anyone), Murder (if made anyone die).
    • Serial Killer: Trespassing (if visited anyone), Murder (if killed anyone).
    • Mass Murderer: Trespassing (if visited anyone), Destruction of Property (if visited anyone), Murder (if killed anyone).
    • Arsonist: Trespassing (if visited anyone), Destruction of Property (if doused anyone), Murder (if burned anyone), Arson (if burned anyone).
    • Witch: None.
    • Auditor: Corruption.
    • Judge: Corruption, Disturbing the Peace (always).
    • Cultist: Conspiracy, Soliciting.
    • Witch Doctor: Conspiracy.
    • Survivor: None.
    • Jester: None.
    • Executioner: None.
    • Amnesiac: None.

    The following crimes will be detected regardless of whether the target player did anything or not:
    • Conspiracy.
    • Soliciting.
    • Corruption.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Detective
Welcome,
PlayerName
. You are a
Town Detective
.

Abilities:

  • Investigation: During the night phase, you may PM me the name of a player you want to follow. If you're still alive at the end of the night you will receive the list of the players your target targeted that night. Some of the other roles' abilities may affect the result of your investigation.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Lookout
Welcome,
PlayerName
. You are a
Town Lookout
.

Abilities:

  • Investigation: During the night phase, you may PM me the name of a player you want to watch the house of. If you're still alive at the end of the night you will receive the list of the players who visited your target that night. You ignore detection immunity other roles may have: you will still see them visiting your target. You can target yourself. Some of the other roles' abilities may affect the result of your investigation. Your investigation will not trigger
    Town Veteran
    's ability.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Doctor
Welcome,
PlayerName
. You are a
Town Doctor
.

Abilities:

  • Healing: During the night phase, you may PM me the name of a player you want to protect. If your target is attacked at that night you will protect them from death. You can only protect your target from one attacker: if two different killing mechanics will affect your target and no other doctors will protect him he will still die. You cannot heal
    Town Mayor
    . If you're still alive at the end of the night you will receive the information on whether your target was attacked this night or not in a clear and unambiguous way.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Escort
Welcome,
PlayerName
. You are a
Town Escort
.

Abilities:

  • Roleblock: During the night phase, you may PM me the name of a player you want to roleblock. Your target will not be able to perform any actions that night. If you're still alive at the end of the night you will receive the information on whether your target was successfully roleblocked or not.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Bus Driver
Welcome,
PlayerName
. You are a
Town Bus Driver
.

Abilities:

  • Bus: During the night phase, you may PM me the names of two different players you want to swap. All the night actions targeted at one of your targets will be redirected to another one. You can specify yourself as one of your targets. Your will be considered visiting both houses of your targets for the
    Mass Murderer
    .
    Your targets will know that they were swapped but will not know with whom.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Bodyguard
Welcome,
PlayerName
. You are a
Town Bodyguard
.

Abilities:

  • Bodyguard: During the night phase, you may PM me the name of a player you want to protect. If that target will be attacked at night you will duel with the attacker resulting in you both dying even if the attacker is night immune. You may be protected from death in the duel by Doctor.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Spy
Welcome,
PlayerName
. You are a
Town Spy
.

Abilities:

  • Spy: During the night phase you will receive a copy of all the messages in the Mafia PT except for the target selection messages without the names of the message authors. In the end of the night phase you will receive the name of the player who Mafia will attempt to kill this night and the names of all the other players targeted by the Mafia without the information on what actions were performed on them.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Jailor
Welcome,
PlayerName
. You are a
Town Jailor
.

Abilities:

  • Jail: During the day phase you may PM me a name of a player you want to jail. When the night phase will start this player will be jailed for the duration of the night. He will be notified by me via PM that he is jailed.
    While being in the jail the player cannot perform any night actions, be roleblocked / killed or communicate in any faction PT he may be member of.
    During the night phase you and your target will have access to the jail PT. Your target will post their messages in the PT and you may send me PMs with the text you want to be posted in the PT. I will specify the sender of these message as "Jailor" for your target.
    If another Jailor or Kidnapper will jail the same target you will see the messages of each other with the sender being specified as "Jailor". Any of you will be able to perform an execution on your target.
    If another Jailor or Kidnapper will jail you your target will not be jailed as you will be considered roleblocked.
    If you and another Jailor will jail each other both jailings will fail.
    If you and Kidnapper will jail each other your jailing will have priority.
    You cannot jail if there was a lynch at the Day phase.
  • Execution: During the night phase you may at any time send me a PM stating your decision on whether you will execute your jailed target or not. Your target will be instantly informed of your decision. You may change your decision during the night as many times as you like. You may perform a maximum of 2 executions during the game.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Veteran
Welcome,
PlayerName
. You are a
Town Veteran
.

Abilities:

  • Alert: During the night phase you may send me a PM stating that you will stay on alert this night. All the players who will visit you this night will be killed by you (including the players who are normally immune to nightkills). You are limited to 3 nights on alert.


Win condition:

  • You win when all threats to the town have been eliminated.


Spoiler: Vigilante
Welcome,
PlayerName
. You are a
Town Vigilante
.

Abilities:

  • Kill: During the night phase, you may PM me the name of a player you want to kill. You are limited to 3 attacks. You cannot shoot during the first Night phase.


Win condition:

  • You win when all threats to the town have been eliminated.


Mafia Roles
Spoiler: Mafioso
Welcome,
PlayerName
. You are a
Mafioso
, along with your partners,
PlayerName
(
Exact Mafia Role
) and
PlayerName
(
Exact Mafia Role
).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [private topic link].
  • Factional kill: Each night phase, one of you or other
    Mafioso
    may perform the factional kill if there is no
    Godfather
    alive.


Win condition:

  • You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Spoiler: Godfather
Welcome,
PlayerName
. You are a
Godfather
, along with your partners,
PlayerName
(
Exact Mafia Role
) and
PlayerName
(
Exact Mafia Role
).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [private topic link].
  • Factional kill: Each night phase, you may perform the factional kill.
  • Nightkill immunity: You cannot be killed at night (except by
    Town Bodyguard
    ,
    Town Veteran
    or
    Arsonist
    ).
  • Detection immunity: You appear as
    Townie
    who was not doing anything this night to investigative roles (except for
    Town Lookout
    ).
  • Roleblock immunity: You cannot be roleblocked. If someone will attempt to roleblock you they will know you were immune.


Win condition:

  • You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Spoiler: Kidnapper
Welcome,
PlayerName
. You are a
Mafia Kidnapper
, along with your partners,
PlayerName
(
Exact Mafia Role
) and
PlayerName
(
Exact Mafia Role
).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [private topic link].
  • Kidnap: During the day phase you may PM me a name of a player you want to kidnap. When the night phase will start this player will be kidnapped for the duration of the night. He will be notified by me via PM that he is jailed.
    While being kidnapped the player cannot perform any night actions, be roleblocked / killed or communicate in any faction PT he may be member of.
    During the night phase you and your target will have access to the jail PT. Your target will post their messages in the PT and you may send me PMs with the text you want to be posted in the PT. I will specify the sender of these message as "Jailor" for your target.
    If another Jailor or Kidnapper will jail the same target you will see the messages of each other with the sender being specified as "Jailor". Any of you will be able to perform an execution on your target.
    If another Jailor or Kidnapper will jail you your target will not be jailed as you will be considered roleblocked.
    If you and another Kidnapper will jail each other both jailings will fail.
    If you and a Jailor will jail each other their jailing will have priority over yours.
    You cannot jail if there was a lynch at the Day phase.
  • Execution: During the night phase you may at any time send me a PM stating your decision on whether you will execute your jailed target or not. Your target will be instantly informed of your decision. You may change your decision during the night as many times as you like. You may perform a maximum of 1 execution during the game.
  • You become
    Mafioso
    if you're the only member of the
    Mafia
    alive.


Win condition:

  • You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Spoiler: Consort
Welcome,
PlayerName
. You are a
Mafia Consort
, along with your partners,
PlayerName
(
Exact Mafia Role
) and
PlayerName
(
Exact Mafia Role
).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [private topic link].
  • Roleblock: During the night phase, you may PM me the name of a player you want to roleblock. Your target will not be able to perform any actions that night.
  • You become
    Mafioso
    if you're the only member of the
    Mafia
    alive.


Win condition:

  • You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Spoiler: Consigliere
Welcome,
PlayerName
. You are a
Mafia Consigliere
, along with your partners,
PlayerName
(
Exact Mafia Role
) and
PlayerName
(
Exact Mafia Role
).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [private topic link].
  • Investigation: During the night phase, you may PM me the name of a player you want to check for crimes. If you're still alive at the end of the night you will receive the result of the investigation in a clear and unambiguous way. Some of the other roles' abilities may affect the result of your investigation. You will find only the crimes the player already commited, for example a
    Mafioso
    who did not kill anyone personally yet will not have
    Trespassing
    nor
    Murder
    . If he tried to kill someone but the target was protected in some way he will have
    Trespassing
    but not
    Murder
    . If he tried to kill someone but was roleblocked or jailed he will have no crimes.
    Actions performed by the target player in the night the investigation is performed are detected.
    Players of different roles may have the following crimes depending on their previous activity:
    • Town Citizen: None.
    • Town Mason: None.
    • Town Mason Leader: Conspiracy, Murder (if killed anyone), Soliciting, Trespassing (if visited anyone).
    • Town Mayor: None.
    • Town Marshall: None.
    • Town Crier: Disturbing the Peace (always).
    • Town Sheriff: None.
    • Town Investigator: Trespassing (if visited anyone).
    • Town Detective: Trespassing (if visited anyone).
    • Town Lookout: Trespassing (if visited anyone).
    • Town Doctor: None.
    • Town Escort: Soliciting, Disturbing the peace (if roleblocked anyone).
    • Town Bus Driver: Murder (if made anyone die).
    • Town Bodyguard: Murder (if killed anyone).
    • Town Spy: None.
    • Town Jailor: Kidnapping (if jailed anyone), Murder (if executed anyone).
    • Town Veteran: Murder (if killed anyone).
    • Town Vigilante: Murder (if killed anyone).
    • Mafioso: Trespassing (if visited anyone), Murder (if killed anyone).
    • Mafia Godfather: None.
    • Mafia Kidnapper: Kidnapping (if kidnapped anyone), Murder (if executed anyone).
    • Mafia Consort: Soliciting, Disturbing the peace (if roleblocked anyone).
    • Mafia Consigliere: Trespassing (if visited anyone).
    • Mafia Agent: Trespassing (if visited anyone).
    • Mafia Framer: None.
    • Mafia Janitor: Trespassing (if visited anyone), Destruction of Property (if cleaned anyone).
    • Mafia Beguiler: Trespassing (if visited anyone), Murder (if made anyone die).
    • Serial Killer: Trespassing (if visited anyone), Murder (if killed anyone).
    • Mass Murderer: Trespassing (if visited anyone), Destruction of Property (if visited anyone), Murder (if killed anyone).
    • Arsonist: Trespassing (if visited anyone), Destruction of Property (if doused anyone), Murder (if burned anyone), Arson (if burned anyone).
    • Witch: None.
    • Auditor: Corruption.
    • Judge: Corruption, Disturbing the Peace (always).
    • Cultist: Conspiracy, Soliciting.
    • Witch Doctor: Conspiracy.
    • Survivor: None.
    • Jester: None.
    • Executioner: None.
    • Amnesiac: None.

    The following crimes will be detected regardless of whether the target player did anything or not:
    • Conspiracy.
    • Soliciting.
    • Corruption.
  • You become
    Godfather
    if you're the only member of the
    Mafia
    alive.


Win condition:

  • You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Spoiler: Agent
Welcome,
PlayerName
. You are a
Mafia Agent
, along with your partners,
PlayerName
(
Exact Mafia Role
) and
PlayerName
(
Exact Mafia Role
).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [private topic link].
  • Investigation: During the night phase, you may PM me the name of a player you want to follow. If you're still alive at the end of the night you will receive the list of the players your target targeted that night as well as the list of the players who visited your target. Some of the other roles' abilities may affect the result of your investigation. You cannot use this ability in two consecutive nights.
  • You become
    Mafioso
    if you're the only member of the
    Mafia
    alive.


Win condition:

  • You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Spoiler: Framer
Welcome,
PlayerName
. You are a
Mafia Framer
, along with your partners,
PlayerName
(
Exact Mafia Role
) and
PlayerName
(
Exact Mafia Role
).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [private topic link].
  • Frame: During the night phase, you may PM me the name of a player you want to frame. Optionally you may also specify an alignment (
    Mafia
    or
    Cult
    ) OR crimes you wish to frame your target for. By default, your target will appear as a member of
    Mafia
    or
    Cult
    with random set of crimes to the investigative roles. You cannot specify both alignment AND crimes. You cannot specify same alignment OR same crimes for the same target twice during the game. You can only frame your target for the alignment and crimes mathematically possible (given the flips) at the moment of investigation (to achieve that, result of the investigation will be modified to meet this requirement if it does not meet it initially).
  • Detection immunity: You appear as
    Townie
    who was not doing anything this night to investigative roles (except for
    Town Lookout
    ).
  • You become
    Mafioso
    if you're the only member of the
    Mafia
    alive.


Win condition:

  • You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Spoiler: Janitor
Welcome,
PlayerName
. You are a
Mafia Janitor
, along with your partners,
PlayerName
(
Exact Mafia Role
) and
PlayerName
(
Exact Mafia Role
).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [private topic link].
  • Sanitize: During the night phase, you may PM me the name of a player you want to sanitize. If your target dies this night its role will not be revealed to the town. You are limited to 2 sanitizes.
  • You become
    Mafioso
    if you're the only member of the
    Mafia
    alive.


Win condition:

  • You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Spoiler: Beguiler
Welcome,
PlayerName
. You are a
Mafia Beguiler
, along with your partners,
PlayerName
(
Exact Mafia Role
) and
PlayerName
(
Exact Mafia Role
).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [private topic link].
  • Hide: During the night phase, you may PM me the name of a player you want to hide in the house of. All the night actions targeted at you will be redirected to that player. You are limited to a 3 hidings. You can hide behind your partners.
  • You become
    Mafioso
    if you're the only member of the
    Mafia
    alive.


Win condition:

  • You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Spoiler: Blackmailer
Welcome,
PlayerName
. You are a
Mafia Blackmailer
, along with your partners,
PlayerName
(
Exact Mafia Role
) and
PlayerName
(
Exact Mafia Role
).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [private topic link].
  • Blackmail: During the night phase, you may PM me the name of a player you want to blackmail. Your target will be silenced for the following Day+Night phases cycle: they won't be able to post in the game thread or any PTs they are in. You can target your partners.
  • You become
    Mafioso
    if you're the only member of the
    Mafia
    alive.


Win condition:

  • You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Neutral Killing Roles
Spoiler: Serial Killer
Welcome,
PlayerName
. You are a
Serial Killer
.

Abilities:

  • Kill: Each night phase, you may PM me the name of a player you want to kill.
  • Nightkill immunity: You cannot be killed at night (except by
    Town Bodyguard
    ,
    Town Veteran
    or
    Arsonist
    ).
  • Roleblock immunity: You cannot be roleblocked.


Win condition:

  • You win when all members of the Town and Mafia and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Spoiler: Mass Murderer
Welcome,
PlayerName
. You are a
Mass Murderer
.

Abilities:

  • Killing Spree: Each night phase, you may PM me the name of a player you want to visit the house of. You will kill everyone who will visit that player this night. Players not visiting anyone will be considered visiting themselves.
    Town Bus Drivers
    are considered visiting both of their targets. Your choice of the house is not affected by
    Town Bus Drivers
    .
    You have to rest for 1 night between Killing Sprees if you managed to kill more than one player in a single Killing Spree.
  • Nightkill immunity: You cannot be killed at night (except by
    Town Bodyguard
    ,
    Town Veteran
    or
    Arsonist
    ).


Win condition:

  • You win when all members of the Town and Mafia and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Spoiler: Arsonist
Welcome,
PlayerName
. You are an
Arsonist
.

Abilities:

  • Douse: Each night phase, you may PM me the name of a player you want to douse with gasoline. Your target will not know about being doused. If you douse yourself through other roles' mechanics you will know that you are doused.
  • Self-Undouse: Each night phase, you may PM me your own name instead of your target name if you want to undouse yourself.
  • Burn: Each night phase, you may PM me that you will burn all the doused targets instead of dousing or undousing anyone this night. All the targets who were previously doused with gasoline and not undoused will be burned to death. Ignition ignores nightkill immunity and Doctors' protection.
  • Nightkill immunity: You cannot be killed at night (except by
    Town Veteran
    ).


Win condition:

  • You win when all members of the Town and Mafia and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.


Neutral Evil
Spoiler: Witch
Welcome,
PlayerName
. You are a
Witch
.

Abilities:

  • Manipulate: During the night phase, you may PM me the name of a player you want to manipulate and the name of the target you want this player to have. Your target will be forced to target the player you specify as the new target.
    Your target will not know that he was manipulated.
    You can make players target themselves.
    If you attempt to manipulate a
    Town Veteran
    who still has unused alerts you will force him to stay on alert this night and will be considered visiting him.
  • You become a
    Witch Doctor
    when converted by the
    Cult
    .


Win condition:

  • You win if you survive and the town loses the game.


Spoiler: Auditor
Welcome,
PlayerName
. You are an
Auditor
.

Abilities:

  • Audit: During the night phase, you may PM me the name of a player you want to audit. If your target is a member of
    Mafia
    it will become a
    Mafioso
    . If your target is a member of
    Town
    it will become a
    Town Citizen
    . If your target is a neutral role it will become a
    Scumbag
    (a neutral role without abilities who's goal is to survive and see the town lose the game). If you target yourself through any of the other roles' mechanics, you will become a
    Stump
    (a townie without night abilities nor day vote).
    You cannot convert a member of the
    Cult
    .
    You cannot convert a player protected by the
    Town Bodyguard
    .
    You cannot convert passively nightkill-immune players.
    You will know the exact role player got converted to if the conversion succeeds and you survive to the end of the night phase.


Win condition:

  • You win if you survive and the town loses the game.


Spoiler: Judge
Welcome,
PlayerName
. You are a
Judge
.

Abilities:

  • During the night you may anonymously speak with the entire town by sending me a PM containing the text you want to say. I will copy that text into the game thread as being said by the
    Town Crier
    .
  • Court: During the day phase, you may PM me that you wish to call the Court. When the Court starts, I will lock the game thread and post information about the started Court.
    During the Court, players can post anything only by PMing me and sending the text they want to post. All the messages sent by you or
    Town Mayor
    are being shown as sent by the "Court". All the messages sent by other players are being shown as sent by the "Jury".
    All the votes during the Court are anonymous. Your vote counts for 3 during the Court until a lynch is achieved (if the Day phase lasts longer your vote will count for 1).
    You can call the Court only once during the game.


Win condition:

  • You win if you survive and the town loses the game.


Spoiler: Cultist
Welcome,
PlayerName
. You are a
Cultist
{along with your partners,
PlayerName
and
PlayerName
}(optional).
{
PlayerName
is a
Witch Doctor
.}(optional)

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [Private topic link].
  • Conversion: During the night phase you may PM me a name of the player you want to convert into the
    Cultist
    .
    You cannot convert members of
    Mafia
    or neutral killing roles.
    You cannot convert
    Town Mason
    or
    Town Mason Leader
    . If you attempt to they will discover who you are.
    You cannot convert players protected by the
    Town Doctor
    .
    If you convert a
    Town Doctor
    , they will become a
    Witch Doctor
    .
    Cult
    cannot convert more than one player per night. If there are multiple
    Cultists
    in the game they must agree on the target they're attempting to convert every night. Random
    Cultist
    will be chosen to visit the targeted player. Usual conversion prevents conversion caused by the
    Witch Doctor
    's healing.
    The
    Cult
    is limited to the total of 4 members (both dead and alive).


Win condition:

  • You win when there are only
    Cult
    members and those who win together with them left alive.


Spoiler: Witch Doctor
Welcome,
PlayerName
. You are a
Witch Doctor
{along with your partners,
PlayerName
and
PlayerName
}(optional).

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [Private topic link].
  • Heal: During the night phase you may PM me a name of the player you want to protect. If you will save your target from death this night it will get converted into the
    Cultist
    . You can only protect your target from one attacker: if two different killing mechanics will affect your target and no other doctors will protect him he will still die. You cannot heal
    Town Mayor
    . If you're still alive at the end of the night you will receive the information on whether your target was attacked and/or converted this night in a clear and unambiguous way.
    You cannot convert members of
    Mafia
    or neutral killing roles.
    You cannot convert
    Town Mason
    or
    Town Mason Leader
    .
    You cannot convert players protected by the
    Town Doctor
    .
    If you convert a
    Town Doctor
    , they will become a
    Witch Doctor
    .
    Cult
    cannot convert more than one player per night. If there are multiple
    Cultists
    in the game they must agree on the target they're attempting to convert every night. Random
    Cultist
    will be chosen to visit the targeted player. Usual conversion prevents conversion caused by the
    Witch Doctor
    's healing.
    The
    Cult
    is limited to the total of 4 members (both dead and alive).
  • Unique Role: There can be a maximum of 1
    Witch Doctor
    at any time in the game.


Win condition:

  • You win when there are only
    Cult
    members and those who win together with them left alive.


Neutral Benign
Spoiler: Survivor
Welcome,
PlayerName
. You are a
Survivor
.

Abilities:

  • Bulletproof Vest: During the night phase you may PM me that you want to use your bulletproof vest. You are considered bulletproof and cannot be nightkilled during that night.
    You can use your bulletproof vest up to 3 times during the game.


Win condition:

  • You win if you survive till the end of the game.


Spoiler: Jester
Welcome,
PlayerName
. You are a
Jester
.

Abilities:

  • If you are getting lynched during the day phase, random player of those who voted you will suicide during the next night phase.
  • Annoy: During the night phase you may PM me that you want to annoy some player. You are considered visiting that player for that night phase. Target player will receive the following exact message: "You were annoyed by a Jester." via PM from me.


Win condition:

  • You win if you die by being lynched during the day phase.


Spoiler: Lyncher
Welcome,
PlayerName
. You are an
Lyncher
and your target is
PlayerName
.

Abilities:

  • You are nightkill immune.
  • If your target dies not by being lynched during the day phase you become a
    Jester
    .


Win condition:

  • You win if you survive long enough to see your target lynched during the day phase.


Spoiler: Amnesiac
Welcome,
PlayerName
. You are an
Amnesiac
.

Abilities:

  • During the night phase you may PM me the role name of any dead player. If you will survive till the end of the night your role will be changed to the one you chosen.
    It will be revealed to the town that
    Amnesiac
    remembered that role but your name will not be revealed. You cannot choose the following roles:
    Godfather
  • ,
    Town Marshall
    ,
    Town Mayor
    .


Win condition:

  • Survive until the end of the game. If you change your role your win condition will change accordingly.







Possible notifications


You receive notifications if:
  • you were attacked and healed at night.
  • you were attacked but were immune this night for some reason. Exact immunity reason will be specified (without a name of a player who made you immune if applicable).
  • you attacked someone but they were immune this night (without specifying what caused that immunity).
  • you were roleblocked.
  • someone attempted to roleblock you but you were immune.
  • you are a member of the
    Masonry
    and a member of the
    Cult
    attempted to convert you (his name is included in the notification).
  • you are a member of the
    Mafia
    and
    Town Mason Leader
    attempted to recruit you (his name is included in the notification).
  • your role has been changed during the night.
  • your healing succeeded.
  • you attempted to roleblock someone but your target was immune.
  • you have been swapped by a
    Bus Driver
    .
  • you are a
    Town Veteran
    and you have been visited while being on alert.
  • you are an
    Arsonist
    and you have doused someone (name of the doused player will be included in the notification).
  • you are a member of the
    Cult
    and your conversion attempt succeded of failed.



Night actions resolution order


  • Jailor/Kidnapper detains target
  • Night discussion (Mafia chat, Mason chat, Cultist chat, and Jailor chat)
  • Bulletproof vests are used
  • Target switches and role-blockers
    Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort).
  • Framer frames someone, Arsonist douses/undouses, and other miscellaneous role actions happen.
  • Killing roles and suicides act simultaneously.
    Jailor, Vigilante, Mafioso and Godfather, Serial Killer, Arsonist, Mass Murderer, Jester, Disguiser, and leavers in that order (being killed in a previous event does not matter, however), Bodyguard, Bus Driver, and Witch indirect kills/suicides happen throughout in the applicable areas.
  • Janitor cleans a target
  • Investigative roles detect (Sheriff, Investigator, Consigliere)
  • Mason Leader recruits someone to become a Mason
  • The Cult recruits someone to be a Cultist
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Post Post #3 (ISO) » Thu Jan 07, 2016 6:52 pm

Post by Netherspite »

Role PMs are sent out.

The game will start once I'll have 13 of 15 confirmations.

15/15 confirmed so far.
Last edited by Netherspite on Fri Jan 08, 2016 4:09 pm, edited 1 time in total.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Post Post #4 (ISO) » Fri Jan 08, 2016 2:54 pm

Post by Netherspite »

With 13 / 15 players confirmed,
Day 1
has started.

Please note that the first game day is LYNCHLESS. All votes will be ignored during Day 1.


Deadline is in
(expired on 2016-01-10 08:53:00)
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Post Post #5 (ISO) » Fri Jan 08, 2016 3:01 pm

Post by Sensei »

First.

I'm town. Discuss.
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Post Post #6 (ISO) » Fri Jan 08, 2016 3:06 pm

Post by AlwaysInnocent »

Hello everybody. *waves*
"You've been furthering the win condition of the Mafia even better than the Mafia." - Dierfire
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Post Post #7 (ISO) » Fri Jan 08, 2016 3:06 pm

Post by AlwaysInnocent »

A lynchless day? How weird. So the deadline is fixed?
"You've been furthering the win condition of the Mafia even better than the Mafia." - Dierfire
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Composed.
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Post Post #8 (ISO) » Fri Jan 08, 2016 3:08 pm

Post by Errantparabola »

Presumably.
Hello again AI.
I'm not incredibly excited about my role.
did another ms user do something lovely? recognize their achievements here!

Today's modern mafia consumer demands dozens, nay, hundreds of roles that are vanilla cops.
--implosion
provided
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Post Post #9 (ISO) » Fri Jan 08, 2016 3:08 pm

Post by AlwaysInnocent »

In post 8, Errantparabola wrote:Presumably.
Hello again AI.
I'm not incredibly excited about my role.
Errant claims neutral.
"You've been furthering the win condition of the Mafia even better than the Mafia." - Dierfire
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Post Post #10 (ISO) » Fri Jan 08, 2016 3:10 pm

Post by Errantparabola »

Oh jeez what will ranger do without those sweet rvs votes?
Actually never mind, i realized its probably the text that accompanies the votes that's more alignment indicative to her
did another ms user do something lovely? recognize their achievements here!

Today's modern mafia consumer demands dozens, nay, hundreds of roles that are vanilla cops.
--implosion
provided
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Post Post #11 (ISO) » Fri Jan 08, 2016 3:12 pm

Post by Errantparabola »

AI how did you get "neutral" from "not very excited about my role"
did another ms user do something lovely? recognize their achievements here!

Today's modern mafia consumer demands dozens, nay, hundreds of roles that are vanilla cops.
--implosion
provided
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Post Post #12 (ISO) » Fri Jan 08, 2016 3:13 pm

Post by hi im Yakko »

In post 9, AlwaysInnocent wrote:
In post 8, Errantparabola wrote:Presumably.
Hello again AI.
I'm not incredibly excited about my role.
Errant claims neutral.


VOTE: AI you know he's not mafia?
When the opposition are here you tell them nothing except where the toilets are, but you lie about that right. Fuckity bye
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Post Post #13 (ISO) » Fri Jan 08, 2016 3:14 pm

Post by Errantparabola »

Im tempted to call yakko town for that vote, but since it's yakko i will not.
did another ms user do something lovely? recognize their achievements here!

Today's modern mafia consumer demands dozens, nay, hundreds of roles that are vanilla cops.
--implosion
provided
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Post Post #14 (ISO) » Fri Jan 08, 2016 3:16 pm

Post by Sensei »

What about that vote could be town regardless of yakko?
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Post Post #15 (ISO) » Fri Jan 08, 2016 3:19 pm

Post by AlwaysInnocent »

In post 11, Errantparabola wrote:AI how did you get "neutral" from "not very excited about my role"
You are feeling neutral about your neutral role. Makes sense.
"You've been furthering the win condition of the Mafia even better than the Mafia." - Dierfire
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Post Post #16 (ISO) » Fri Jan 08, 2016 3:22 pm

Post by AxleGreaser »

In post 10, Errantparabola wrote:Oh jeez what will ranger do without those sweet rvs votes?

easy?

In post 4, Netherspite wrote:Please note that the first game day is LYNCHLESS. All votes will be ignored during Day 1.

Its only the mod that will ignore the votes.

VOTE: wisdom
No actually it seems wiser to not do that.
UNVOTE: wisdom


...


lets have a band wagon instead.

VOTE: AlwaysInnocent (2)
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Post Post #17 (ISO) » Fri Jan 08, 2016 3:26 pm

Post by hi im Yakko »

In post 15, AlwaysInnocent wrote:
In post 11, Errantparabola wrote:AI how did you get "neutral" from "not very excited about my role"
You are feeling neutral about your neutral role. Makes sense.


Hmmmmm. That can possibly make any sense...
When the opposition are here you tell them nothing except where the toilets are, but you lie about that right. Fuckity bye
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Post Post #18 (ISO) » Fri Jan 08, 2016 3:30 pm

Post by hi im Yakko »

Well idk. I guess it sorta makes sense in a hamfisted way. But I dont see how apathy equates to neutrality. Maybe ambivalency and you'd have something. Staying here for wagoning purposes. I mean bottom line AI you're scum burn burn.
When the opposition are here you tell them nothing except where the toilets are, but you lie about that right. Fuckity bye
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Post Post #19 (ISO) » Fri Jan 08, 2016 3:33 pm

Post by 3dicerolling »

In post 5, Sensei wrote:First.

I'm town. Discuss.


Scum detected.

VOTE: sensei
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Post Post #20 (ISO) » Fri Jan 08, 2016 3:49 pm

Post by Sensei »

Getting some slight shakespeare vibes from axle.
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Post Post #21 (ISO) » Fri Jan 08, 2016 3:50 pm

Post by Ranger »

Errantparabola wrote:Oh jeez what will ranger do without those sweet rvs votes?
Aint no rule says that I can't RVS-read!

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I could place those who haven't posted in the reads list, but I'd rather avoid that right now.
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Post Post #22 (ISO) » Fri Jan 08, 2016 3:50 pm

Post by Sensei »

In post 19, 3dicerolling wrote:
In post 5, Sensei wrote:First.

I'm town. Discuss.


Scum detected.

VOTE: sensei

Somebody cleary can't read.
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Post Post #23 (ISO) » Fri Jan 08, 2016 3:51 pm

Post by Ranger »

Ranger wrote:I could place those who haven't posted in the reads list, but I'd rather avoid that right now.
(Incidentally, this is the same reason I am not voting.)
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Post Post #24 (ISO) » Fri Jan 08, 2016 3:52 pm

Post by Aristophanes »

In post 9, AlwaysInnocent wrote:
In post 8, Errantparabola wrote:Presumably.
Hello again AI.
I'm not incredibly excited about my role.
Errant claims neutral.
I like this!

Lynchless D1 is weird...
Curious as to what the Ika hydra says regarding claiming in this instance, as I know he has extensive knowledge of these game types.

Ninja'd
Ranger, how does your readslist work?
Town to scum or vice versa?
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