Open 625 - Yuk it up Buttercup - Game Over


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Open 625 - Yuk it up Buttercup - Game Over

Post Post #0 (ISO) » Wed Feb 10, 2016 6:34 pm

Post by Quaroath »

The Jokes On You!


Playerlist:

Aristophanes

Jeanne11
ika

knightmare
Silverwolf

Heat

KuroiXHF

Performer
pignash

RadiantCowbells

shaddowez

beeboy
Flamemeda

Autti

Ranger
itlepip

Iroanavp
PhantomCobalt

BROseidon


Spoiler: Those with humor: 1/13
BROseidon
- 1-shot Bulletproof Serial Killer


Spoiler: Laughing no more: 12/13
Aristophanes
-
Mafia Goon
- Lynched Day 1
KuroiXHF
-
Townie
- Killed Night 1
knightmare
-
Town Vengeful
- Killed Night 1
Autti
-
Townie
- Lynched Day 2
RadiantCowbells
-
Town Hider
- Killed Night 2
shaddowez
-
Townie
- Killed Night 2
Iroanavp -
Mafia Goon
- Lynched Day 3
Jeanne11 -
Town Role Cop
- Killed Night 3
Ranger -
Townie
- Lynched Day 4
Performer -
Town Jailkeeper
- Killed Night 4
Beeboy -
Mafia JOAT
- Killed Night 5
Hear-
Townie
- Endgamed
Last edited by Quaroath on Fri Apr 08, 2016 2:22 pm, edited 19 times in total.
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One Hamster to find them!
One Hamster to bring them all!
And in the sawdust bind them!
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Post Post #1 (ISO) » Wed Feb 10, 2016 6:37 pm

Post by Quaroath »

Game Rules:

General Gameplay:[/b]

In order for all players to play at least one game day this game will start with a Day phase. Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – please don't leave us hanging!
Prods of missing players will be issued after 48 hours of no activity. Any player who fails to post in-thread within 24 hours of being prodded may be replaced.
No prods will be issued during Night
A player who is eligible for a third prod is subject to possible replacement without further notice.
You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. If someone contacts you outside the game you should report it to the game Mod IMMEDIATELY.

During the Day:

Each Day will have a two week deadline. Extensions will be given only in extreme circumstances, but always feel free to ask.
A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down). If no one has a simple majority of votes at deadline a No Lynch will occur.
Once a player has reached a simple majority of votes no further unvoting will change their fate.
Once a player is lynched the game enters twilight until I post a death scene; all players may continue to post.
Once you are dead (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post that contains NO game related information.
Votes should be bolded or they may not be counted (e.g. VOTE: Player).
Vote revocations should be bolded or they may not be counted (e.g. UNVOTE: Player or Unvote). Unvotes are not necessary before changing votes, but are appreciated.
Votes/Unvotes should be placed on a line all by themselves to make them easier for everyone to see.
Votes/Unvotes that reasonably follow the guidelines specified above, and are unambiguous with respect to player nicknames/abbreviations, will count.

During the Night:

Each Night will have a 72-hour deadline. Extensions will not be given, unless a player has to be replaced during the Night.
If you have a role with a Night action, your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).

Miscellaneous:

Please bold all requests to the Mod so that they don’t get missed.
THIS COLOR (#BF00BF) text is reserved for the Mod.

No invisible/small/encrypted text is allowed (if you can't read it, don't post it).
You are not allowed to edit your posts, if you have the ability to do so.
If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
Rules violations will be dealt with according to their severity, up to and including a Modkill, as the Mod sees fit. Modkills may be accompanied by a change to day/night and the offender’s role will be changed to Neutral Survivor, which guarantees a loss.
Any situation not explicitly covered above is subject to Mod discretion and will be handled as the Mod sees fit on a case-by-case basis.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game. Playing to win does not preclude being considerate of each other!

(These rules mostly borrowed from Uite, via Krazy, with minor modifications.)
Last edited by Quaroath on Wed Feb 10, 2016 6:38 pm, edited 1 time in total.
One Hamster to rule them all!
One Hamster to find them!
One Hamster to bring them all!
And in the sawdust bind them!
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Post Post #2 (ISO) » Wed Feb 10, 2016 6:37 pm

Post by Quaroath »

The Roles


Here are some sample Role PMs. Please note that not every role will appear in the game. For a list of all the possible setups, please see the wiki.

Spoiler: Role PM spoiler due to length
Vanilla Townie

Welcome, [Player Name], you are a
Vanilla Townie
.
Abilities:
Your weapon is your vote, you have no night actions.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Tracker

Welcome, [Player Name], you are a
Town Tracker.

Abilities:
Each night, you may target a player in the game and learn if they targeted anyone (if at all).
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town 1-Shot Tracker

Welcome, [Player Name], you are a
Town 1-Shot Tracker
.
Abilities:
Once at night, you may target a player in the game and learn if they targeted anyone (if at all).
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Doctor

Welcome, [Player Name], you are a
Town Doctor
.
Abilities:
Each night, you may protect a player in the game from one nightkill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Jailkeeper

Welcome, [Player Name], you are a
Town Jailkeeper
.
Abilities:
Each night, you may "jailkeep" a player in the game, which will simultaneously protect them from one nightkill and also roleblock them.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Hider

Welcome, [Player Name], you are a
Town Hider
.
Abilities:
Each night, you can choose to Hide behind a player in the game, which will protect you in the event you'd ordinarily be targeted for a nightkill.
If you Hide behind a player who is to be nightkilled, you'll die along with them.
If you Hide behind a Mafia member or a Serial Killer, you'll also die.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town 1-Shot Commuter

Welcome, [Player Name], you are a
Town 1-Shot Commuter
.
Abilities:
Once at night, you may leave town, which will make you immune from nightkills as well as investigations.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Vengeful

Welcome, [Player Name], you are a
Town Vengeful
.
Abilities:
If you are lynched, you may vengekill any player in the game during twilight. You do not have to kill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Vigilante

Welcome, [Player Name], you are a
Town Vigilante
.
Abilities:
Each night, you may target a player in the game to nightkill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Role Cop

Welcome, [Player Name], you are a
Town Role Cop.

Abilities:
Each night, you may investigate a player in the game and learn their role.
Mafia Goons and Vanilla Townies will both investigate as "Vanilla".
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Gunsmith

Welcome, [Player Name], you are a
Town Gunsmith
.
Abilities:
Each night, you may target a player in the game to investigate. You will be told if they have a gun or not.
Role Cops, Gunsmiths, Mafia members, Vigilantes, Vengefuls and the Serial Killer all possess guns.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.

Mafia Goon

Welcome, [Player Name]. You are a
Mafia Goon
, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:
Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
Factional kill: Each night phase, one of you or your partner(s) may perform the factional kill.
Win condition:
You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Mafia 1-Shot Bus Driver

Welcome, [Player Name]. You are a
Mafia 1-Shot Bus Driver
, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:
Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
Factional kill: Each night phase, one of you or your partner(s) may perform the factional kill.
Bus Drive: Once at night, you may switch two players. Any actions that was meant to affect one player, will now affect the other, and vice versa.
Win condition:
You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Mafia JOAT

Welcome, [Player Name]. You are a
Mafia JOAT
, along with your partners, [Player Name] and [Player Name].
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
JOAT Powers: Roleblock, Strongman, Ninja
Roleblock: Once at night, you can roleblock a player.
Strongman: Once at night, if you perform the factional kill, it will be converted into a Strongman kill which will bypass Doctors/Jailkeepers.
Ninja: Once at night, if you perform the factional kill, it will be converted into a Ninja kill, which will bypass Trackers.
Win condition:
You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Serial Killer

Welcome, [Player Name]. You are a
Serial Killer
.
Abilities:
Pregame you must choose to be either 1-Shot Bulletproof OR have Ninja/Strongman kills..
Each night phase, you may select a player in the game to nightkill.
Win condition:
You win when you are the last player alive or nothing can prevent this from occurring.
One Hamster to rule them all!
One Hamster to find them!
One Hamster to bring them all!
And in the sawdust bind them!
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Post Post #3 (ISO) » Thu Feb 11, 2016 7:02 pm

Post by Quaroath »

DAY 1 BEGINS

The day will end two weeks from NOW! (2/25/2016 @ 10:00pm PST)

I'll add in a timer with the first vote count.
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Post Post #4 (ISO) » Thu Feb 11, 2016 7:09 pm

Post by Autti »

YAY! Finally. Such a wait.

VOTE: BROseidon

Bottom of the list is always scum.
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Post Post #5 (ISO) » Thu Feb 11, 2016 7:11 pm

Post by ika »

VOTE: autti

for stealing my damn first
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Post Post #6 (ISO) » Thu Feb 11, 2016 7:15 pm

Post by Aristophanes »

VOTE: Phantom

Did you confirm or...?
The OP seems unsure.
Half meme, Half real, All Aristophanes ;)
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Ari has appeared way too competent for me to even pretend to know what they're thinking
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Post Post #7 (ISO) » Thu Feb 11, 2016 8:15 pm

Post by Autti »

In post 5, ika wrote:VOTE: autti

for stealing my damn first

Early bird gets the worm :)

Also i'm from Australia so my posting times will be very different
In post 6, Aristophanes wrote:VOTE: Phantom

Did you confirm or...?
The OP seems unsure.

Think Quoarath just misused the bold tags
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Post Post #8 (ISO) » Thu Feb 11, 2016 8:16 pm

Post by RadiantCowbells »

VOTE: Ika

You vote me every game I'll vote you every game.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #9 (ISO) » Fri Feb 12, 2016 12:31 am

Post by PhantomCobalt »

Yeah I did confirm.

VOTE: Heat

His name is too short for me
Speed don't lie.
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Post Post #10 (ISO) » Fri Feb 12, 2016 1:28 am

Post by KuroiXHF »

VOTE: RadianCowbells

You don't look so radiant from where I'm standing. Plus, you killed me and all. ;)
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Post Post #11 (ISO) » Fri Feb 12, 2016 1:29 am

Post by KuroiXHF »

As a note to the mod, I'll be most likely gone over the weekend. Valentine's Day and all.
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Post Post #12 (ISO) » Fri Feb 12, 2016 1:34 am

Post by Heat »

FUCK YEAH OMGUS
VOTE: phantom
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Post Post #13 (ISO) » Fri Feb 12, 2016 1:34 am

Post by Heat »

Wait wtf my name is short? Vote ika then
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Post Post #14 (ISO) » Fri Feb 12, 2016 1:39 am

Post by PhantomCobalt »

In post 13, Heat wrote:Wait wtf my name is short? Vote ika then

Why are you so defensive off a RVS vote? Scum found.
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Post Post #15 (ISO) » Fri Feb 12, 2016 1:42 am

Post by Heat »

Image

ur logic doesn't make sense with ur vote
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Post Post #16 (ISO) » Fri Feb 12, 2016 2:07 am

Post by KuroiXHF »

Do the votes from day one ever make sense? I voted RC because of something that happened on another game. That doesn't exactly make sense.

I'm not the biggest fan of how PC plays his games, but he did do a good job with this. I'm not going to say you're scum, but you acted VERY scummy. Your reaction was horrible.
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Post Post #17 (ISO) » Fri Feb 12, 2016 2:09 am

Post by KuroiXHF »

With that said,

UNVOTE: RadiantCowbells VOTE: Ika
I agree. Your name is WAY too short. It makes me feel that you have something to hide.
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Post Post #18 (ISO) » Fri Feb 12, 2016 2:22 am

Post by shaddowez »

Yay, RVS wagons!

VOTE: ika

Plus, he's only posted one so far. Definitely a scum tell.
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Post Post #19 (ISO) » Fri Feb 12, 2016 2:23 am

Post by shaddowez »

One should be once, stupid phone
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Post Post #20 (ISO) » Fri Feb 12, 2016 2:32 am

Post by Heat »

Aww my "reaction was horrible" that's cute
looks like you found scum on page one congrats gg boiz
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Post Post #21 (ISO) » Fri Feb 12, 2016 2:54 am

Post by PhantomCobalt »

In post 20, Heat wrote:Aww my "reaction was horrible" that's cute
looks like you found scum on page one congrats gg boiz

Fake sarcasm is fake
Speed don't lie.
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Post Post #22 (ISO) » Fri Feb 12, 2016 3:04 am

Post by Heat »

I'm glad u figured that out
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Post Post #23 (ISO) » Fri Feb 12, 2016 3:59 am

Post by SilverWolf »

Are we wagoning ika? Sweet!!

VOTE: ika
Darkness cannot drive out darkness: only light can do that. Hate cannot drive out hate: only love can do that.
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Post Post #24 (ISO) » Fri Feb 12, 2016 4:03 am

Post by SilverWolf »

In post 16, KuroiXHF wrote:Do the votes from day one ever make sense? I voted RC because of something that happened on another game. That doesn't exactly make sense.

I'm not the biggest fan of how PC plays his games, but he did do a good job with this. I'm not going to say you're scum, but you acted VERY scummy. Your reaction was horrible.

In post 17, KuroiXHF wrote:With that said,

UNVOTE: RadiantCowbells VOTE: Ika
I agree. Your name is WAY too short. It makes me feel that you have something to hide.


So why are you saying Heat's reaction is terrible and scummy but voting for ika?
Darkness cannot drive out darkness: only light can do that. Hate cannot drive out hate: only love can do that.
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