Mini 1819: League of Legends (Original PMs)

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Post Post #15 (isolation #0) » Sun Jul 31, 2016 3:01 am

Post by mykonian »

question time!

Do action names get revealed with the rift scuttler?
Are people going to be made aware the actions are going to be tracked for that night from the role flip?
Annie: lategame=lylo?
Ahri: essence theft needs to be reworded. I think I get it, but I'm not sure.
Kalista: How do you earn levels?
Kalista: making someone inable to post in thread is a bad idea, RC. I fear the neighbourhood might not be enough incentive to keep them going.
Kalista: I also don't know what farm is.
Sona: I'd say strongman should change to inevitable.
MF: Poison: during the day?
Zac: cell division, similar to faiths call, is going to end poorly :(
Zac: also the during the day, idk when it'd happen. A modnote would do.
Shyve: no idea on balance until I get the mechanics
Jax: relentless assault, I think you want to give them the option to change their vote text size, don't make this the mods responsibility.
Jax: counterstrike isn't a bomb, but army vet/PGO action.
Singed: potion, would this save them from a current nightkill?
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Post Post #20 (isolation #1) » Sun Jul 31, 2016 3:25 am

Post by mykonian »

In post 16, RadiantCowbells wrote:Fate's call only lasts for the one day phase. If you still think that's a problem let me know.

Late game = MyLo or LyLo.

Read the game thread and you'll understand the Experience mechanics, but basically it's

1 level voted during the day
1 level granted by the person lynched
1 level voted during twilight (Can't overlap with the first vote)
1 level given by Sona during twilight
1 level gained by scum during night.
Ah, didn't know the thread was out already.

Yes, I think one day is a long time. You run the risk of losing that player and opening yourself up to a slot you have to replace. And people are bad about that anyway nowadays, better not give them the excuse slack off and have to catch up. Because when they have to catch up they suddenly feel that's too much effort. Have to keep them around somehow.

I'll have a look at the levels tonight, I think.

I think for relentless assault you can do with checking the player in stead of editing his votes. Reduces the pressure on you and he's writing his posts anyway. No sense in giving you more (time pressured) work.
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Post Post #21 (isolation #2) » Sun Jul 31, 2016 3:26 am

Post by mykonian »

In post 19, RadiantCowbells wrote:What do you mean by changing strongman to inevitable?
oh, wording issue. You call a death strongman. It's about a BG death, inevitable describes the situation better, I think, makes the sentence more clear.

As for PGO/Army vet, I think the second was for deaths only? Not 100% sure for MS. Not that important anyway.
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Post Post #29 (isolation #3) » Sun Jul 31, 2016 4:45 am

Post by mykonian »

In post 22, RadiantCowbells wrote:What if it was twilight initiated, rendered stasis and commuted the following night, allowed for day play normally then gave the lynch in the following twilight?
that'd be lovely, if that fits your design.

Leaves zac, he has a similar issue.
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Post Post #31 (isolation #4) » Sun Jul 31, 2016 5:00 am

Post by mykonian »

that'd be vastly preferable, yes. As long as he still gets to talk with the other players, he's not going to drop out on you.
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Post Post #34 (isolation #5) » Sun Jul 31, 2016 7:45 am

Post by mykonian »

not yet, I'll have a look at it.
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Post Post #35 (isolation #6) » Sun Jul 31, 2016 8:38 am

Post by mykonian »

Experience seem fair enough. Maybe to make it more exciting, you could make kills/deaths give away the difference in levels (so people unlock their powers earlier, but it's also fitting to flavour?).

Shyve has it a bit easy with just needing 5 levels. 6 seems better. Quickest if town isn't helping her is 3 days, but that requires her to be on every wagon and predict kills or lynches correctly. Now likely the game is going to be over by 4 or 5 days, still she'll have to hit above 50% with that, which is fair enough. If you'd want to be on the safe side (and because nobody minds if the 3rd party has it a bit tough), I'd go with her needing 7 levels.
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Post Post #36 (isolation #7) » Sun Jul 31, 2016 9:48 am

Post by mykonian »

also, that'd give shyve the incentive to keep the game going.

which is what you'd want.
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Post Post #38 (isolation #8) » Sun Jul 31, 2016 11:25 am

Post by mykonian »

fair enough.
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Post Post #40 (isolation #9) » Mon Aug 01, 2016 2:17 am

Post by mykonian »

as long as you allow your player to talk in thread, I'm not too bothered.
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Post Post #43 (isolation #10) » Mon Aug 01, 2016 10:21 pm

Post by mykonian »

scum/town balance I really don't dare to say much about, and I don't know how much people expect. Surely it's not too far off ;)
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