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Posted: Fri Sep 16, 2016 7:03 am
by PeregrineV
In post 23, Bold Vote Scientist wrote:
In post 18, PeregrineV wrote:
@Schrod- if we choose combat, is that also only one person?
Yes for this only.
Can we request layers to our results?

ie,

Daenyrs uses Charisma to get the guard separated from the main gala, then Combat to take him out (wihout alerting the others)

Posted: Fri Sep 16, 2016 7:04 am
by PeregrineV
@Schrod-
Does success (for us) vs the guard remove a mission player no matter what?

Posted: Fri Sep 16, 2016 7:20 am
by Bold Vote Scientist
No layering.

Success on Charisma would. Not necessarily on Combat.

Posted: Fri Sep 16, 2016 7:49 am
by PeregrineV
In post 27, Bold Vote Scientist wrote:No layering.

Success on Charisma would. Not necessarily on Combat.
Given the Gala sabotage, does that mean we need more success rosls to succeed (at the combat option on this guard), or that a glitch is more likely to end us up in prison?

Since the guard is an add-on sabotage, would it be outside of the parameters for the Gala sabotage (physical combat difficult)?

Posted: Fri Sep 16, 2016 7:50 am
by PeregrineV
@Mod- can countdown timer be added to OP?

Posted: Fri Sep 16, 2016 7:55 am
by Bold Vote Scientist
In post 28, PeregrineV wrote:
In post 27, Bold Vote Scientist wrote:No layering.

Success on Charisma would. Not necessarily on Combat.
Given the Gala sabotage, does that mean we need more success rosls to succeed (at the combat option on this guard), or that a glitch is more likely to end us up in prison?

Since the guard is an add-on sabotage, would it be outside of the parameters for the Gala sabotage (physical combat difficult)?
Gala sabotage does not have increased difficulty. Public Combat may result in bad things but what it is you do not know.

It is part of this mission and subject to the public gala combat rules.

Posted: Fri Sep 16, 2016 8:20 am
by Bold Vote Scientist
In post 29, PeregrineV wrote:@Mod- can countdown timer be added to OP?
It will be done later today. You have about 48 hours.

Posted: Fri Sep 16, 2016 8:34 am
by PeregrineV
I'll give House a few more hours to weigh in.

Posted: Fri Sep 16, 2016 9:19 am
by House
I'd prefer to take the guard out.

Posted: Fri Sep 16, 2016 9:21 am
by House
Idk what gala sabotage is or how that's different from combat, I just believe that charisma is a losing strategy here.

Posted: Fri Sep 16, 2016 9:24 am
by House
In post 27, Bold Vote Scientist wrote:No layering.

Success on Charisma would. Not necessarily on Combat.
Does success in gala sabotage remove a player from the mission?

Posted: Fri Sep 16, 2016 9:36 am
by PeregrineV
In post 33, House wrote:I'd prefer to take the guard out.
The gala is a condition added by scum in which use of physical combat has detrimental effects should it fail (ie not done stealthily)
The scum have triggered that this mission takes place at a gala, meaning that physical acts of violence include a severe risk of going to prison if not done stealthily. The scum also have included an extra guard that must be dealt with before the mission can proceed.

Posted: Fri Sep 16, 2016 9:37 am
by PeregrineV
In post 34, House wrote:Idk what gala sabotage is or how that's different from combat, I just believe that charisma is a losing strategy here.
charisma would remove the Guard setback, but apparently cost us a team member.

Posted: Fri Sep 16, 2016 9:41 am
by PeregrineV
In post 0, Bold Vote Scientist wrote:Do you have someone spend the mission chatting up the guard thus removing them from the mission

Posted: Fri Sep 16, 2016 9:51 am
by House
Peregrine take the guard out. We'll likely need high perception later on in the mission and you're the lowest stat there while tired with me in combat.

Posted: Fri Sep 16, 2016 9:51 am
by House
Tied*

Posted: Fri Sep 16, 2016 9:55 am
by House
In post 35, House wrote:
In post 27, Bold Vote Scientist wrote:No layering.

Success on Charisma would. Not necessarily on Combat.
Does success in gala sabotage remove a player from the mission?
nevermind, I derped.

Posted: Fri Sep 16, 2016 9:58 am
by House
In post 39, House wrote:Peregrine take the guard out. We'll likely need high perception later on in the mission and you're the lowest stat there while tired with me in combat.
(Assuming PV is Elementalist)

Posted: Fri Sep 16, 2016 10:03 am
by House
Vote: PergrineV killifies guard

Posted: Fri Sep 16, 2016 2:47 pm
by PeregrineV
D&D- preference between fight or charm?

Posted: Fri Sep 16, 2016 3:02 pm
by House
In post 44, PeregrineV wrote:D&D- preference between fight or charm?
PerV, submit the action. We don't have the time to be lounging about on actions with less than two days remaining considering there are 4 actions to submit.

Posted: Fri Sep 16, 2016 6:57 pm
by PeregrineV
In post 45, House wrote:
In post 44, PeregrineV wrote:D&D- preference between fight or charm?
PerV, submit the action. We don't have the time to be lounging about on actions with less than two days remaining considering there are 4 actions to submit.
Sorry, didn't mean to lounge around waiting for you to give input.

Consider it fixed.

Leader vote option 2. I'll do it.

Posted: Fri Sep 16, 2016 7:03 pm
by House
I deserved that, but to be fair I didn't even know I had access to this chat. I stumbled upon it.

Posted: Fri Sep 16, 2016 7:28 pm
by lilith2013
I prefer fighting, I think, don't know about Cakes.

Posted: Sat Sep 17, 2016 4:10 am
by Bold Vote Scientist
Risky stoppage
Image


House and Daenerys and Dragons head into the facility using the cover PeregrineV provides. His combat skills were excellent. His stealth, not so much. After escorting the guard into the guards' lounge, PeregrineV uses magic to endure a heart attack. Before PeregrineV can react, the guards are on top of him. The guard that was stalking their party was insanely fit with no heart trouble. The swarm of guards prevent PeregrineV from casting. He's off to prison.

House is now the lieutenant on this mission. The guard is dispatched though.


Choice1Do you go looking for weak spots or deduce them based on the building schematics?