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Weird multiball

Posted: Thu Sep 15, 2016 9:47 am
by Infinity 324
1 Bulletproof Mafia with odd-night factional kill
1 Bulletproof Werewolf with even-night factional kill
1 Town Vigilante
6 Vanilla Townies

Random thought I had.

Posted: Thu Sep 15, 2016 2:55 pm
by callforjudgement
It's not Mafia, because there's no way to get associative tells. Generally speaking you want your scumteams to actually be teams, because otherwise their motivation in dayplay is identical to everyone else's (i.e. they're not trying to distance or to save/bus their buddies) and thus it's going to be very hard to distinguish them from town.

Posted: Thu Sep 15, 2016 10:00 pm
by Infinity 324
I see your point by I wouldn't go to that extreme

Scum are always going to want to push through mislynches (town tends to be more of a threat) and save themselves. The way scum do that is going to inevitably be different from the way town plays.