Main thread.
You six are the second adventuring team.
As per the main thread, the RPG will evolve with time. For now, you have a simple goal: live as long as you can!
Level 0:
Each player holds with them a 1d6 die. They will fight an enemy, who also has a 1d6 die. If the player is lower, they die. If the player is higher, they win. If the rolls are identical, you go again.
You need to win
three fights
in order to level-up!
Level 1:
swyellowtail unlocked this level.
Each player now has 10 HP.
Each enemy they face will have
6
HP.
For this level, players will randomly roll a 1d6 against an enemy, also rolling a 1d6, as before.
HOWEVER, this time, the loser will lose 1 HP. Nothing happens upon a tie.
After each fight, a player's HP will be restored to maximum.
A player needs to win
five fights
in order to level-up.
This is a
local upgrade
: In order to use the Level 1 rules, a player MUST reach level 1.
Posted: Wed Sep 28, 2016 10:24 am
by Felissan
/ego
Posted: Wed Sep 28, 2016 10:25 am
by Gamma Emerald
Well.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Posted: Wed Sep 28, 2016 11:43 am
by animorpherv1
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Posted: Wed Sep 28, 2016 12:23 pm
by mhsmith0
[
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
]
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Let's see if I got that right
Posted: Wed Sep 28, 2016 12:23 pm
by mhsmith0
lol I thought that [] was like doing code brackets lolol
Posted: Wed Sep 28, 2016 1:18 pm
by JDGA
I'll take mhsmith's first roll.
Gamma Emerald's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
animorpherv1's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
mhsmith0's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Posted: Wed Sep 28, 2016 1:19 pm
by JDGA
Gamma Emerald dies.
animorpherv1
and
mhsmith0
each win their first fight! Second battle for the two of you...