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Brawl 13: Countdown

Posted: Mon Jan 02, 2017 4:57 pm
by CuddlyCaucasian
{ROUND 13: BRAWL}

Countdown



If you're looking to play in a game show in Mish Mash, doctorwho is the best man for the job. Countdown is one of his best-run games in recent memory, and you lucky ducks get a free sample.


RULES:


Countdown
is a game of two halves. Each half will consist of three letters rounds followed by a numbers round. Following the second half, a Conundrum is played. The turn order will be determined by a 1d2 dice roll. Turns alternate for each round, with the order switching for the second half (so Player 1 will start rounds 1, 3, 6 and 8, while Player 2 will start rounds 2, 4, 5 and 7).

THE LETTERS GAME:


There are two decks of letters available: one containing only consonants, one containing only vowels (Y is a consonant). These decks will be based on lists generated by random.org; the frequencies used to determine those lists will not be revealed.

Whoever has control will ask for a consonant or a vowel - I will post the top card of the corresponding deck. This process is then repeated eight more times (although whoever is in control can ask for their letters all at once). The final selection must have at least four consonants and three vowels total. Once the letters have been revealed, the contestants will have 10 minutes to post in-thread the longest word they can find from that string of letters. Once a player posts his or her word, the other player cannot post the same word. Words CANNOT have more of a letter than is available, be a proper noun, or use hyphenations. So as to allow both American and Commonwealth spellings, our word source will be Oxford Dictionaries.

The person with the longer valid word will earn one point per letter in that word; both players score in the case of a tie. In the case of an invalid word, only the player with the valid word earns credit. EXCEPTION to the preceding: A valid nine-letter word scores 18 points, not 9.

THE NUMBERS GAME:


There are once again two decks. One deck contains two each of "small numbers" 1 through 10 inclusive, while another features one each of "large numbers" 25, 50, 75, and 100. These decks are reshuffled prior to each numbers game.

Whoever is in control will tell me how many large numbers, from zero to four, they would like in the selection for the next round. The remaining slots out of six will be occupied by small numbers. Once the numbers are revealed, a target number from 101 to 999 will also be revealed. Once all is revealed, the players will have 10 minutes to use the basic operations of math (addition, subtraction, multiplication, and division) to get as close to the target number as possible. In this round, answers should be sent in
via PM.


Not all six numbers have to be used, but each of the individual numbers may only be used once, any number resulting from performing an operation on two numbers may only be used once, and all numbers must be whole.

Whoever comes closer to the target will earn points based on the distance from the target. An exact match earns ten points, any valid answer within five scores seven points, and any solution up to ten away from the target scores five points. As before, both players score in the case of a tie. If both players are more than ten away, or the answers of both players are invalid, nobody scores.

CONUNDRUM:


A scrambled nine-letter word will be revealed. The players will have 10 minutes to make a single guess in the thread as to what the unscrambled word is. The first correct answer earns ten points.

Whoever is ahead after the conundrum wins. In the case of a tie, additional conundrums will be played until the tie is broken.

NOTES:


As ever, please do not cheat. This includes using a dictionary during letters rounds and a calculator during numbers rounds. Rely on your own abilities.

Posted: Mon Jan 02, 2017 4:58 pm
by CuddlyCaucasian
animorpherv1 vs. Klick.

Haschel Cedricson vs. zoraster.

Both matches will take place live when both players can be online. Please find a time to take part in the Brawl as soon as possible.

Posted: Mon Jan 02, 2017 5:06 pm
by Haschel Cedricson
Tonight is probably out. I can do it tomorrow evening, or work has forgotten to put me on the schedule for Wednesday so I will probably be available all day there.

Posted: Mon Jan 02, 2017 7:53 pm
by animorpherv1
Earliest I can do for this is Thursday. Tuesday and Wednesday are taken.

Posted: Tue Jan 03, 2017 3:43 am
by zoraster
In post 2, Haschel Cedricson wrote:Tonight is probably out. I can do it tomorrow evening, or work has forgotten to put me on the schedule for Wednesday so I will probably be available all day there.

Tomorrow (wednesday) is fine as long as we end by 9 EST.

Posted: Wed Jan 04, 2017 4:47 pm
by zoraster
Ok... When is the next available time for you?

Posted: Wed Jan 04, 2017 4:56 pm
by CuddlyCaucasian
I should be around most of the day for the next few days, so send me a PM or a message on Skype.

Posted: Thu Jan 05, 2017 5:07 pm
by zoraster
bump

Posted: Thu Jan 05, 2017 5:21 pm
by CuddlyCaucasian
Are you around to play right now zor?

Posted: Thu Jan 05, 2017 5:49 pm
by zoraster
no. I have tried to schedule times. I'm not going to be "always on" to do this kind of stuff.

I'm frankly surprised at how many of these live events we're expected to make ourselves available for.

Posted: Thu Jan 05, 2017 5:52 pm
by Haschel Cedricson
Yesterday I wound up having to do parent stuff all day until after 6 EST. Tomorrow I have the house to myself and no work, though, so any time works then.

Posted: Thu Jan 05, 2017 5:53 pm
by zoraster
Any time before 5pm EST?

Posted: Thu Jan 05, 2017 6:05 pm
by Haschel Cedricson
Sure. How does noon PST work for you?

Posted: Thu Jan 05, 2017 6:17 pm
by zoraster
sure

Posted: Thu Jan 05, 2017 6:24 pm
by CuddlyCaucasian
Works for me :)

Posted: Fri Jan 06, 2017 9:33 am
by zoraster
i'm here