Micro 683: Frozen Angel Mafia

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #625 (ISO) » Wed Feb 15, 2017 9:32 pm

Post by RadiantCowbells »

No because then there's a dead thread nightkill, remember?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #626 (ISO) » Wed Feb 15, 2017 9:33 pm

Post by Frozen Angel »

you are imagining yourself or me in dead thread
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Post Post #627 (ISO) » Wed Feb 15, 2017 9:34 pm

Post by RadiantCowbells »

You are really not understanding what it means to the game's balance to not have nightkills.

In a 11-2 mountainous, for example, only 1 scum needs to be only in the top HALF of the playerlist for being not scummy.

Most mino normals require you to be townier than that but give you more scum and powers to go with it.

It is hard to be the #1 most townread person in a game as scum.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #628 (ISO) » Wed Feb 15, 2017 9:35 pm

Post by RadiantCowbells »

FA you're imagining you or me as scum every game :P
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #629 (ISO) » Wed Feb 15, 2017 9:35 pm

Post by Dunnstral »

The way it played out: town got a kill when there was 6 town and 3 mafia

town got a kill when there was 5 town and 3 mafia

If you ignore everything else and just randomly kill both times (I don't like this type of calculation, personally), you have a 33% chance of killing mafia, then a 37.5% chance. By the time the numbers become managable, the game is over
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Post Post #630 (ISO) » Wed Feb 15, 2017 9:35 pm

Post by Firebringer »

:rollseyes:
Show
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #631 (ISO) » Wed Feb 15, 2017 9:35 pm

Post by Frozen Angel »

I actually understand

This was not nightless

you had 3 players and they weren't have to be #1st townread in no scenraio

you just had to live one day - and case someone up for night and claim a guilty for d2
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Post Post #632 (ISO) » Wed Feb 15, 2017 9:36 pm

Post by Dunnstral »

In post 575, RadiantCowbells wrote:Well think of it this way.

33% chance to lynch scum day 1.
37.5% chance to nightkill scum night 1.

Even if you consider day 2 an autowin at that point: and this game would have gone very sour for scum had I not fakeclaimed when I did: it's still pretty unlikely to get into this situation.
yeah you argued this
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Post Post #633 (ISO) » Wed Feb 15, 2017 9:37 pm

Post by RadiantCowbells »

All 3 of us had to live for one day. THat's surprisingly hard. Keep in mind that vig kills are significantly more likely to hit scum than lynches are.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #634 (ISO) » Wed Feb 15, 2017 9:37 pm

Post by Frozen Angel »

siriously the scums are more powerful cause their a faction

In all my modding history scum won the game (beside dragon age)

Thats telling I always make more scum sided setup (cause I like to make a challenge for town)

I can understand when this is scumsided
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Post Post #635 (ISO) » Wed Feb 15, 2017 9:37 pm

Post by Dunnstral »

I didn't even see that, so can't you see how that's pretty scumsided? Day 2 the surprise really is everything
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Post Post #636 (ISO) » Wed Feb 15, 2017 9:38 pm

Post by Frozen Angel »

In post 633, RadiantCowbells wrote:All 3 of us had to live for one day. THat's surprisingly hard. Keep in mind that vig kills are significantly more likely to hit scum than lynches are.
its really not

and I understand that

You just had to claim something beleivable to live one day
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Post Post #637 (ISO) » Wed Feb 15, 2017 9:39 pm

Post by RadiantCowbells »

All 3 of us claim PRs? >.>
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #638 (ISO) » Wed Feb 15, 2017 9:40 pm

Post by Dunnstral »

In post 633, RadiantCowbells wrote:All 3 of us had to live for one day. THat's surprisingly hard. Keep in mind that vig kills are significantly more likely to hit scum than lynches are.
But what about the percentages thing?

I don't think it's as hard as you're saying - maybe in THIS run it happened to be hard (again, I didn't read it) but that shouldn't effect game balance
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Post Post #639 (ISO) » Wed Feb 15, 2017 9:41 pm

Post by Frozen Angel »

In post 637, RadiantCowbells wrote:All 3 of us claim PRs? >.>
well no

if all 3 of you playing that bad to be suspected then you definitly deserve that 2% loose I predicted before
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Post Post #640 (ISO) » Wed Feb 15, 2017 9:41 pm

Post by Dunnstral »

(it's not 2%)
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Post Post #641 (ISO) » Wed Feb 15, 2017 9:42 pm

Post by Frozen Angel »

it definitly is

we are humans not chess pawns
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Post Post #642 (ISO) » Wed Feb 15, 2017 9:43 pm

Post by Frozen Angel »

you can't calculate math like that - its wrong

the only way for truly testing it is to somehow run it repeatedly and see the statistics

or trusting FA's percentages!
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Post Post #643 (ISO) » Wed Feb 15, 2017 9:43 pm

Post by RadiantCowbells »

Even if you say that vig kills are average chance to hit scum: which they're not. by that token lynches are less likely to hit scum as well.

there's a 58.33% chance that 1 scum is dead on day 2.

even if 41.66% was near scum autowin, which I think it wasn't necessarily without some organization behind the wheel, the setup's still not going to wind up being that scumsided.

FMPOV there is a very high % chance in most lobbies that scum will do something scummy while pushing the day 1 wagon and get vigged for it.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #644 (ISO) » Wed Feb 15, 2017 9:44 pm

Post by Dunnstral »

I think 30%

And even then, while not fairly balanced, It's not bad to be runnable a single time as a bastard game. The real problem is the winrate combined with it feeling unfair for the majority of town - In the end most of town only had a say in 1 kill and then they lost, meaning they couldn't do anythign to prevent the loss themself - even though they hadn't been lynched or killed
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Post Post #645 (ISO) » Wed Feb 15, 2017 9:45 pm

Post by RadiantCowbells »

I agree that the way the game played out felt shitty for town but again I don't think that was related to percentages as much as it was to that this is a bad game to be run closed.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #646 (ISO) » Wed Feb 15, 2017 9:45 pm

Post by Frozen Angel »

In post 643, RadiantCowbells wrote:there's a 58.33% chance that 1 scum is dead on day 2.
thats wrong calculation. scum have support and the ability to live one more day

They always have that ability

41.6% to definitly win the game d2 is pretty high
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Post Post #647 (ISO) » Wed Feb 15, 2017 9:46 pm

Post by RadiantCowbells »

But anyway this is called Frozen Angel mafia for a reason! It's the story of Frozen Angel's life as either alignment. She thinks that she's going to win but then I screw up her faction, whether I'm on it or not :P
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #648 (ISO) » Wed Feb 15, 2017 9:46 pm

Post by Frozen Angel »

In post 645, RadiantCowbells wrote:I agree that the way the game played out felt shitty for town but again I don't think that was related to percentages as much as it was to that this is a bad game to be run closed.
I'm not biased by the way game played out

I didn't even play it
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Post Post #649 (ISO) » Wed Feb 15, 2017 9:46 pm

Post by RadiantCowbells »

In post 646, Frozen Angel wrote:
In post 643, RadiantCowbells wrote:there's a 58.33% chance that 1 scum is dead on day 2.
thats wrong calculation. scum have support and the ability to live one more day

They always have that ability

41.6% to definitly win the game d2 is pretty high
I think you're horribly underestimating the probability that the N1 vig hits town if town is lynched day 1. Vig shots are pretty fucking likely to hit scum overall.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

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