Changes to Normal Games (update September 2022)

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Post Post #1300 (ISO) » Sat Sep 23, 2023 5:36 pm

Post by TemporalLich »

no, Modifier Cop is not a Normal role yet.

but yeah Modifier Cop definitely could be Normal imo
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Post Post #1301 (ISO) » Sat Sep 23, 2023 6:04 pm

Post by Random Nurse »

Also, is it possible to have a Cop that sees both alignment AND role, or would that bee too powerful? It'd of course be balanced in Normal review.
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Post Post #1302 (ISO) » Sat Sep 23, 2023 6:49 pm

Post by RH9 »

In post 1301, Random Nurse wrote: Also, is it possible to have a Cop that sees both alignment AND role, or would that bee too powerful? It'd of course be balanced in Normal review.
That's basically a
Combined Faction Cop Role Cop
.
Faction Cop
(which sees alignment but not role) could be added to the whitelist, if there is enough need and interest.
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Post Post #1303 (ISO) » Sat Sep 23, 2023 6:50 pm

Post by RH9 »

In post 1300, TemporalLich wrote: no, Modifier Cop is not a Normal role yet.

but yeah Modifier Cop definitely could be Normal imo
+1
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Post Post #1304 (ISO) » Sat Sep 23, 2023 6:51 pm

Post by Random Nurse »

In post 1302, RH9 wrote:
In post 1301, Random Nurse wrote: Also, is it possible to have a Cop that sees both alignment AND role, or would that bee too powerful? It'd of course be balanced in Normal review.
That's basically a
Combined Faction Cop Role Cop
.
Faction Cop
(which sees alignment but not role) could be added to the whitelist, if there is enough need and interest.

True, BUT... "Combined Faction Cop Role Cop" is wordy
and could be replaced
with one or two words.
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Post Post #1305 (ISO) » Sat Sep 23, 2023 6:56 pm

Post by RH9 »

In post 1304, Random Nurse wrote:
In post 1302, RH9 wrote:
In post 1301, Random Nurse wrote: Also, is it possible to have a Cop that sees both alignment AND role, or would that bee too powerful? It'd of course be balanced in Normal review.
That's basically a
Combined Faction Cop Role Cop
.
Faction Cop
(which sees alignment but not role) could be added to the whitelist, if there is enough need and interest.

True, BUT... "Combined Faction Cop Role Cop" is wordy
and could be replaced
with one or two words.
I see.
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Post Post #1306 (ISO) » Sat Sep 23, 2023 7:47 pm

Post by RH9 »

In post 1290, TemporalLich wrote: [snip]
Out of the roles in the list, the ones that I support the most are:
  1. '
    Loyalblocker
    ', though maybe call it a
    Patriot
    ?
  2. '
    Follower-Cop
    ', though maybe call it an
    Category Cop
    ?
  3. Neighborhood Cop

  4. Universal Finder, though as
    Role Guesser

  5. Modifier Cop

  6. VIP

  7. Marker

  8. Role Guard

  9. Peacekeeper

  10. Informant

  11. Willbooster

  12. Unnamed role 1

  13. [role]-
    Immune

  14. Bomb

  15. Superstar

  16. Narcissistic
    (instead of
    Listening
    and
    Careful
    ; it makes personal abilities passively target self)
  17. Moonlight Dancer

  18. Gunless

  19. Marked

  20. [role]-
    Disabler

  21. Famous

  22. Epicurean

  23. Masochist
    (instead of
    Vulnerable
    ; it makes killing abilities targeting you always succeed)
  24. Unstoppable

  25. Sacrificial

  26. Noticeable

  27. Regretful

  28. Vain

  29. Sleepy

  30. Provoked

  31. Recharged

  32. Procrastinating

  33. Publishing

  34. X-Result

  35. Obsessive

  36. Temporary

  37. Impersonal
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Post Post #1307 (ISO) » Sat Sep 23, 2023 7:49 pm

Post by Random Nurse »

Holy shit that's a lot. I like.

Who sets about approving them?
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Post Post #1308 (ISO) » Sat Sep 23, 2023 7:51 pm

Post by RH9 »

In post 1307, Random Nurse wrote: Holy shit that's a lot. I like.

Who sets about approving them?
I think Ausuka.
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Post Post #1309 (ISO) » Sat Sep 23, 2023 7:56 pm

Post by TemporalLich »

For Epicurean and Vulnerable: I'm not beholden to them affecting roleblocks, since Epicurean and Vulnerable are similar to Macho in concept.

For [role]-Disabler: My preference for [role]-Locked instead of [role]-Disabler is because [role]-Locked feels much more Normal. [role]-Disabler has the Normalcy concern of making roles not function without it being clear why the role is not functioning.
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Post Post #1310 (ISO) » Sat Sep 23, 2023 8:03 pm

Post by RH9 »

In post 1309, TemporalLich wrote: For [role]-Disabler: My preference for [role]-Locked instead of [role]-Disabler is because [role]-Locked feels much more Normal. [role]-Disabler has the Normalcy concern of making roles not function without it being clear why the role is not functioning.
True.
I change my support from
Disabler
to
Locked
, then.
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Post Post #1311 (ISO) » Sun Sep 24, 2023 3:43 am

Post by Random Nurse »

Could we please add a role that negates or removes a/all modifiers from their target?

Say a PR that can strip away "Bulletproof" status. Like a Scum "Interceptor" or "Hacker." Something that can manipulate to remove a beneficial modifier.
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Post Post #1312 (ISO) » Sun Sep 24, 2023 3:46 am

Post by Random Nurse »

In that list RH9 do you have the flip side of Loud/Announcing, where the person being targeted is made aware of the action or person targeting them?
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Post Post #1313 (ISO) » Sun Sep 24, 2023 5:54 am

Post by usesPython »

In post 1312, Random Nurse wrote: In that list RH9 do you have the flip side of Loud/Announcing, where the person being targeted is made aware of the action or person targeting them?
In post 1290, TemporalLich wrote: Listening - You are informed of the players who target you (self-watcher).
Careful - You are informed of the action types that target you (self-voyeur).
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Post Post #1314 (ISO) » Sun Sep 24, 2023 2:19 pm

Post by Random Nurse »

In post 1313, usesPython wrote:
In post 1312, Random Nurse wrote: In that list RH9 do you have the flip side of Loud/Announcing, where the person being targeted is made aware of the action or person targeting them?
In post 1290, TemporalLich wrote: Listening - You are informed of the players who target you (self-watcher).
Careful - You are informed of the action types that target you (self-voyeur).

Thank you.
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Post Post #1315 (ISO) » Sun Sep 24, 2023 4:22 pm

Post by Random Nurse »

Once thing I'd kind of like to see is the introduction of items to Normal games. I already know this will probably never happen, but as the game evolves and grows you all should start considering additional dimensions to the game.

Meaning, a player could have an item or not (it'd be in their role PM, and can only be used once). Yeah, could could just say player is "1-shot" this or that, but when it's labeled as an item there's a lot more you can do. Another player could steal the item, destroy it, inspect it, nullify it, etc.

Kind of like the Yu-Gi-Oh! TCG that added in Synchros, XYZ, Pendulums, and Link monsters, perhaps Mafia would benefit by seeking to slowly add in additional layers to Normal games. Have it evolve and grow.
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Post Post #1316 (ISO) » Sun Sep 24, 2023 4:37 pm

Post by Dunnstral »

It sounds like you want to play a theme game
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Post Post #1317 (ISO) » Sun Sep 24, 2023 4:42 pm

Post by Random Nurse »

In post 1316, Dunnstral wrote: It sounds like you want to play a theme game

It sounds like you didn't read the gist of my post.
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Post Post #1318 (ISO) » Sun Sep 24, 2023 5:10 pm

Post by DkKoba »

the NRG thinks there is too much complexity creep in normals now and would prefer to go in the other direction - the last time we had a simple normal completed was umlaut's, and that was just a funny 3 mason setup.

Like I mentioned before to you, you are 100% free to run your own series of games in theme queue that is advertised as normal level balancing with extra roles/modifiers that you choose. If you make it good, people will come - as is the case with Booneytoons.
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Post Post #1319 (ISO) » Sun Sep 24, 2023 5:19 pm

Post by TemporalLich »

In post 1318, DkKoba wrote: the NRG thinks there is too much complexity creep in normals now and would prefer to go in the other direction - the last time we had a simple normal completed was umlaut's, and that was just a funny 3 mason setup.

Like I mentioned before to you, you are 100% free to run your own series of games in theme queue that is advertised as normal level balancing with extra roles/modifiers that you choose. If you make it good, people will come - as is the case with Booneytoons.
yeah

Normal games should stay at least relatively simple so they can remain newbie-accessible.

Items are just too complex of a mechanic for Normals imo

here is the BooneyToonz Discussion thread if you are curious about BooneyToonz: viewtopic.php?t=77822
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Post Post #1320 (ISO) » Sun Sep 24, 2023 5:49 pm

Post by Random Nurse »

This inflexibility is a weakness, not a strength.

In time I'll run large themed games.
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Post Post #1321 (ISO) » Sun Sep 24, 2023 8:28 pm

Post by RH9 »

In post 1311, Random Nurse wrote: Could we please add a role that negates or removes a/all modifiers from their target?

Say a PR that can strip away "Bulletproof" status. Like a Scum "Interceptor" or "Hacker." Something that can manipulate to remove a beneficial modifier.
That sounds like TLich's Renegade.
Edit: Actually, I misread.
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Post Post #1322 (ISO) » Sun Sep 24, 2023 8:29 pm

Post by RH9 »

Your idea could work as a variation of Vanillaiser.
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Post Post #1323 (ISO) » Sun Sep 24, 2023 8:30 pm

Post by TemporalLich »

The closest role of mine to straight up removing a player's role modifiers is a Coach.

A Coach allows a player to act without interference by role modifiers if they want to.
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Post Post #1324 (ISO) » Sun Sep 24, 2023 8:32 pm

Post by RH9 »

In post 1320, Random Nurse wrote: This inflexibility is a weakness, not a strength.

In time I'll run large themed games.
I think that's the intention of Normal games.
Themes and Opens allow more flexibility but Normals generally tend to be more similar to 'regular' Mafia. (i.e. no modular mechanics like items)
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