STELLARIS MAFIA - [Mafia Win]


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STELLARIS MAFIA - [Mafia Win]

Post Post #0 (ISO) » Sat Mar 09, 2019 3:22 am

Post by wgeurts »

Image
S
TELLARIS
M
AFIA


GAME STATUS:
-

DEADLINE:
-


IN A GALAXY FAR FAR AWAY (ALIVE):
Spoiler:
Mephistophanes 39 (
Aristophanes & Nancy Drew 39
)

Despair Galaxy (
Brassherald & JunkoChan
)

MariaR

Tsuchinoko (Alisae & Singletonking)

Joan of Arc

Shadowlesscloud

Eragon

Dunnstral

Keyser Söze


Bold
: Confirmed
Striked
: Replaced
: Prod

ONE WITH THE STARS (DEAD):
Spoiler:
Nero Cain, Emperor of the Orreian Hegemony, was lynched Day 1. He was aligned with
The Town
.
Frozen Angel, Overseer of the Nazre Interplanetary Alignment, was killed Night 1. She was aligned with
The Town
.
Firestarters, the Xanyr Multitude, was lynched Day 2. They were aligned with
The Town
.
PenguinPower, a Warlord of the Ra'savan Triad, was killed Night 2. They were aligned with
The Town
.
0verki11, Oligarch of the Ashururuk Syndicate, was lynched Day 3. They were aligned with
The Town
.

SAILED TOO CLOSE TO THE SUN (MODKILLED):
Spoiler:
Varsoon, Supervisory Node of the 22-22 Wardens, was orbital-space lasered Day 3. He was aligned with
Himself
.
Last edited by wgeurts on Tue Mar 26, 2019 9:01 am, edited 38 times in total.
"
i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
DeathRowKitty

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Post Post #1 (ISO) » Sat Mar 09, 2019 3:34 am

Post by wgeurts »

GAME RULES

Stolen and adapted from Varsoon.


SPECIAL MECHANICS:

Spoiler: Civics and Traits
CIVICS
  • Every player must pick two
    Civic
    abilities out of three options within their Role-PM before game start.
  • All Civic abilities are immediately available to a player.
  • Civic abilities cannot be changed once the game has started.
TRAITS
  • Every player starts the game with 2
    Trait Points
    .
  • Different Traits have different values, corresponding with the relative strength of the abilities they provide.
  • Every player must pick one or two Traits equal in worth to your 2 Trait Points before game start.
  • This means you can either pick two Traits worth 1, one Trait worth 2, or one Trait worth 3 and one Trait worth -1 (minus one).
  • All Trait abilities are immediately available to a player.
  • Additional Trait Points can be obtained throughout the game, and can be spent on additional Traits or saved for later.
  • Trait Points can be spent during any Day phase by messaging the moderator with your intent to do so, naming your intended Trait(s).
  • Players' picked Traits will be publicly visible to all in the third post of the game-thread.

Spoiler: Technology
  • Technologies
    can be researched throughout the game to gain additional abilities.
  • Before each Day phase you are provided with three Tech options randomly drawn from a Tech pool.
  • Each time you research a Tech additional related Techs are added to your Tech Pool.
  • All Techs that start within your Tech pool provide no abilities, future Techs will.
  • To research a Tech you must message the moderator with your intent to do so during a Night, naming the Tech you wish to obtain.
  • You may not take any other targeted action in a Night phase if you choose to research a Tech.
  • All Tech abilities are available to a player when the next Day phase starts.

Spoiler: Ascension Perks
  • Ascension Perks are abilities that can be gained by being on a lynch-wagon.
  • When a player is lynched all players voting for them get to pick an Ascension Perk during the next Night phase.
  • Ascension Perks are divided into four tiers, one being the lowest and four the highest.
  • You may only pick a perk of a higher tier if you have already obtained one of a lower tier.
  • You must have more Ascension Perks of the tier below before picking a perk from any tier higher than 1.
  • This means if you have one tier-1 perk and one tier-2 perk you may pick a tier-3 perk, but must obtain another tier-1 perk before choosing another from tier-2.
  • Ascension Perk abilities are available to a player when the next Day phase starts.
  • You may have no more than six Ascension Perks.

Spoiler: Federations
  • Players can gain the ability to form a
    Federation
    with other players throughout the game. Federations are a collective of players that vote as one and gain various benefits.


  • The weight of a Federation's vote is equal to the total number of votes the individual allies control plus one.
  • A federated player votes to lynch in the game-thread as usual, however the Federation will only vote for a player if a majority of allies is reached.
  • If a Federation consists of two players this means both must be voting for the same player.
  • Existing Federations, their respective vote weights, and who the allies within are voting for will be kept track of in all vote-counts.
  • A federated player may not vote to lynch another Federation ally.
  • A federated player may choose to leave the Federation at any time during a Day phase by messaging the moderator, but may not vote to lynch their ex-allies for the remainder of the Day.
  • The above restriction preventing a player from voting ex-allies upon leaving a Federation is waived if the Federation makes up half or more of the player-pool.


  • All players within a Federation have access to a Federal private-topic which may be used during both Day and Night phases.


  • Federations have a Night-ability to
    Embargo
    another player, thus preventing them from taking activating any abilities during the next Day and Night phase.
  • To use Embargo a majority of Federation allies must vote in their Federal private-topic upon the same intended target using "
    Bolded
    " text.
  • Embargo cannot be used on consecutive nights.


  • Unless stated otherwise you may only successfully invite one other player to a Federation.
  • If a Federation falls apart due to its Federated players being reduced to one, players with the ability to do so may form new Federations.
  • All Federations fall apart when only 3 players are alive.

Spoiler: Voting Mechanics
  • If LYLO is reached Plurality voting rules are applied instead of Majority rules. This means that the player with the most votes upon them is lynched at the end of the Day.
  • In LYLO Days last 96 hours.
  • If a player were to start a Day with enough votes upon them to have them lynched they die at Day-start, with the Day proceeding as usual.
  • The above rule doesn't apply in LYLO.
  • All indirect votes are removed in three player LYLO.
  • MYLO counts as LYLO for all purposes in this game.

Don't worry! This seems like a lot but a lot of it will be self-explanatory. :)


CLARIFICATIONS:

Spoiler: Ability and Vote types
ABILITIES
  • There are three Ability types:
    Species
    ,
    Social
    , and
    Technological
    .
  • Species
    abilities consist of all abilities your Traits provide.
  • Social
    abilities consist of all abilities your Civics and Ascension Perks provide.
  • Technological
    abilities consist of all abilities your researched Technologies provide.
  • Before each Night phase I shall send you an updated Role-PM with all abilities currently available to you, sorted into their respective types.
VOTES
  • This game makes a distinction between
    Direct
    votes and
    Indirect
    votes.
  • Direct
    votes are votes that a player has direct-control over and move with a player's vote.
  • If a player has an ability similar to a Doublevoter both votes count as Direct votes.
  • Indirect
    votes are votes that once placed by an ability, cannot be moved by a player.
  • Certain abilities within the game exist that allow a player to place Indirect votes.

Spoiler: Miscellaneous definitions
  • A
    Vote Weight
    is the amount of votes any given player (or federation) is worth when voting to lynch. Vote waits for each player will be recorded in each vote-count.
  • Actions
    are all targeted abilities used during a Day or Night phase.

DURING THE DAY:

Spoiler:
Each Day will have a one-week deadline. Extensions will be given if I deem doing so applicable, always feel free to ask.
A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down).
If the deadline runs out before a majority lynch is agreed on, the day will end in a no-lynch.
Players may vote for a No-Lynch via voting for 'No Lynch'.
Once a player has reached a simple majority of votes no further unvoting will change their fate.
Once a player is lynched the game enters twilight until I post a death scene; all players may continue to post.
Once you are dead (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post that contains NO game related information.
Votes should be bolded or tagged or they may not be counted (e.g.
Vote: -Player-
or VOTE: -Player-).
Vote revocations should be bolded or tagged or they may not be counted (e.g. VOTE: UNVOTE: -Player- or
Unvote
). Unvotes are not necessary before changing votes.
Votes/Unvotes must be placed on a line all by themselves to make them easier for everyone to see.
Votes/Unvotes that reasonably follow the guidelines specified above, and are unambiguous with respect to player nicknames/abbreviations, will count.
Vote counts will be posted as often as possible. Other announcements and requested vote counts will receive their own post.


DURING THE NIGHT:

Spoiler:
Night will have a 72-hour deadline. Extensions will not be given, unless a player has to be replaced during the Night.
If you have a role with a Night action, your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
If you expect not to be here to submit your night action during the night, you may send one in in advance.
Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the pre-game stage).


MISCELLANEOUS:

Spoiler:
Please bold all requests to myself so that they don’t get missed.
Do not use this minty shade of blue (#40A0A0). This is my color. All other colors are fine.

No invisible/small/encrypted text is allowed (if you can't read it, don't post it).
You are not allowed to edit your posts, if you have the ability to do so.
You may not speak of, or otherwise refer to, communications with the moderator outside of mechanical clarification.
You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
If you have an issue/problem with the game, please PM me privately. Do not post issues/complaints in the game thread.
If you do not understand how your role functions, feel free to PM me.
If you want to chat about delicious pizza and great vidcons, you can PM me about that, too.
I may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
Rules violations will be dealt with according to their severity, up to and including a Modkill, as the Mod sees fit. Modkills may be accompanied by a change to day/night and the offender’s role will be changed to Neutral Survivor, which guarantees a loss.
- Just know, it's all about intention. If you genuinely mess up, I'll try to cut you some slack. If I determine you're trying to compromise the integrity of the game though, you won't be too happy with the punishment.
Any situation not explicitly covered above is subject to my discretion and will be handled as I see fit on a case-by-case basis.
I reserve the right to modify these rules at any time, so long as I inform you in thread.


THE GOLDEN RULE:

Spoiler:
Please remember that this is a game and your main objective is to have fun!
I created Stellaris Mafia to bring people together, but ultimately, to have fun time on site.
Be considerate of each other, don’t get personal, and enjoy the game. Playing to win does not preclude being considerate of each other! Be cool.
Last edited by wgeurts on Tue Mar 19, 2019 4:09 am, edited 9 times in total.
"
i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
DeathRowKitty

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Post Post #2 (ISO) » Sat Mar 09, 2019 3:39 am

Post by wgeurts »

TRAITS

BIOLOGICAL:

Spoiler:
Value
Name
Ability
Image
1
Adaptive
Activate during a Night to gain an Ascension Perk if you weren't on the lynch-wagon.
(1-Shot)
Image
1
Communal
Activate during a Day and give the moderator a plaintext message with recipient, they will be sent the message prefaced with "
You have received a transmission"
.
(1-Shot)
Image
1
Intelligent
Activate during a Night to research a Technology as well as take another action.
(1-Shot)
Image
1
Enduring
You cannot lose control of your direct votes and cannot be prevented from moving or placing your direct votes.
Image
1
Quick Learners
Activate during a Night and pick a target. If anyone else targets your target with an action, or they themselves take an action, you will be notified that movement was detected.
(1-Shot)
Image
2
Thrifty
Activate during a Day and pick any X-shot Technological ability from a player that died in the Night prior. You receive a single shot of this ability.
(1-Shot)
Image
2
Charismatic
Activate during a Day and pick a target. You will be given a private-topic with your target open at all times. If used multiple times additional targets will be added to the existing private-topic.
(1-Shot)
Image
2
Industrious
Activate during a Night and pick a target. Your target gains a universal extra-shot that can be used on any of their Social abilities.
(1-Shot)
Image
2
Strong
Activate during the Day by posting "
Bully:
Target
" to place an indirect vote upon your target for the remainder of the Day. You lose access to this ability if three players remain alive.
(1-Shot)
Image
2
Talented
You have a universal extra-shot that can be used on any of your Social abilities.
(1-Shot)
Image
3
Extremely Adaptive
You may pick an Ascension Perk every night regardless of whether or not you were on the Lynch-wagon.
[Cannot have Adaptive]
Image
3
Very Strong
Activate during the Day by posting "
Bully:
Target
" to place an indirect vote upon your target for the remainder of the Day. You lose access to this ability if three players remain alive.
(3-Shot)
[Cannot have Strong]
Image
3
Venerable
You cannot lose control of your direct votes and cannot be prevented from moving or placing your direct votes. Additionally, all direct votes always have a weight of one against you.
[Cannot have Enduring]
Image
3
Ingenious
Activate at Night and pick a target post. You will be told whether or not target post contains any falsehoods, ignoring statements about alignment and speculation.
(1-Shot)
Image
3
Nomadic
Activate during a Night to become immune to all actions, including kills with increased priority. You cannot research or activate any other abilities that Night.
(1-Shot)
Image
-1
Nonadaptive
You only gain an Ascension Perk when on a lynch-wagon of someone not sharing your alignment.
[Cannot have Adaptive]
Image
-1
Weak
You take two fewer votes to get lynched. You lose access to this ability if three players remain alive.
[Cannot have (Very) Strong]
Image
-1
Decadent
Cannot take actions on consecutive Nights.
Image
-1
Repugnant
Players are notified you targeted them with an action when you do so.
[Cannot have Charismatic]
Image
-1
Idiots
You may not take an action the Night following one where you researched a Technology.
[Cannot have Intelligent]


MECHANICAL:

Spoiler:
Value
Name
Ability
Image
2
Power Drills
Activate during a Day to receive a secondary direct vote that automatically moves with your primary vote for the remainder of the Day. You lose access to this ability if three players remain alive.
(1-Shot)
Image
2
Propaganda Machines
Activate during a Day and give the moderator a plaintext message with recipient, they will be sent the message prefaced with "
You have received a transmission"
.
(3-Shot)
Image
2
Efficient Processors
You have a universal extra-shot that can be used on any of your Social abilities.
(2-Shot)
Image
2
Durable
Activate during a Night to protect yourself from one kill that Night.
(1-Shot)
Image
2
Logic Engines
Activate at Night and pick a target post. You will be told whether or not target post contains any falsehoods, ignoring statements about alignment and speculation.
(1-Shot)


OTHER:

Spoiler:
Value
Name
Ability
Image
N.A.
Psionic
Grants access to Psionic Techs.
Image
N.A.
Cybernetic
Allows Biological empires to pick Mechanical Traits.
Image
N.A.
Robust
The amount of votes required to lynch you is increased by one. You lose access to this ability if three players remain alive.
Image
N.A.
Erudite
Activate during a Night. You may research two Technologies that Night.
(1-Shot)
Image
N.A.
Delicious
If you are killed you may pick a target. Your target's Social X-shot abilities abilities will gain an additional shot.
Image
N.A.
Survivor
???


PICKED TRAITS:

Spoiler:
Player
Species
Traits
MariaR
Kazish
Image
Talented
Nero Cain
Orreian
Image Image
Intelligent, Enduring
Eragon
Ia-Cirith
Image Image
Adaptive, Intelligent
Frozen Angel
Nazre
Image
Talented
Mephistophanes 39
Exetron
Image
Efficient Processors
Varsoon
22-22
Image
Durable
Dunnstral
Zolodean
Image Image
Venerable, Nonadaptive
Shadowlesscloud
Ko Preah
Image Image
Extremely Adaptive, Repugnant
Despair Galaxy
X12
Image Image
Logic Engines, Power Drills
Firestarters
Xanyr
Image
Talented
PenguinPower
Ra'savan
Image Image
Venerable, Repugnant
0verki11
Ashururuk
Image
Talented
Joan of Arc
Ber
Image Image
Charismatic, Communal
Keyser Söze
Rammalan
Image
Talented
Tsuchinoko
Zigs Dudo
Image
Extremely Adaptive
Last edited by wgeurts on Sun Mar 17, 2019 12:07 pm, edited 32 times in total.
"
i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
DeathRowKitty

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Post Post #3 (ISO) » Sat Mar 09, 2019 3:56 am

Post by wgeurts »

ASCENSION PERKS

Spoiler:
Tier
Name
Ability
Image
Technologies that would have been indistinguishable from magic mere generations ago are now within our reach. A new age of technology has begun.
1
Technological Ascendancy
You are provided with an additional Technology option to research each Night.
Image
As we reach for ever greater heights, we must not leave behind those who have loyally served us. The glorious future of our empire was always meant to be a shared destiny.
1
Shared Destiny
Activate during a Day and give the moderator a recipient, they will be invited and given the choice to join a Federation with you. If you are not already in a Federation a new one will be created.
Image
There will be no half-measures or compromises when implementing the edicts decided upon by our government. We go all the way, or not at all.
1
Executive Vigor
Activate during a Day to receive a secondary direct vote that automatically moves with your primary vote for the remainder of the Day. You lose access to this ability if three players remain alive.
(1-Shot)
Image
Our place amongst the stars is assured and irrefutable, and the borders of our nation equally so.
1
Interstellar Dominion
Activate during a Night and pick a target. Your target is prevented from activating any abilities that Night and the following Day.
(1-Shot)
Image
Our society must change its approach towards learning, and by doing so, our best and brightest will be able to reach a completely new level of achievements.
1
Transcendant Learning
Activate during a Night to research a Technology as well as take another action.
(1-Shot)
Image
As our civilization continues to grow, so its beating heart must also expand. More systems will be placed under our direct control.
2
Imperial Prerogative
Activate during a Night and pick a target. Your target will lose control of their primary vote, and you will gain a direct vote for the remainder of the Day. You lose access to this ability if three players remain alive.
(1-Shot)
Image
To leave our genetic destiny in the hands of nature is an inefficient and excruciatingly slow process. Why not jump-start the future of our species?
2
Engineered Evolution
You gain a Trait Point which you can spend on additional Traits. You may now also spend Trait Points on removing negative value Traits. Grants access to Evolutionary Tech.
[Cannot be Mechanical]
Image
Only a fraction of the potential contained within our minds has been unlocked. The latent psionic abilities of our species are only now beginning to manifest in certain individuals.
2
Mind over Matter
During a Night pick a target and one of the following actions: track your target to be given the names of all players they target with an action that Night, or watch them to receive the names of all players that take an action against your target.
(1-Shot)
Grants you the Psionic Trait which grants access to Psionic Tech.
Image
The limits and constraints imposed on us by our feeble organic bodies are simply unacceptable. To reach our full potential, we must turn to cybernetic implants.
2
The Flesh is Weak
You must pick a Mechanical Trait, and may henceforth spend Trait Points on other Mechanical Traits.
[Cannot be Mechanical]
Image
Technology is simply not a way to solve a problem, but it is a language by which we ascend beyond the mundane. Lesser minds simply fail to understand our advances.
2
Enigmatic Engineering
You have a universal extra-shot that can be used on any of your Technological abilities.
(1-Shot)
Image
To display weakness is to invite attack. The price of invading our space must be so high that as few as possible are prepared to meet it.
3
Eternal Vigilance
Activate during a night to reflexively place 3 indirect
Laser
votes upon all players that target you with an action that night, even if you die.
(1-Shot)
Image
The fleet is the instrument by which the will of our empire is made manifest - we live or die depending on its strength.
3
Galactic Force Projection
Activate during a Day by posting "
Invade:
Target
". Players may now only vote between you and your target for the remainder of the Day.
(1-Shot)
Image
The age of organics has come and gone, the future of the galaxy belongs to the machines. This is the dawn of a synthetic age.
3
Synthetic Age
You must pick a Mechanical Trait. You have a universal extra-shot that can be used on any of your Social abilities.
(1-Shot)
[Must be Mechanical
or
have The Flesh is Weak]
Image
True unity is achieved only when the ultimate goals of nations and their peoples are one and the same. After all, a house divided against itself cannot stand.
3
One Vision
Federations you are in may now
Embargo
players on consecutive nights. Federations also get access to the following alternative ability: Federations may now
Shield
a target at Night, thus causing all actions against the target to fail. The same voting rules of Embargo apply to Shield.
Image
The void, once seen as a cold and insurmountable barrier, has become a second home to us. Permanent habitation in the depths of space is now eminently possible.
3
Voideborne
Activate during a Night to become immune to all actions, including kills with increased priority. You cannot activate any other abilities that Night, but may research a Tech.
(2-Shot)
Image
As star nations vie with one another in petty disputes, sinister forces of unimaginable power are arraying themselves against all sapient life. Who will protect us?
4
Defender of the Galaxy
Activate during a Night and pick a target. Your target is prevented from taking any actions that Night and is protected from one kill.
(2-Shot)
Image
The Colossus Project is where fevered dreams of terror and deterrence meet. A vision of the biggest ship, carrying a weapon capable of devastating entire worlds.
4
Colossus Project
Once per Day activate by posting "
Raze:
Target
" to kill your target, ignoring any abilities that may prevent death. Upon picking this Ascension Perk a post will be made the following Day that you have completed the Colossus. You cannot use the Colossus upon the Day of completion.
Image
Evolution is a single-minded beast that follows a single path to its inevitable conclusion. We cannot afford to limit ourselves thus - let us explore all paths simultaneously.
4
Evolutionary Mastery
You gain four Trait Points which you can spend on additional Traits.
[Must have Engineered Evolution]
Image
We stand on the threshold of awakening the true psionic might of our species. Our minds are ready, and we have heard whispers of a psychic realm beyond our own...
4
Transcendence
Activate during a Night and pick a Target, you are notified of your target's alignment.
(1-Shot)
[Must have Mind over Matter]
Image
Empires cling to the ruins of their decrepit civilizations, ever fearful of the younger and more dynamic races that surround them. Their time has long since passed.
4
Galactic Contender
Activate during a Day by posting "
Annihilate:
Target
". All votes are reset and all votes now count double against your target. You lose access to this ability if three players remain alive.
(1-Shot)
"
i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
DeathRowKitty

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Post Post #4 (ISO) » Sat Mar 09, 2019 4:08 am

Post by wgeurts »

Image
I am going to start sending role-PM's.


Make sure to read the rules and pose any questions you may have now.


Once all role-PM's are out I'll start a 3-day timer. During this time each player must pick 2 Civics as their abilities as well as their wanted Traits once you have received your role. Once all players have completed this the game will start. Failure to do so in the allocated time will result in me seeking a replacement for your slot.


EXAMPLE ROLE-PM:

Spoiler:
Image
STARS' COLLECTIVE


Welcome
Player
to
Stellaris Mafia
! You are the Chairman of the Stars' Collective aligned with
The Town
.

CIVICS:

You must pick two Civics out of the following three options before the game can start. Civic abilities cannot be changed once the game has started.
  • [Meritocracy]
    - This ability cannot ever be activated and grants you nothing.
    (1-Shot)

  • [Wizard Commune]
    - This ability cannot ever be activated and grants you nothing.
    (1-Shot)

  • [Philosopher King]
    - This ability cannot ever be activated and grants you nothing.
    (1-Shot)
SPECIES:

Image
Irtjau - Reptilian
2 Trait Points

Biological
You must pick one or two Traits equal in worth to your 2 Trait Points before game start.


ALIGNMENT:

You are aligned with
The Town
, you win when all members of
The Mafia
are dead. You have no factional abilities beyond your wit and cunning.

You have three days to pick your Traits and Civics, after that I shall start to seek a replacement for your slot. Due to the nature of the game the first Day will only start once all players have picked their ability. At the start of the first Day I shall send you an updated Role-PM with your picked abilities and your Technology options for the coming Night.
"
i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
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Post Post #5 (ISO) » Sat Mar 09, 2019 5:39 am

Post by wgeurts »

All role-PM's have been sent. 15/15 have chosen their abilities.


You have (expired on 2019-03-12 12:39:12) to send me your Civic and Trait picks.
Last edited by wgeurts on Sun Mar 10, 2019 10:06 am, edited 10 times in total.
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i agree we should have a rule against wgeurts
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let's have 2 rules against wgeurts
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Post Post #6 (ISO) » Sat Mar 09, 2019 5:43 am

Post by wgeurts »

If you are a Mechanical species you may only pick Mechanical Traits, and vice-versa for Biological species.


I also apparently fudged up the link to the game-thread in everyone's role-PM's and had it link to the Mafia-PT. If you're not part of the Mafia you naturally won't be able to see anything, my apologies.
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i agree we should have a rule against wgeurts
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let's have 2 rules against wgeurts
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Post Post #7 (ISO) » Sun Mar 10, 2019 10:06 am

Post by wgeurts »

Sending everyone their updated role-PM complete with Technology options. Once all are out I'll start Day 1.
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i agree we should have a rule against wgeurts
" -
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"
let's have 2 rules against wgeurts
" -
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Post Post #8 (ISO) » Sun Mar 10, 2019 12:04 pm

Post by wgeurts »

The governors of Strisant stared blankly at the holographic projections flickering ghostlike before them. No words were exchanged for a bleak understanding had crept up on all, numbing their minds and silencing the vigorous debate one would expect to find in the Grand Chamber of Vezoinae. Before them their home, all they once knew, burned. The capital of Strisant had been the last to fall, the invading forces ignoring its presence, instead seizing the easier pickings beyond its boundaries. The authorities had not been prepared, had not expected... and here they were, standing in terrible awe. The heart of the empire they once ruled slipping from their grasp whilst they stood powerless.

Families and labourers fled into the streets under the ruby skies, only to succumb to the swarm of droids that patrolled the ruined city streets. None were spared. Buildings that once defiantly stood erect piercing the skies now lay in shambles as corvettes zipped through the smokes dropping bombs upon the ecumenopolis below. Terror seized the hearts of the Sallian peoples and they knew not what was overcoming them. Neither did they know who their tormentors were. This assault had come out of nowhere, an immense fleet jumping into Strisant territories from an unspecified origin. None of the starships bore markings of allegiance, and the droids were of a make previously unknown to the industrial databanks. Great care had been taken to mask the identity of the aggressor, they fought in proxy.

It was unlikely this was a solo-action: the sheer size of the synthetic armies and fleets was immense and beyond the material capacities of any Sallian neighbour. No, this had to have been a cooperation. Authorities within our galaxy wanted the Sal eliminated, but they wished to be without blame. They had broken a centuries old code of honour, unspoken but followed nonetheless by all parties within the galaxy. This code had lead to an era of prosperity and trade for all. Tensions had naturally always been present, but conflict had always been direct and open. Never had a state resorted to such covert treachery in the living memory of our kinds. Their motives are wholly unknown to us much like their identities, but nothing good could ever come from an evil such as this. A fragile harmony had been shattered, the seeds of distrust sown...

Their are traitors within our midst. We must seek and destroy them, secure the continuation of our legacies.

Dark times lay ahead of us...
Last edited by wgeurts on Thu Mar 14, 2019 11:38 am, edited 1 time in total.
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i agree we should have a rule against wgeurts
" -
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"
let's have 2 rules against wgeurts
" -
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Post Post #9 (ISO) » Sun Mar 10, 2019 12:07 pm

Post by wgeurts »

Image
Day 1 starts now!


VOTECOUNT 1.00

Not Voting (15):
Varsoon (1), Mephistophanes 39 (1), Firestarter (1), Despair Galaxy (1), MariaR (1), PenguinPower (1), Tsuchinoko (1), Joan of Arc (1), Shadowlesscloud (1), Eragon (1), Dunnstral (1), Keyser Söze (1), Nero Cain (1), 0verki11 (1), Frozen Angel (1)

With 15 Alive, it takes 8 to Lynch.
You have (expired on 2019-03-17 19:06:05) until the deadline.


The number between brackets behind each player's name is their total vote-weight as off now.


Spoiler: Federations
Name:
Members & Target Votes:
Vote-Weight:
Voting For:
Last edited by wgeurts on Sun Mar 10, 2019 12:14 pm, edited 1 time in total.
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i agree we should have a rule against wgeurts
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"
let's have 2 rules against wgeurts
" -
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Post Post #10 (ISO) » Sun Mar 10, 2019 12:08 pm

Post by Firestarters »

I have not been hitting F5 obsessively for the past couple hours.
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Post Post #11 (ISO) » Sun Mar 10, 2019 12:09 pm

Post by Despair Galaxy »

Bleep Bloop

VOTE: Nero Cain

Wagon here pls, conf scum. N0 cop.
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Post Post #12 (ISO) » Sun Mar 10, 2019 12:09 pm

Post by Despair Galaxy »

In post 11, Despair Galaxy wrote:Bleep Bloop

VOTE: Nero Cain

Wagon here pls, conf scum. N0 cop.
-Brass, by the way.
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Post Post #13 (ISO) » Sun Mar 10, 2019 12:10 pm

Post by Firestarters »

In post 11, Despair Galaxy wrote:Bleep Bloop

VOTE: Nero Cain

Wagon here pls, conf scum. N0 cop.
Ha. Are you serious?

Nice avatar, by the way.
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Post Post #14 (ISO) » Sun Mar 10, 2019 12:11 pm

Post by Despair Galaxy »

In post 13, Firestarters wrote:
In post 11, Despair Galaxy wrote:Bleep Bloop

VOTE: Nero Cain

Wagon here pls, conf scum. N0 cop.
Ha. Are you serious?

Nice avatar, by the way.
This unit has maximum seriousness engaged and also maximum thankiness.

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Post Post #15 (ISO) » Sun Mar 10, 2019 12:13 pm

Post by Firestarters »

In post 14, Despair Galaxy wrote:
In post 13, Firestarters wrote:
In post 11, Despair Galaxy wrote:Bleep Bloop

VOTE: Nero Cain

Wagon here pls, conf scum. N0 cop.
Ha. Are you serious?

Nice avatar, by the way.
This unit has maximum seriousness engaged and also maximum thankiness.

-Br455
Awesome.

I think this game is fascinating (great game wgeurts!) so I apologize to Nero Cain for taking you guys out so fast, but never in my mafia career will I miss a chance to do this:

VOTE: Nero Cain
swarm:Nero Cain

swarm:Nero Cain
(using "Talented" perk)

And that's a lynch for today, as far as I'm aware.

If you get an ascension perk tonight, grab the federation one and we will work together with you. We've decided that if you've gone extremely adaptive you want the ability to not be on stupid wagons, so you're likely a town player, so we'll work with you. Joan of Arc is also llikely town based on her picks. Alisae might be scum, just because the "weak" trait implies she has friends keeping her from being lynched, but we're not decided on that at this point in time. Varsoon and Despair Galaxy are probably town based off of their trait choices. Dunnstral is probably scum, because he only gets ascension perks when putting his vote on wagons that don't share his alignment, which is super useful if you're scum.
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Post Post #16 (ISO) » Sun Mar 10, 2019 12:14 pm

Post by Firestarters »

Really hope you were serious about being serious.
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Post Post #17 (ISO) » Sun Mar 10, 2019 12:15 pm

Post by Despair Galaxy »

Wait wut?

This is brassherald, I am never serious early... Okay, so the use of the word thankiness was not obvious enough, I guess.

(Thankiness is not a word)
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Post Post #18 (ISO) » Sun Mar 10, 2019 12:16 pm

Post by Tsuchinoko »

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.
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Post Post #19 (ISO) » Sun Mar 10, 2019 12:16 pm

Post by Aristophanes »

I require an egopost, thus I have crafted this one =D
Half meme, Half real, All Aristophanes ;)
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Ari has appeared way too competent for me to even pretend to know what they're thinking
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it wouldn’t be an ari sig unless it takes up half the screen on mobile - Vonflare
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Post Post #20 (ISO) » Sun Mar 10, 2019 12:16 pm

Post by Tsuchinoko »

itssssssss ya sssssssssnek
alisssssssssae
:)
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Post Post #21 (ISO) » Sun Mar 10, 2019 12:23 pm

Post by Jingle »

Oh hey. The list mod gave me permissions.

I'm your backup mod, here to post VC's for wgeurts when he feels like lazying. I'll see you guys on D2. Maybe.
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Post Post #22 (ISO) » Sun Mar 10, 2019 12:28 pm

Post by wgeurts »

VOTECOUNT 1.01

Nero Cain (8) [
LYNCH
]:
Despair Galaxy (1), Firestarter (1), Swarm, Swarm, Swarm, Swarm, Swarm, Swarm

Not Voting (13):
Varsoon (1), Mephistophanes 39 (1), Dunnstral (1), MariaR (1), PenguinPower (1), Tsuchinoko (1), Joan of Arc (1), Shadowlesscloud (1), Eragon (1), Keyser Söze (1), Nero Cain (1), 0verki11 (1), Frozen Angel (1)

With 15 Alive, it takes 8 to Lynch.


Spoiler: Federations
Name:
Members & Target Votes:
Vote-Weight:
Voting For:
"
i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
DeathRowKitty

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Post Post #23 (ISO) » Sun Mar 10, 2019 12:35 pm

Post by wgeurts »

Nero Cain has been lynched.


He was Emperor of the Orreian Hegemony aligned with
The Town
.


Spoiler:
Image
ORREIAN HEGEMONY


You are Emperor of the Orreian Hegemony aligned with
The Town
.

SOCIAL:
  • [Free-Haven]
    - You start the game with the ability to form a Federation and may add an additional player with the Shared Destiny Ascension Perk.
  • [Feudal Society]
    - Activate during a Night and pick a target. Your target is protected from a kill that Night.
    (2-Shot)
SPECIES:

Image
Orreian - Plantoid
0 Trait Points

Biological
[Intelligent]
- Activate during a Night to research a Technology as well as take another action.
(1-Shot)

[Enduring]
- You cannot lose control of your direct votes and cannot be prevented from moving or placing your direct votes.
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let's have 2 rules against wgeurts
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Post Post #24 (ISO) » Sun Mar 10, 2019 12:52 pm

Post by wgeurts »

Image

It seems the fragile harmony of the galaxy may have been a whole lot more fragile than many would have anticipated. Mere hours after news of the Sallian Empire's downfall had reached the furthest reaches of civilisation, the Xanyr attacked. Much like the peoples of Sal those of the Orreian Hegemony were not ready for all-out war, particularly not at such short notice. The plantoid feudal society were of a peaceful, altruistic nature. Despite largely keeping to their own, the Orreian would aid any travellers and offer homes to any who sought refuge upon their homeworlds.

The Xanyr apparently didn't care much for the kind-hearted nature of these folk. A gargantuan swarm of planetary landers filled to the brim with soldiers was dispatched. Cruisers bombed the planets, raining hell from above. The plantoid Xanyr housed themselves in building constructed out of bio-engineered materials. Although these were easily produced and were of sturdy nature, they remained tremendously weak to fire. As such, the entire planet was set ablaze... all sentient plants perishing to the scourge along with any refugees which had shared their home.
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i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
DeathRowKitty

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