I stopped on Dark Quilava because of the tiny mill but noticed it says "all players" that's weird. I had to double check to be sure 3+ wasn't supported.
Pokemon Personality Test could have some relevance if some of these dark and light Pokemon found their way into a deck together but then again what's the point if you're trying to win the minigame.
Wow another mill Tyranitar in the same set, and a shiny one at that. I think the expected mill only approaches one per turn but theoretically could win at any time.
I gotta stop noting effects that cause or let the opponent draw or search out cards they are far more numerous than anything else I'm tracking and I'm finally starting to see actual mill.
I did have a thought as to whether one could effectively just plug every potential route to losing and wait for your opponent to mill out naturally. Loads of effects for healing and whatnot, saw at least one Pokemon that doesn't give up a prize card when ko'd anyway, and I think I noticed a move that let me shuffle trainers from discard and there's probably other ways to stave off mill indefinitely.
Make both players draw cards then spam pokemon dolls?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Didn't quite see it at first but 4 dolls seems like probably 4 free turns and if I'm recycling cards from discard they could really get out of hand, could it really be that simple?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Magcargo mills, might be handy in a Moltres deck for pulling your own energy out (assuming some form of recovery) while decreasing the amount required to win.
does such a weak card sell for 80 bucks wow
them old sets are just crazy
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I started to get into the TCGO two weeks ago but haven't played in a week. Figured I might as well ego this thread. I was playing mostly theme decks, though (soaring storm, specifically).
If you're looking to teach him the game, I've read that theme decks are good for beginners. It also looks like some theme decks go for a reasonable price. The Charizard deck for instance looks reasonable. If you have any questions about theme decks I might be able to give some direction just based on how many games I've played.
Theme decks are known for having terrible Pokemon:trainer:energy ratio though, so keep that in mind.
12:38:10 pokemon:trainer:energy? Some decks can get away with more or less pokemon/energy depending on what they do, but I think the main theory in the meta right now is that it's better to have a trainer card that will let you select a pokemon/energy than it is to have the Pokemon/energy itself.
Especially because you can only really put one energy onto a card each turn, it's important to have access to energy accelerators (anything that can place energy onto a pokemon in addition to the 1 a turn) because you don't want to have more energy in your hand than you can use.
One other thing I forgot to mention is that meta decks very frequently have ways to draw cards from the discard pile. That's part of why you can get away with less energy than you'd typically need in total.
Rechecking, it looks like meta decks are actually averaging more around 16-20 Pokemon? So yea it definitely varies depending on what you want your deck to do.