This was inspired by schadd's electoral college mafia:
Spoiler:
In post 1, schadd_ wrote:SETUP (reiterated from signups):
the skeleton of this game is a 19 player normal setup. however, the voting mechanics during the day will be different: i will assign everybody to a voting bloc during the day. each player will be put into a group, and votes are allocated on the level of the group - so if a group of 5 players is, by plurality, voting player X, all 5 of that group's votes will be allocated to eliminating player X. here is a sample ending of a day while 11 players are alive (letters represent players)
in this scenario, player A would receive 8 votes, and one person among B, C, G chosen randomly would receive 3 votes. days will end when a majority is reached (which would occur with this vote count), but i imagine most days will end at deadline on plurality (so the day phases will be fairly short, 5 days and 15 hours and 30 minutes long).
something to understand is that these groups will be chosen by me (as well as my team of consultants) to try to be as Evil as possible. to the best of my ability, i will organize the groups in a way that disrupts gameplay, creates unreasonable power dynamics and overvalues certain players' votes, exacerbates personality clashes, and generates a wave of Pure Nonsense that will influence execution choices. as such,this is a bastard game, however this paragraph is the extent of the bastardness: i will try not to create any obvious alignment information in these assignments (unless it is very funny) andnothing else is fishy i promise- it will be 15:4, normal setup (which you can expect to be not insane), no mod lying, etc. i hope to create a game that you can still theoretically take seriously in spite of it all.
if there are only one or two more town alive than mafia, this gimmick is not in play (votes occur as normal).