Jon wrote:That means that the mere lack of a player is no reason to rob the character of their night action - the character has an obligation, a duty to their faction, be it townie or scum. That means that in the event of a power-role character needing a replacement before nightfall, either a replacement must be found before night comes, or some "default" action is chosen in their absence. I wondered if ModCream had chosen the former, and we needed a replacement before night came.
But there's a flaw! Vanilla townies (and some other roles) have no night action, and hence do not require a replacement before night can begin. Therefore, in the event of a replacement conflicting with twilight, if the night continues unimpeded then obviously the playerless character has no night powers.
The flaw, clearly, is that you can't allow players information through this metagaming method.
So you have to delay night for *all* characters requiring a replacement, because there is a possibility that they might posess a night action. Then no extra information can be gleaned through metagame methods, and the night actions continue as expected.
We're still waiting on one more replacement, so obviously fxszyc (or whatever the jumble of letters were) can not be a power role or someone with a night action? Too naive. ModCream has a duty to keep the game going regardless of what goes down with the players. In doing so, he gives nothing away that would outright benefit either faction.
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Vi wrote:scum intentionally choosing No Kill is only worth calling a strategy (as opposed to a Bad Idea) in very specific situations, and this isn't any of them. There's nearly always someone scum can kill for their benefit.
This is one of those very specific situations. In relation to what's going on here, I'd like to think someone is doing a great job.
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Jon's posts have a 'genuine' feel to them. I trust his claim. I wouldn't exactly call his last post pro-town, but it's definitely not anti-town. He's showing some improvement from the first 2 day's play.