That's So Clever! | Round 1-3 | Nancy Drew 39's turn

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Farren
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Post Post #25  (ISO)  » Sat Oct 17, 2020 10:41 am

I'm going to be pretty liberal about posting scoresheets to try and keep errors on my part to an absolute minimum. Please let me know if I'm posting too many.

Snakes
Spoiler: Orange
Slot:3
Bonus:(NONE)(NONE)R TOKENx2YELLOW XS TOKENx2FOXx2PURPLE 6x3

Spoiler: Purple
Slot:16
Bonus:(NONE)(NONE)R TOKENBLUE XS TOKENYELLOW XFOXR TOKENGREEN XORANGE 6S TOKEN

NotAJumbleOfNumbers
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
365XBLUE X
21X5ORANGE 4
1X24GREEN X
X34XFOX
Diagonalbonus==>S TOKEN

Sirius9121
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
365XBLUE X
21X5ORANGE 4
1X24GREEN X
X34XFOX
Diagonalbonus==>S TOKEN


EDIT> Pagetop edit. Current status: End of Snakes's turn, Round 1. Waiting for Nancy Drew 39 to score a die from the LOST column. :)

Dice at end of turn
KEPTLOST
PURPLE 1YELLOW 6
ORANGE 3BLUE 4
WHITE 6GREEN 5
Splendor - Game 2 is now in progress.
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NotAJumbleOfNumbers
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Post Post #26  (ISO)  » Sat Oct 17, 2020 11:04 am

Could we possibly run the sequel / threequel after this game?
I don't think you're a tracksuit filled with maggots, I promise <3 - Skelda
i think jumble is like... trying(tm) - Datisi
Preferred abbreviation: Jumble

Farren
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Post Post #27  (ISO)  » Sat Oct 17, 2020 11:09 am

In post 26, NotAJumbleOfNumbers wrote:Could we possibly run the sequel / threequel after this game?


If you're talking about Twice as Clever and ... Clever Cubed?, I haven't played either of them, so wouldn't trust my ability to run them correctly.

If someone who is familiar with them wants to run either, I certainly wouldn't object.

Alternately, if there's enough demand for another game of this, I'd be willing to run a Game 2.
Splendor - Game 2 is now in progress.
That's So Clever! - Game 1 is now in progress.

Nancy Drew 39
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Post Post #28  (ISO)  » Sat Oct 17, 2020 4:53 pm

Please advise. I’ve read everything and am hopelessly confused on what to do.
Thing with Nancy is we just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it.

(I'm slightly scared of Nancy)
~ the worst

Farren
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Post Post #29  (ISO)  » Sat Oct 17, 2020 5:11 pm

Right now, you have four options.

1) Take the Yellow 6 and mark off the Yellow 6 in the second column.
2) Take the Yellow 6 and mark off the Yellow 6 in the fourth column. (This is what NotAJumbleOfNumbers and Sirius9121 both opted to do; this doesn't stop you from doing that yourself if you want.)
3) Take the Blue 4 and mark off the Blue 10. (Blue always gets added with White, and White is a 6.)
4) Take the Green 5 and mark off the first Green number. (Green has to be done in order, but consequently is less picky; the die just has to be >= the next number, and 5 >= 1.

Any of those would be legal choices. I can't advise you on which of those you *should* do, but I can try to go over the consequences of each more if you want.
Splendor - Game 2 is now in progress.
That's So Clever! - Game 1 is now in progress.

Nancy Drew 39
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Post Post #30  (ISO)  » Sat Oct 17, 2020 5:15 pm

In post 29, Farren wrote:Right now, you have four options.

1) Take the Yellow 6 and mark off the Yellow 6 in the second column.
2) Take the Yellow 6 and mark off the Yellow 6 in the fourth column. (This is what NotAJumbleOfNumbers and Sirius9121 both opted to do; this doesn't stop you from doing that yourself if you want.)
3) Take the Blue 4 and mark off the Blue 10. (Blue always gets added with White, and White is a 6.)
4) Take the Green 5 and mark off the first Green number. (Green has to be done in order, but consequently is less picky; the die just has to be >= the next number, and 5 >= 1.

Any of those would be legal choices. I can't advise you on which of those you *should* do, but I can try to go over the consequences of each more if you want.


Yes, please do. Thanks.
Thing with Nancy is we just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it.

(I'm slightly scared of Nancy)
~ the worst

NotAJumbleOfNumbers
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Post Post #31  (ISO)  » Sat Oct 17, 2020 5:24 pm

If you want to practice, there's this 1-player game that you can play online: https://www.schmidtspiele.de/static/onl ... en-clever/
Note that as there are no other players, the "everyone else's turn" part is replaced by rolling all 6 dice and keeping the lowest 3 as usable, and there are 6 rounds instead of 4.
I don't think you're a tracksuit filled with maggots, I promise <3 - Skelda
i think jumble is like... trying(tm) - Datisi
Preferred abbreviation: Jumble

Farren
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Post Post #32  (ISO)  » Sat Oct 17, 2020 5:36 pm

Nancy Drew 39
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
365XBLUE X
21X5ORANGE 4
1X24GREEN X
X346FOX
Diagonalbonus==>S TOKEN

Spoiler: Blue
R TOKENGREEN XPURPLE 6S TOKENRow Bonus
X234ORANGE 5
5678YELLOW X
9101112FOX


#s Xd out1234567891011
Points124711162229374656

Spoiler: Green
Die value >=12345123456
Bonus(NONE)(NONE)(NONE)S TOKEN(NONE)BLUE XFOX(NONE)PURPLE 6R TOKEN(NONE)
Points1361015212836455566


Let's start with Yellow. There are two 6s in the grid - top of the second column, bottom of the 4th column. Scoring the Yellow 6 means marking off one (and only one) of those two 6s. In Yellow, you get points for marking off everything in a column; you get bonuses for marking off everything in a row.

The 2nd column needs 6,1,3 to finish (in any order); finishing it is worth 14 points. So you'd be 1/3rd of the way to 14 points - but if you don't finish it by the end of the game, it's worth nothing. It's also part of the top row; finishing that row awards a bonus Blue die (which scores any one Blue number once).
The 4th column needs 5,4,6 to finish (in any order); finishing it is worth 20 points. You'd be 1/3rd of the way to 20 points, but you'd need slightly higher numbers to finish the column, and higher numbers can be harder to come by. It's also part of the bottom row; finishing that row awards a FOX (which is bonus points based on your lowest scoring category). Finally, it's part of the diagonal bonus; finishing that awards an S TOKEN (lets you score a die for free at the end of ANY turn).

Scoring either of these won't get you anything now, but it's one step closer to scoring a goodly amount of points later; the 4th column offers more points but is tougher to complete. If you do either of these, you'll still have one Yellow 6 left on the board, so it won't stop you from scoring another should you get it.

The Blue 4 allows you to mark off the Blue 10 (4+6). That gets you 1 point - which isn't much, but Blue takes time to ramp up; the more Blue you score, the more each successive Blue is worth (except for the first time). Blue offers bonuses for completing both rows and columns; getting the 2/6/10 awards a Green die; getting the 9-12 awards a FOX.

If you do this, your next Blue will also be worth one point, and you won't be able to score a Blue 10 a second time; you'll need something different.

The Green 5 allows you to mark off the leftmost Green 1 in Green. That's worth 1 point - like Blue, Green starts out not paying off much, but each time you score Green, the rewards go up. Green's bonuses are based on how many times you score Green; first bonus is an S TOKEN, awarded for scoring Green four times.

If you do this, you'll need a 2 or higher to score Green the next time - for two points.

No matter what you pick, you'll be marking off something on your score sheet - and getting closer to the higher-scoring plays.
Splendor - Game 2 is now in progress.
That's So Clever! - Game 1 is now in progress.

Nancy Drew 39
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Post Post #33  (ISO)  » Sat Oct 17, 2020 5:53 pm

So, it’s most optimal to pick Blue then?

How much time do I have to decide this?
Thing with Nancy is we just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it.

(I'm slightly scared of Nancy)
~ the worst

Snakes
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Post Post #34  (ISO)  » Sat Oct 17, 2020 6:09 pm

You have 1 day and 16 hours, so plenty of time.

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Post Post #35  (ISO)  » Sat Oct 17, 2020 6:53 pm

(expired on 2020-10-19 09:00:00), to be exact, before prods come into play.

Which play is optimal is a matter of opinion. In pure objective terms, both Blue and Green are worth one point now, while Yellow is worth zero right now. But all three are building blocks on the way to more points later, and that's where things get dicey.

Yellow demands specific dice, but offers greater short-term rewards. Sixes are tough to get, and getting one now means not needing it later. And it only takes three dice to get a decent amount of points.
Blue's not picky now, but will get pickier over time. But as the pickiness increases, the rewards increase as well. But the specific combo you have now is a harder combo to get, and taking it now means not needing to find it later (just like Yellow).
Green's like Blue, but the pickiness factor ramps up faster - and then reset half-way through. Rewards increase, and those don't reset. Green, however, will take literally anything for your first score - no difference at all between starting with a 1 and starting with a 5.
Splendor - Game 2 is now in progress.
That's So Clever! - Game 1 is now in progress.

Nancy Drew 39
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Post Post #36  (ISO)  » Sat Oct 17, 2020 10:19 pm

So, you think I should pick yellow then?

Okay, let’s do that.
Thing with Nancy is we just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it.

(I'm slightly scared of Nancy)
~ the worst

Farren
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Post Post #37  (ISO)  » Sun Oct 18, 2020 1:04 am

(original post deleted - made an assumption I should not have made)

If you're scoring Yellow, are you doing the 2nd or 4th column?
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That's So Clever! - Game 1 is now in progress.

Nancy Drew 39
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Post Post #38  (ISO)  » Sun Oct 18, 2020 1:39 am

In post 35, Farren wrote:(expired on 2020-10-19 09:00:00), to be exact, before prods come into play.

Which play is optimal is a matter of opinion. In pure objective terms, both Blue and Green are worth one point now, while Yellow is worth zero right now. But all three are building blocks on the way to more points later, and that's where things get dicey.

Yellow demands specific dice, but offers greater short-term rewards. Sixes are tough to get, and getting one now means not needing it later. And it only takes three dice to get a decent amount of points.
Blue's not picky now, but will get pickier over time. But as the pickiness increases, the rewards increase as well. But the specific combo you have now is a harder combo to get, and taking it now means not needing to find it later (just like Yellow).
Green's like Blue, but the pickiness factor ramps up faster - and then reset half-way through. Rewards increase, and those don't reset. Green, however, will take literally anything for your first score - no difference at all between starting with a 1 and starting with a 5.


Does the bolded help answer your question?
Thing with Nancy is we just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it.

(I'm slightly scared of Nancy)
~ the worst

Farren
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Post Post #39  (ISO)  » Sun Oct 18, 2020 1:46 am

Column 2 is fewer potential points but is easier to complete.
Column 4 is more potential points but is harder to complete.

Which one do you want? :) Both could be described as a "decent amount of points."
Splendor - Game 2 is now in progress.
That's So Clever! - Game 1 is now in progress.

Nancy Drew 39
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Post Post #40  (ISO)  » Sun Oct 18, 2020 2:09 am

In post 39, Farren wrote:Column 2 is fewer potential points but is easier to complete.
Column 4 is more potential points but is harder to complete.

Which one do you want? :) Both could be described as a "decent amount of points."


Can you please post the YELLOW graph again and explain this to me?
Thing with Nancy is we just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it.

(I'm slightly scared of Nancy)
~ the worst

Farren
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Post Post #41  (ISO)  » Sun Oct 18, 2020 2:30 am

Sure. :)

10 pts14 pts16 pts20 ptsRow Bonus
365XBLUE X
21X5ORANGE 4
1X24GREEN X
X346FOX
Diagonalbonus==>S TOKEN


With Yellow, the goal is to mark off (X out) columns, rows, and/or diagonals. The columns get you points; rows and the diagonal award bonuses. Four squares start off pre-X'd; those are freebies. The already-completed diagonal doesn't score anything.

When you score a Yellow die, you get to mark off a number in the grid that equals the value of the die. The Yellow die is a 6, so we're looking at the two 6s in the grid. One in the 2nd column (14 pts) and one in the 4th column (20 pts). So if you're scoring Yellow, you'll get to mark off one of those two 6s, replacing it with an X.

Neither of those two gets you anything right now, since whichever one you take, there'll still be two numbers left in the column. Column 2 has 6 / X / 1 / 3. If you X out that 6 now, it'll be X / X / 1 / 3 - you'll need a 1 and a 3 later on future turns to finish the column. Column 4 has X / 5 / 4 / 6. If you X out that 6 now, it'll be X / 5 / 4 / X - you'll need a 5 and a 4 later on future turns to finish the column.

As a general rule of thumb, it's easier to get lower-valued dice than higher-valued dice. That isn't always the case, though - and this Yellow 6 itself proves that.

So it's a question of: do you take the easier road for the lesser potential profit (Column 2), or the harder road for the potential greater profit (Column 4)?
Splendor - Game 2 is now in progress.
That's So Clever! - Game 1 is now in progress.

Nancy Drew 39
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Post Post #42  (ISO)  » Sun Oct 18, 2020 7:51 am

Choose column 4
Thing with Nancy is we just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it.

(I'm slightly scared of Nancy)
~ the worst

NotAJumbleOfNumbers
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Post Post #43  (ISO)  » Sun Oct 18, 2020 8:16 am

(Yellow, Blue, Green, Orange, Purple, White)
Original Roll String: 6d6
6 6-Sided Dice: (5, 5, 5, 3, 2, 3) = 23
I don't think you're a tracksuit filled with maggots, I promise <3 - Skelda
i think jumble is like... trying(tm) - Datisi
Preferred abbreviation: Jumble

NotAJumbleOfNumbers
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Post Post #44  (ISO)  » Sun Oct 18, 2020 8:17 am

Use purple 2

(Yellow, Blue, Green, Orange, White)
Original Roll String: 5d6
5 6-Sided Dice: (6, 5, 3, 1, 3) = 18
I don't think you're a tracksuit filled with maggots, I promise <3 - Skelda
i think jumble is like... trying(tm) - Datisi
Preferred abbreviation: Jumble

NotAJumbleOfNumbers
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Post Post #45  (ISO)  » Sun Oct 18, 2020 8:19 am

Use green 3, lose orange 1

Yellow, Blue, White

Original Roll String: 3d6
3 6-Sided Dice: (1, 2, 4) = 7
I don't think you're a tracksuit filled with maggots, I promise <3 - Skelda
i think jumble is like... trying(tm) - Datisi
Preferred abbreviation: Jumble

NotAJumbleOfNumbers
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Post Post #46  (ISO)  » Sun Oct 18, 2020 8:21 am

Use white 4 in yellow zone (4th column), end turn
I don't think you're a tracksuit filled with maggots, I promise <3 - Skelda
i think jumble is like... trying(tm) - Datisi
Preferred abbreviation: Jumble

Snakes
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Post Post #47  (ISO)  » Sun Oct 18, 2020 10:38 am

So there's an orange 1, a yellow 1 and a blue 2 available?

If that's the case, use the yellow 1 in the first column.

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Post Post #48  (ISO)  » Sun Oct 18, 2020 11:14 am

Nancy Drew 39 scores the Yellow 6 (4th column).

Nancy Drew 39
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
365XBLUE X
21X5ORANGE 4
1X24GREEN X
X34XFOX
Diagonalbonus==>S TOKEN


This ends Round 1-1.
Round 1-2 begins.
Splendor - Game 2 is now in progress.
That's So Clever! - Game 1 is now in progress.

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Post Post #49  (ISO)  » Sun Oct 18, 2020 11:14 am

NotAJumbleOfNumbers: Roll 1 - 5,5,5,3,2,3 -> Yellow 5, Blue 5, Green 5, Orange 3, Purple 2, White 3.
He KEEPS: Purple 2; he LOSES: nothing.

Roll 2 - 6,5,3,1,3 -> Yellow 6, Blue 5, Green 3, Orange 1, White 3.
He KEEPS: Green 3; he LOSES: Orange 1.

Roll 3 - 1,2,4 -> Yellow 1, Blue 2, White 4.
He KEEPS: White 4, scoring as Yellow (4th column); he LOSES: Yellow 1, Blue 2.

NotAJumbleOfNumbers
Spoiler: Purple
Slot:2
Bonus:(NONE)(NONE)R TOKENBLUE XS TOKENYELLOW XFOXR TOKENGREEN XORANGE 6S TOKEN

Spoiler: Green
Die value >=X2345123456
Bonus(NONE)(NONE)(NONE)S TOKEN(NONE)BLUE XFOX(NONE)PURPLE 6R TOKEN(NONE)
Points1361015212836455566

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
365XBLUE X
21X5ORANGE 4
1X2XGREEN X
X34XFOX
Diagonalbonus==>S TOKEN
Splendor - Game 2 is now in progress.
That's So Clever! - Game 1 is now in progress.

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