Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #3100 (ISO) » Sat Apr 10, 2021 3:17 pm

Post by dsjstr »

Attack Delta

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #3101 (ISO) » Mon Apr 12, 2021 1:56 pm

Post by Ircher »

(expired on 2021-04-13 20:20:00) left in the round. One player action left.

Edit: Extended to (expired on 2021-04-14 20:15:00).
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Post Post #3102 (ISO) » Wed Apr 14, 2021 2:08 pm

Post by Ircher »

inspiratieloos takes some time to pause and meditate. **inspiratieloos has
23/25
HP left.**

Gobanzo also takes some time to rest and meditate. **Gobanzo has
11/15
HP left.**

"It's time to end it!" shouts dsjstr as he swings at Delta with a mighty swing. dsjstr's blade neatly cuts the imp into two halves, and the imp moves no more. **Delta is
dead
.**

Congratulations, you have won this battle!

---
Party Experience:

Base XP = 3 + 2 + 1 + 1 = 7 XP
XP Adjustment = 3 XP
Average Enemy Level = (8 * 4) / 4 = 8.0
Number of Participants = 5
XP Awarded Per Participant = 2 XP at Level 8.

(8) inspiratieloos gains 2 XP. inspiratieloos stays at level 8.
(7) dsjstr gains 2 XP. dsjstr stays at level 7.
(4) Noraa gains gains 5 XP.
Noraa levels up from level 4 to level 5! You may now choose a specialization path. Please allocate your stat point to HP or MP.

(8) Not Known 15 gains 2 XP. Not Known 15 stays at level 8.
---
(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.
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Post Post #3103 (ISO) » Wed Apr 14, 2021 2:17 pm

Post by Ircher »

You continue sneaking your way to the rear gate. You successfully manage to avoid the majority of the cultists, but a few still impede your path.

Battle #32
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP = 16/16 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP = 16/16 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 0/6
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Post Post #3104 (ISO) » Thu Apr 15, 2021 6:17 pm

Post by inspiratieloos »

Gobanzo casts Tornado on Charlie and Delta
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #3105 (ISO) » Thu Apr 15, 2021 6:18 pm

Post by inspiratieloos »

Heavy Blow Charlie
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4+4
1 4-Sided Dice: (1)+4 = 5
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Post Post #3106 (ISO) » Fri Apr 16, 2021 5:44 pm

Post by dsjstr »

I'll be here tomorrow morning tonight we rest
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Post Post #3107 (ISO) » Fri Apr 16, 2021 10:28 pm

Post by Not Known 15 »

Attack Charlie

Original Roll String: 1d6-1
1 6-Sided Dice: (5)-1 = 4

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #3108 (ISO) » Sat Apr 17, 2021 5:43 am

Post by Ircher »

Gobanzo begins making complex motions and reciting ancient chants. Soon, blue and white wisps form around him. He points towards Charlie and Delta and the wisps surge their way. Charlie is blown back a few centimeters but is otherwise unaffected. Delta attempts to brace herself against the impact. (3 so far on Delta.)
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


inspiratieloos surges forth into battle and strikes a mighty blow against Charlie. (12 so far on Charlie.) Not Known 15 joins inspiratieloos in the assault in an attempt to finish the cultist off. (12 + 7 = 19 so far on Charlie.) Together, they succeed in penetrating Charlie's defenses. **Charlie is
dead
.**
---
Alpha swing his blade towards Not Known 15.
Original Roll String: 2d4
2 4-Sided Dice: (1, 4) = 5

(Defense:)
Original Roll String: 2d3-1
2 3-Sided Dice: (1, 2)-1 = 2


Beta eyes Gobanzo's short stature and decides he's an easy target.
Original Roll String: 2d4
2 4-Sided Dice: (4, 1) = 5

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #3109 (ISO) » Sat Apr 17, 2021 5:46 am

Post by Ircher »

Delta is flung backwards by Gobanzo's spell and is left in a dazed state.
Delta is stunned for one round.
**Delta has
14/16
HP left.**
---
Not Known 15 manages to jump out of the way in the nick of time.

Gobanzo is not as unfortunate as Beta's blade cuts deep and leaves a large wound in his right arm. **Gobanzo has
5/15
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP =
14/16
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 1/6
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Post Post #3110 (ISO) » Sat Apr 17, 2021 7:43 am

Post by inspiratieloos »

Gobanzo casts Tornado on Beta and Delta
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7
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Post Post #3111 (ISO) » Tue Apr 20, 2021 2:01 am

Post by Ircher »

(expired on 2021-04-21 20:00:00) left in the round. 3 player actions remaining.

Edit: Extended to (expired on 2021-04-21 21:00:00).
Last edited by Ircher on Wed Apr 21, 2021 1:19 pm, edited 1 time in total.
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Post Post #3112 (ISO) » Tue Apr 20, 2021 5:13 am

Post by inspiratieloos »

Aid Gobanzo.
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Post Post #3113 (ISO) » Tue Apr 20, 2021 9:57 pm

Post by Not Known 15 »

Attack Delta

Original Roll String: 1d6-1
1 6-Sided Dice: (1)-1 = 0

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #3114 (ISO) » Wed Apr 21, 2021 2:26 pm

Post by Ircher »

inspiratieloos shouts encouraging words to Gobanzo who begins the motions and chants of a spell ritual. Blue and white wisps begin to float around Gobanzo. He points at Beta and Delta, and the wisps begin to travel in those directions. (7 on Beta, 2 on Delta.)
(Beta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Delta defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Not Known 15 slashes at Delta. His body does not cooperate with his motions, decreasing the power of his attack. (4 on Delta.)
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #3115 (ISO) » Wed Apr 21, 2021 2:31 pm

Post by Ircher »

The fierce winds generated by the wisps knock Beta and Delta back leaving them momentarily stunned.
Beta and Delta are stunned for one round.
**Beta has
17/24
HP left.** **Delta has
13/16
HP left.**

Delta is also slow to respond to Not Known 15's attack and suffers moderate damage. **Delta has
10/16
HP left.**
---
Alpha attacks Gobanzo.
Original Roll String: 2d4
2 4-Sided Dice: (4, 4) = 8

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #3116 (ISO) » Wed Apr 21, 2021 2:32 pm

Post by Ircher »

Gobanzo manages to dodge Alpha's attack.
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
17/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP =
10/16
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 2/6
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Post Post #3117 (ISO) » Wed Apr 21, 2021 7:53 pm

Post by inspiratieloos »

Gobanzo uses Tornado on Beta and Delta
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7
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Post Post #3118 (ISO) » Wed Apr 21, 2021 7:53 pm

Post by inspiratieloos »

Attack Delta
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #3119 (ISO) » Fri Apr 23, 2021 12:12 pm

Post by Ircher »

(expired on 2021-04-24 20:00:00) left in the round. Two player actions left.
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Post Post #3120 (ISO) » Fri Apr 23, 2021 4:53 pm

Post by dsjstr »

Attack Delta

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #3121 (ISO) » Sat Apr 24, 2021 11:07 am

Post by Not Known 15 »

Attack Beta

Original Roll String: 1d6-1
1 6-Sided Dice: (5)-1 = 4

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #3122 (ISO) » Sun Apr 25, 2021 5:31 am

Post by Ircher »

Gobanzo begins to cast the Tornado spell ritual. Blue and white wisps appear. Gobanzo points at Beta and Delta, and the wisps fly off. (2 on Beta. 1 on Delta.)
(Beta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


inspiratieloos and dsjstr team up against Delta. With two powerful strikes, the cultist collapses to the ground motionless. **Delta is
dead
.**

Not Known 15 charges at Beta. (7 so far on Beta.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #3123 (ISO) » Sun Apr 25, 2021 5:34 am

Post by Ircher »

As the wisps reach the two cultists, they fizzle into nothingness.

Beta was unprepared for Not Known 15's attack and suffers heavy damage. **Beta has
11/24
HP left.**
---
Alpha attacks Not Known 15.
Original Roll String: 2d4
2 4-Sided Dice: (4, 3) = 7

(Defense:)
Original Roll String: 2d3-1
2 3-Sided Dice: (3, 3)-1 = 5


Beta attacks inspiratieloos.
Original Roll String: 2d4
2 4-Sided Dice: (2, 4) = 6

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (2, 2) = 4
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Post Post #3124 (ISO) » Sun Apr 25, 2021 5:37 am

Post by Ircher »

Alpha trips greatly decreasing the effectiveness of their attack. **Not Known 15 has
25/26
HP left.**

inspiratieloos manages to parry most of Beta's attack. **inspiratieloos has
23/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
11/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 3/6
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