Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #3200 (ISO) » Sat May 15, 2021 11:19 pm

Post by Not Known 15 »

In post 3199, Not Known 15 wrote:
Heavy Blow Cultist Zyliono

Original Roll String: 2d6 (STATIC)
2 6-Sided Dice: (1, 3) = 4
Trick Die on this roll

Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7
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Post Post #3201 (ISO) » Sun May 16, 2021 2:40 am

Post by inspiratieloos »

Double Slash Zyliono
Original Roll String: 4d6-1
4 6-Sided Dice: (6, 3, 2, 3)-1 = 13
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Post Post #3202 (ISO) » Sun May 16, 2021 5:25 am

Post by Jake The Wolfie »

Jake attacks Zynomorph

Original Roll String: 2d4
2 4-Sided Dice: (2, 4) = 6
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Post Post #3203 (ISO) » Sun May 16, 2021 10:14 am

Post by Ircher »

In post 3202, Jake The Wolfie wrote:Jake attacks Zynomorph

Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (3, 1) = 4
Not Known 15 used Heavy Blow which counts as 2 to the action threshold, so your action is currently invalid. You are also on cooldown, so you can't use a skill like Speed Slash that grants initiative. You can use the friendship skill "Aid" if you still want to act this round. (Friendship skills work like normal active skills except the cooldown is separate from regular active skills.)
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Post Post #3204 (ISO) » Sun May 16, 2021 10:39 am

Post by Jake The Wolfie »

I can't normally attack Zylo?
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Post Post #3205 (ISO) » Mon May 17, 2021 9:57 am

Post by Ircher »

Gobanzo begins performing the motions of a spell ritual. Blue and white wisps appear. They swirl around his hands for a short while, then begin to float in the direction of Cultist Zyliono and Beta. As before, the wisps fizzle and die as they approach the cultist. Beta attempts to brace themselves against the attack. (3 on Beta.)
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Not Known 15 surges into battle and strikes vigorously at Cultist Zyliono. (22 so far on Cultist Zyliono.) inspiratieloos follows up with not one, but two slashes. (22 + 10 + 8 = 40 so far on Cultist Zyliono.) The cultist attempts to defend himself.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

---
Zulu attempts a meager assault against Beta.
Original Roll String: 1d4-2
1 4-Sided Dice: (4)-2 = 2

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #3206 (ISO) » Mon May 17, 2021 10:16 am

Post by Ircher »

Beta's armor weighs them down and does not help them avoid a minor fall from Gobanzo's spell.
Beta is stunned for one round!
**Beta has
20/25
HP left.**

Cultist Zyliono tries his best to ward off the attacks, but the attacks are too powerful for him to overcome. **Cultist Zyliono has
25/81
HP left.**

Zulu's attack fails miserably.
---
"This battle is far from over!" shouts Cultist Zyliono as he withdraws a vial from his pockets. He opens the top and quickly drinks the yellow liquid.
Original Roll String: 1d2+1
1 2-Sided Dice: (2)+1 = 3


The potion's effects begin acting immediately. The cultist's movements become faster and harder to discern. Cultist Zyliono, while staring at inspiratieloos, shouts "You! Your time is up!"

Cultist Zyliono then begins chanting and making complex hand motions. Yellow and black wisps begin to swirl around his hands. He points at inspiratieloos, and the wisps descend upon him.
(Ignores defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Morale damage:)
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9
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Post Post #3207 (ISO) » Mon May 17, 2021 10:25 am

Post by Ircher »

The spell strikes inspiratieloos, and a gloomy dark aura appears around him.
inspiratieloos is cursed (-2) for five rounds!
**inspiratieloos has
24/25
HP left.** **inspiratieloos has 9/15 morale left.**
---
Zulu is no longer cursed.
---
Current Monster Statuses
(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
25/81
| MP =
42/48
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 4 CD | 5 ICD | Hasted (2 Rounds) | Focused (inspiratieloos) (2 Rounds)
Spoiler: Used Inventory
1x Lesser Speed Potion


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)

(8) Beta : Cultist Blademaster : HP =
20/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
1/7
| Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Zyliono is knocked unconscious.


Active Battle Effect #2:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)
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Post Post #3208 (ISO) » Mon May 17, 2021 1:47 pm

Post by Jake The Wolfie »

Inspiration doodle, you need someone to cure what curses you?

(Also can I cure them, or is that counted as a cooldown thing)
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Post Post #3209 (ISO) » Mon May 17, 2021 1:52 pm

Post by Not Known 15 »

Attack Cultist Zyliono

Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6
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Post Post #3210 (ISO) » Mon May 17, 2021 3:38 pm

Post by Ircher »

In post 3208, Jake The Wolfie wrote:Inspiration doodle, you need someone to cure what curses you?

(Also can I cure them, or is that counted as a cooldown thing)
You would probably cast a spell for that.
You could use Cure or Bless; either works; however, in this case, cure is probably the better option. (If you use bless, the blessing and curse kind of "cancel each other out", but the level 1 bless isn't enough to fully negate inspiratieloos's curse.) Casting a spell requires MP, and MP is restored after every five battles or a level up, whichever cones first.
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Post Post #3211 (ISO) » Mon May 17, 2021 5:00 pm

Post by Jake The Wolfie »

Jake Cures inspiratieloos of curse
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Post Post #3212 (ISO) » Tue May 18, 2021 12:19 am

Post by inspiratieloos »

It's unfortunate we have so few players, otherwise I could have just sat out a few rounds and let someone who isn't curse take actions.

Attacky Zyliono
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5
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Post Post #3213 (ISO) » Tue May 18, 2021 3:30 am

Post by Jake The Wolfie »

Meh, I'm still on cooldown, I can help you out.
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Post Post #3214 (ISO) » Wed May 19, 2021 5:55 am

Post by Ircher »

(expired on 2021-05-20 13:00:00) left in the round. 1 NPC action left.
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Post Post #3215 (ISO) » Wed May 19, 2021 6:01 am

Post by inspiratieloos »

Gobanzo uses Tornado
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #3216 (ISO) » Wed May 19, 2021 10:36 am

Post by Not Known 15 »

In post 3212, inspiratieloos wrote:It's unfortunate we have so few players, otherwise I could have just sat out a few rounds and let someone who isn't curse take actions.
No, that would not have been a good idea - Zyliono is focusing on you and you need to be in top shape.
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Post Post #3217 (ISO) » Thu May 20, 2021 8:17 am

Post by Ircher »

Not Known 15 steadies his blade and then vigorously strikes at Cultist Zyliono. (10 so far on Cultist Zyliono.)

Jake the Wolfie begins making motions with his hands and reciting ancient words. Green and yellow wisps begin to encircle his hands. He points towards inspiratieloos, and a green light briefly shines upon inspiratieloos.
inspiratieloos is no longer cursed.


inspiratieloos follows Not Known 15's lead and attacks Cultist Zyliono. Despite the dark aura no longer surrounding him, inspiratieloos still manages to trip and dull his impact. (10 + 5 = 15 so far on Cultist Zyliono.) The cultist raises his hands in an attempt to ward off some of the damage.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Gobanzo also begins uttering the words and making the motions of a spell ritual. Blue and white wisps begin to form around him. He points at Cultist Zyliono and Beta, and the wisps begin to go off in those directions. As they approach Cultist Zyliono, they disappear in short puffs of smokes. Beta attempts to dodge the spell. (4 on Beta.)
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

---
Zulu attempts to club Beta.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #3218 (ISO) » Thu May 20, 2021 8:31 am

Post by Ircher »

Cultist Zyliono has moderate success and mananages to partially block inspiratieloos's attack. **Cultist Zyliono has
12/81
HP left.**

Beta is sent flying backwards by Gobanzo's spell and suffers minor fall damage. **Beta has
17/25
HP left.**
Beta is stunned for one round.


Beta laughs as they dodge Zulu's meager attack.
---
Cultist Zyliono pulls out an item from his pocket. It is a lightly colored parchment with many letters inscribed on it. He begins to read the inscription at the top of the parchment and points at inspiratieloos. A fiery red flame consumes the parchment and then veers straight towards inspiratieloos.
(Ignores defenses:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Cultist Zyliono then attempts to stab inspiratieloos with his dagger.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Utilizing his increased speed, Cultist Zyliono attempts another stab at inspiratieloos.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 1) = 4
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Post Post #3219 (ISO) » Thu May 20, 2021 9:00 am

Post by Ircher »

The red flame sears inspiratieloos dealing moderate damage. **inspiratieloos has
21/25
HP left.**

Cultist Zyliono's blade is unable to effectively pierce inspiratieloos's armor, and inspiratieloos manages to dodge Cultist Zyliono's second attack. **inspiratieloos has
18/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
12/81
| MP =
42/48
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 3 CD | 4 ICD | Hasted (1 Round) | Focused (inspiratieloos) (1 Round)
Spoiler: Used Inventory
1x Lesser Speed Potion
1x Scroll of Fire


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)

(8) Beta : Cultist Blademaster : HP =
17/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
1/7
| Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Zyliono is knocked unconscious.


Active Battle Effect #2:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)
---
In other news: I'm not sure if anyone has been keeping up with friendship points. I found a way to track it that isn't too bad (but it's not in a format that I can really post here on the forums), so I will start tracking that now. If you have been tracking that, please let me know what your current friendship point values are at so I can update my spreadsheet. Otherwise, everyone is starting at zero with everyone else for convenience sake.
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Post Post #3220 (ISO) » Fri May 21, 2021 10:37 am

Post by Not Known 15 »

Attack Cultist Zyliono

Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6
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Post Post #3221 (ISO) » Fri May 21, 2021 10:44 am

Post by Not Known 15 »

Allahandra uses Scry Monster on Beta


Gobanzo uses Double Slash on Cultist Zyliono

Original Roll String: 2d4
2 4-Sided Dice: (3, 2) = 5

Original Roll String: 2d4-1
2 4-Sided Dice: (2, 1)-1 = 2
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Post Post #3222 (ISO) » Sun May 23, 2021 3:09 am

Post by inspiratieloos »

Attack Zyliono
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9
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Post Post #3223 (ISO) » Sun May 23, 2021 4:55 am

Post by Jake The Wolfie »

Jake attacks funny name

Original Roll String: 2d4
2 4-Sided Dice: (3, 4) = 7
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Post Post #3224 (ISO) » Sun May 23, 2021 5:08 am

Post by Jake The Wolfie »

holy shit, wait a fucking minute that's an 8
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