Persepia D&D 5e campaign (The Cult of Silver?)

For completed/abandoned Mish Mash Games.
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Post Post #175 (ISO) » Tue Sep 28, 2021 6:30 am

Post by Dannflor »

"Let's just take things one at a time... It's possible both or neither of your skills will be needed here depending on the nature of this creature." With a gulp, Nathaniel sets off towards the cave entrance.
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Post Post #176 (ISO) » Tue Sep 28, 2021 6:32 am

Post by Haschel Cedricson »

"Show 'em something flashy to start the show, eh?"

Thwick grabs his bow and follows Nathaniel.
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Post Post #177 (ISO) » Tue Sep 28, 2021 6:33 am

Post by Cephrir »

Elf follows, looking around for any clues as to the nature of this creature.
"I would prefer not to." --Herman Melville,
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Post Post #178 (ISO) » Tue Sep 28, 2021 6:39 am

Post by Save The Dragons »

In post 177, Cephrir wrote:Elf follows, looking around for any clues as to the nature of this creature.
make an investigation check
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Post Post #179 (ISO) » Tue Sep 28, 2021 6:43 am

Post by Cephrir »

Original Roll String: 1d20
1 20-Sided Dice: (19) = 19
"I would prefer not to." --Herman Melville,
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Post Post #180 (ISO) » Tue Sep 28, 2021 7:41 am

Post by Save The Dragons »

You find bloody drag marks leading into the cave as well as some canine looking paw prints here and there.

As the party enters the cavern one by one, you move several feet down a winding corridor to a central cavern. Inside, the stench of blood and death is heavier. A group of goblins is inside, against the wall 30 feet away from you, sharpening weapons or playfighting. All six of them turn their attention to you as you enter the cave, six pairs of beady eyes curiously peeping at you before they grip tightly on their gobbie weapons. "Yark yark!" one shouts in the goblin tongue. They attack.

Roll initiative!


Nathaniel
Original Roll String: 1d20+3
1 20-Sided Dice: (11)+3 = 14


"Elf"
Original Roll String: 1d20+2
1 20-Sided Dice: (2)+2 = 4


Cael
Original Roll String: 1d20+1
1 20-Sided Dice: (18)+1 = 19


Aulric
Original Roll String: 1d20+2
1 20-Sided Dice: (18)+2 = 20


Dizilpaan
Original Roll String: 1d20+2
1 20-Sided Dice: (14)+2 = 16


Thwick
Original Roll String: 1d20+3
1 20-Sided Dice: (10)+3 = 13


Ashlyn
Original Roll String: 1d20+1
1 20-Sided Dice: (10)+1 = 11


Goblins
Original Roll String: 1d20+2
1 20-Sided Dice: (1)+2 = 3
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Post Post #181 (ISO) » Tue Sep 28, 2021 7:45 am

Post by Save The Dragons »

Goblins
Aulric
Thwick
Dizilpaan
"Elf"
Cael
Nathaniel
Ashlyn
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Post Post #182 (ISO) » Tue Sep 28, 2021 7:59 am

Post by Save The Dragons »

Goblin 1 and Goblin 2 both stop playfighting each other and rush over to Nathaniel.

Original Roll String: 1d20+4
1 20-Sided Dice: (18)+4 = 22


Original Roll String: 1d20+4
1 20-Sided Dice: (2)+4 = 6


Goblin 3 was sharpening arrows from branches he gathered, and lets loose a shot at Thwick.

Original Roll String: 1d20+4
1 20-Sided Dice: (17)+4 = 21


Goblin 4 points his bow at Aulric and lets loose.

Original Roll String: 1d20+4
1 20-Sided Dice: (2)+4 = 6


Goblin 5 and 6 rush towards Dizilpaan and slash their scimitars at the dragonborn.

Original Roll String: 1d20+4
1 20-Sided Dice: (2)+4 = 6


Original Roll String: 1d20+4
1 20-Sided Dice: (11)+4 = 15
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Post Post #183 (ISO) » Tue Sep 28, 2021 8:07 am

Post by Save The Dragons »

Goblins 1 and 2 both take swipes at Nathaniel but both scrape off of his armor.

Goblins 5 and 6 take on the Dizilpaan, one misses entirely in their rush over and another accidentally hits him with the flat of the scimitar.

The two ranged gobbies fair a little better. Goblin number 3 hits Thwick in the shoulder for
Original Roll String: 1d6+2
1 6-Sided Dice: (5)+2 = 7
damage.

Goblin number 4 gets a critical hit on Aulric, nailing him in the head for
Original Roll String: 2d6+2
2 6-Sided Dice: (1, 1)+2 = 4
damage.
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Post Post #184 (ISO) » Tue Sep 28, 2021 8:13 am

Post by Save The Dragons »

Aulric has fallen down! It is Aulric's turn to make a death saving throw.

Please roll a d20, once per turn. On a 10 or higher, you succeed. Otherwise you fail the roll. 3 successes = stabilized. don't get 3 failures! Someone else can come and try to stabilize you as well.
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Post Post #185 (ISO) » Tue Sep 28, 2021 8:31 am

Post by Guillotina »

“Why couldnt it be Ashlyn who uses people's heads as support for their weapons?”.
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Post Post #186 (ISO) » Tue Sep 28, 2021 8:48 am

Post by Nexus »

Flipping hell

Original Roll String: 1d20
1 20-Sided Dice: (9) = 9
Trans rights are human rights.
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Post Post #187 (ISO) » Tue Sep 28, 2021 8:53 am

Post by Save The Dragons »

As Aulric is struggling to stabilize, a dark, ominous voice from deep inside Aulric calls out to him.

"
Fool. You do not sleep here.
" Aulric squirms as he feels a jolt of vitality.

Your patron is not pleased! Please reroll the die
Last edited by Save The Dragons on Tue Sep 28, 2021 11:26 am, edited 1 time in total.
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Post Post #188 (ISO) » Tue Sep 28, 2021 8:54 am

Post by Nexus »

Original Roll String: 1d20
1 20-Sided Dice: (3) = 3
Trans rights are human rights.
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Post Post #189 (ISO) » Tue Sep 28, 2021 8:55 am

Post by Save The Dragons »

One success.

Thwick is up!
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Post Post #190 (ISO) » Tue Sep 28, 2021 8:59 am

Post by Haschel Cedricson »

Thwick isn't pleased that the goblins got the jump on him. He takes aim at one of the goblins, but right before he can fire the goblin's own arrow hits him. The sudden pain throws off his aim and Thwick's arrow sails harmlessly into the ground.
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Post Post #191 (ISO) » Tue Sep 28, 2021 9:01 am

Post by Save The Dragons »

Dizilpaan is up!
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Post Post #192 (ISO) » Tue Sep 28, 2021 10:50 am

Post by ForWhomTheJellyRolls »

Dizilpaan growls at the nearest goblin with the scemitarand makes a swing with his hand ax and another unarmed strike as a bonus action.
Original Roll String: 2d20+4
2 20-Sided Dice: (16, 18)+4 = 38
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"Nothing is true, everything is permitted."

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Post Post #193 (ISO) » Tue Sep 28, 2021 11:00 am

Post by ForWhomTheJellyRolls »

Oops it just added it together then added the modifier I think. Let me know if you want me to roll again or just take those rolls plus the modifier.
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Post Post #194 (ISO) » Tue Sep 28, 2021 11:05 am

Post by Save The Dragons »

yeah it's weird when rolling multiple dice, just do 1d20 X number of times in the future.

The hand ax clinks and bounces off of the scimitar, to the chuckle of goblin 5, but you punch him in the face with your offhand, quickly ending his chortling.
Roll damage for the unarmed strike!
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Post Post #195 (ISO) » Tue Sep 28, 2021 11:20 am

Post by ForWhomTheJellyRolls »

Original Roll String: 1d4+2
1 4-Sided Dice: (3)+2 = 5
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Post Post #196 (ISO) » Tue Sep 28, 2021 11:22 am

Post by Save The Dragons »

Bam! That shut the goblin up. He spits out blood, but is still standing.

"Elf" is up!
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Post Post #197 (ISO) » Tue Sep 28, 2021 2:13 pm

Post by Cephrir »

Elf moves to back up Nathaniel and attacks goblin 1 with his whip from as far away as he can manage.

Original Roll String: 1d20+4
1 20-Sided Dice: (17)+4 = 21
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Post Post #198 (ISO) » Tue Sep 28, 2021 2:14 pm

Post by Cephrir »

i'm guessing that probably hits, so here's a damage roll too

Original Roll String: 1d4+2
1 4-Sided Dice: (3)+2 = 5
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Post Post #199 (ISO) » Tue Sep 28, 2021 2:17 pm

Post by Save The Dragons »

Crack
! The whip rips through the air and slashes a goblin on the arm. He mutters several goblin curses in pain and tries to shake out the arm but it's been rendered useless and he can't get it to move.

Cael is up!
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