Race to 1500! (Game 68)

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Gamma Emerald
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Post Post #4925  (ISO)  » Fri May 19, 2017 9:29 am

^Mallow: 165
Gamma: 760

Jackpot: 1824
Weeb-nerd with a motor-mouth, and no class whatsoever.
"Don't bother getting up. You'll be back on the floor in just a few moments."
Earthbound Mafia has one pre-/in remaining!

JDGA
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Location: Tasmania
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Post Post #4926  (ISO)  » Fri May 19, 2017 9:45 am

so that jackpot though
Original Roll String: 1d117
1 117-Sided Dice: (105) = 105
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

JDGA
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Location: Tasmania
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Post Post #4927  (ISO)  » Fri May 19, 2017 9:46 am

...
suuuuuuuuuuure

^Mallow: 165
Gamma: 760
JDGA: 0

Jackpot: 1824
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

JDGA
Goon
 
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Joined: October 13, 2007
Location: Tasmania
Pronoun: She

Post Post #4928  (ISO)  » Fri May 19, 2017 9:46 am

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11: -200
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18: +250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28: -55
29: -175
30: +10
31: 0
32: PROTECT
33: +100
34: +300
35: +100
36: MERGE
37: Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50: JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55: Go to 500
56: +5
57: +75
58: +100
59: +335
60: STEAL 250
61: PROTECT
62: -55
63: -300
64: -75
65: -30
66: UNLUCKY :(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73: Go to 750
74: +100
75: +100
76: -200
77: +100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94: -100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100: JACKPOT!!!
101: PROTECT
102: Roll a 1d7. If you roll a 7, gain PROTECT and ROLL AGAIN (2x). If you roll a 6, +100. If you roll 5 or less, -100
103: You personally ignore the next effect that negatively affects everyone (shown using #). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in +25 and rolling a 6 results in +150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a SUPER PROTECT (denoted with a ^). This lets you cancel one die roll that you roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price; * for -100, ♦ for -30, # for -100, ^ for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You may sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
118: Redemption-Anyone who is negative Go to 300. Everyone in the positive +300. If you are currently at 0, +100 and gain a SUPER PROTECT
Last edited by mallowgeno on Fri May 19, 2017 1:53 pm, edited 1 time in total.
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

Gamma Emerald
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Joined: August 09, 2016
Location: Under the sea
Pronoun: He

Post Post #4929  (ISO)  » Fri May 19, 2017 9:49 am

Original Roll String: 1d117
1 117-Sided Dice: (109) = 109
Weeb-nerd with a motor-mouth, and no class whatsoever.
"Don't bother getting up. You'll be back on the floor in just a few moments."
Earthbound Mafia has one pre-/in remaining!

Gamma Emerald
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Joined: August 09, 2016
Location: Under the sea
Pronoun: He

Post Post #4930  (ISO)  » Fri May 19, 2017 9:50 am

^Mallow: 165
Gamma: -760

Jackpot: 1824
Weeb-nerd with a motor-mouth, and no class whatsoever.
"Don't bother getting up. You'll be back on the floor in just a few moments."
Earthbound Mafia has one pre-/in remaining!

JDGA
Goon
 
User avatar
Joined: October 13, 2007
Location: Tasmania
Pronoun: She

Post Post #4931  (ISO)  » Fri May 19, 2017 9:50 am

Original Roll String: 1d117
1 117-Sided Dice: (84) = 84
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

JDGA
Goon
 
User avatar
Joined: October 13, 2007
Location: Tasmania
Pronoun: She

Post Post #4932  (ISO)  » Fri May 19, 2017 9:51 am

Double~?

Original Roll String: 1d117
1 117-Sided Dice: (26) = 26
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

JDGA
Goon
 
User avatar
Joined: October 13, 2007
Location: Tasmania
Pronoun: She

Post Post #4933  (ISO)  » Fri May 19, 2017 9:51 am

^Mallow: 165
Gamma: -760
JDGA: 260

Jackpot: 1824
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

JerryArr
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Joined: April 03, 2012
Location: Bristol, PA
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Post Post #4934  (ISO)  » Fri May 19, 2017 11:33 am

Jaaaackpot?

Original Roll String: 1d117
1 117-Sided Dice: (2) = 2

JerryArr
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Post Post #4935  (ISO)  » Fri May 19, 2017 11:33 am

Rolling again!

Original Roll String: 1d117
1 117-Sided Dice: (104) = 104

JerryArr
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Post Post #4936  (ISO)  » Fri May 19, 2017 11:34 am

d6!

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

JerryArr
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Post Post #4937  (ISO)  » Fri May 19, 2017 11:34 am

That's a big Jackpot.

^Mallow: 165
Gamma: -760
JDGA: 260
JerryArr: 300

Jackpot: 2124

Gamma Emerald
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Joined: August 09, 2016
Location: Under the sea
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Post Post #4938  (ISO)  » Fri May 19, 2017 12:00 pm

Original Roll String: 1d117
1 117-Sided Dice: (89) = 89
Weeb-nerd with a motor-mouth, and no class whatsoever.
"Don't bother getting up. You'll be back on the floor in just a few moments."
Earthbound Mafia has one pre-/in remaining!

Gamma Emerald
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Joined: August 09, 2016
Location: Under the sea
Pronoun: He

Post Post #4939  (ISO)  » Fri May 19, 2017 12:02 pm

^Mallow: 165
Gamma: -360
JDGA: 260
JerryArr: 300

Jackpot: 2124
Weeb-nerd with a motor-mouth, and no class whatsoever.
"Don't bother getting up. You'll be back on the floor in just a few moments."
Earthbound Mafia has one pre-/in remaining!

JerryArr
Goon
 
User avatar
Joined: April 03, 2012
Location: Bristol, PA
Pronoun: He

Post Post #4940  (ISO)  » Fri May 19, 2017 12:34 pm

Original Roll String: 1d117
1 117-Sided Dice: (38) = 38

JerryArr
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Location: Bristol, PA
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Post Post #4941  (ISO)  » Fri May 19, 2017 12:34 pm

^Mallow: 165
Gamma: -360
JDGA: 260
JerryArr: 800

Jackpot: 2124

mallowgeno
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Post Post #4942  (ISO)  » Fri May 19, 2017 12:54 pm

Who will get the pot?

Original Roll String: 1d117
1 117-Sided Dice: (68) = 68

mallowgeno
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Post Post #4943  (ISO)  » Fri May 19, 2017 12:54 pm

^Mallow: 125
Gamma: -360
JDGA: 260
JerryArr: 800

Jackpot: 2124

Gamma Emerald
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Joined: August 09, 2016
Location: Under the sea
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Post Post #4944  (ISO)  » Fri May 19, 2017 1:07 pm

Original Roll String: 1d117
1 117-Sided Dice: (69) = 69
Weeb-nerd with a motor-mouth, and no class whatsoever.
"Don't bother getting up. You'll be back on the floor in just a few moments."
Earthbound Mafia has one pre-/in remaining!

Gamma Emerald
Survivor
 
User avatar
Joined: August 09, 2016
Location: Under the sea
Pronoun: He

Post Post #4945  (ISO)  » Fri May 19, 2017 1:07 pm

^Mallow: 125
Gamma: -300
JDGA: 260
JerryArr: 800

Jackpot: 2124
Weeb-nerd with a motor-mouth, and no class whatsoever.
"Don't bother getting up. You'll be back on the floor in just a few moments."
Earthbound Mafia has one pre-/in remaining!

mallowgeno
Mafia Scum
 
User avatar
Joined: May 26, 2010

Post Post #4946  (ISO)  » Fri May 19, 2017 1:48 pm

Original Roll String: 1d117
1 117-Sided Dice: (6) = 6

mallowgeno
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Post Post #4947  (ISO)  » Fri May 19, 2017 1:48 pm

Finally

6: Swap your score with the current jackpot value.

^Mallow: 2124
Gamma: -300
JDGA: 260
JerryArr: 800

Jackpot: 300

mallowgeno
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Post Post #4948  (ISO)  » Fri May 19, 2017 1:51 pm

Just a heads up I have plans for Game 20 that will be a little different than the normal games so when game 19 ends don't rush right into the next one.

For now, I shall add 118

118: Redemption-Anyone who is negative Go to 300. Everyone in the positive +300. If you are currently at 0, +100 and gain a SUPER PROTECT

mallowgeno
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Post Post #4949  (ISO)  » Fri May 19, 2017 1:54 pm

Original Roll String: 1d118
1 118-Sided Dice: (101) = 101

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