For this rumble, the rules have been modified so that there is less emphasis on the pregame and more on the actual combat, which will hopefully mean it won't need to be abandoned midway through. The original rumble rules can be found here, but this game will be played differently.
If you enter the game, please read this box:
The game will then alternate between
Move | Effect |
Water Gun | Spend 30 - Adds 50 to your Attack on a pokemon |
Ember | Spend 30 - Adds 50 to your Attack on a pokemon |
Razor Leaf | Spend 30 - Adds 50 to your Attack on a pokemon |
Thundershock | Spend 30 - Adds 50 to your Attack on a pokemon |
Bite | Spend X - Adds 1.5X to your Attack on a pokemon |
Karate Chop | Spend X - Adds 1.5X to your Attack on a pokemon |
Peck | Spend X - Adds 1.5X to your Attack on a pokemon |
Shadow Ball | Spend X up to 30 - Adds 2X to your attack on a pokemon |
Blizzard | Spend 40, Burn 20 - Adds 110 to your Attack on a pokemon |
Thunder | Spend 50, Burn 10 - Adds 90 to your Attack on a pokemon |
Fire Blast | Spend 60 - Adds 70 to your Attack on a pokemon |
Quick Attack | Spend 50 - Deal 30 damage to a pokemon without taking into account their Defense |
Defense Curl | Spend X - Defends for 1.2X |
Withdraw | Spend X - Defends for 1.2X |
Whirlwind | Spend 30, Burn 10 - Negate any damage done to you by one selected Pokemon |
Double Team | Spend 70 - All attacks have a 50% chance of failing to damage you this turn |
Fly | Burn 10, then Spend all your energy - Target 1 player. You are immune to damage this turn. Next turn, you cannot spend energy, but all your energy will be used to attack the player you have targeted. |
Tail Whip | Spend X - Negate 2X of a Pokemon's Defense |
Growl | Spend X - Negate 2X of a Pokemon's Attack |
Disable | Burn 5 - A pokemon cannot use the move they used this turn on the next turn |
Confuse Ray | Burn 10, Spend 40 - There is a 50% chance that a targeted Pokemon will not be able to use any Attacks or moves this turn, but will suffer an attack of 50 damage instead. |
Will-O-Wisp | Spend 20 - Halve a Pokemon's Attacks this turn |
Thunder Wave | Spend 40 - A pokemon may not use a move this turn |
Poison Sting | Spend 50 - Adds 30 to your Attack on a pokemon and causes them to lose 10 energy at the end of the following 2 turns |
Mist | You are immune to the effects of Confuse Rays, Will-O-Wisps, Thunder Waves and Poison Stings that were used on you this turn |
Earthquake | Spend all your energy (X) - Adds X/4 to your attack on every pokemon |
Recover | Spend 50 - At the end of this turn, gain 20 energy |
Focus Energy | Spend X up to 50 - Add X to an Attack you make next turn |
Absorb | Spend 40 - Attack a Pokemon for 40, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 20 energy) |
Mega Drain | Spend 70 - Attack a Pokemon for 70, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 30 energy) |
Swords Dance | Spend 30 - Adds 10 to all your Attacks this turn |
Metronome | Spend 50 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 50. Target a Pokemon when you use this move |
Super Fang | Spend 40 - Adds an amount to your Attack on a Pokemon equal to half of its current Energy |
Pay Day | Spend 40 - Adds 40 to your Attack on a Pokemon. Also, if that pokemon receives damage this round, when that pokemon is KO'd you gain 20 energy. This effect is stackable |
Mimic | Burn 40 - This move becomes the move that a targeted Pokemon uses this turn. If they use none, nothing happens |
Egg Bomb | Spend 40 - Adds 20 to your Attack on four random Pokemon |
Rest | Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80. |
Pokemon List:
Player | Player's Pokemon | Moves |
Cybele Died Phase 2 | Alakazam | Disable: Burn 5 - A pokemon cannot use the move they used this turn on the next turnRecover: Spend 50 - At the end of this turn, gain 20 energy |
animorpherv1 Died Phase 5 | Charizard | Ember: Spend 30 - Adds 50 to your Attack on a pokemonWill-O-Wisp: Spend 20 - Halve a Pokemon's Attacks this turn |
KageLord Died Phase 4 | Mewtwo | Metronome: Spend 50 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 50. Target a Pokemon when you use this moveShadow Ball: Spend X up to 30 - Adds 2X to your attack on a pokemon |
Blackberry | Kabuto | Absorb: Spend 40 - Attack a Pokemon for 40, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 20 energy)Blizzard: Spend 40, Burn 20 - Adds 110 to your Attack on a pokemon |
Wizardcat Died Phase 4 | Pikachu | Thunder Wave: Spend 40 - A pokemon may not use a move this turnDefense Curl: Spend X - Defends for 1.2X |
millar13 Died Phase 0 | Raichu | Mega Drain: Spend 70 - Attack a Pokemon for 70, and gain half the damage that was inflicted to that Pokemon that turn in energy (up to 30 energy)Thundershock: Spend 30 - Adds 50 to your Attack on a pokemon |
Player List:
- Cybele
- animorpherv1
- KageLord
- Blackberry
- Wizardcat
- millar13