The Resistance: Frigid Volcano (3-1 ) (Final - Mission 4)

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The Resistance: Frigid Volcano (3-1 ) (Final - Mission 4)

Post Post #0 (ISO) » Wed Apr 23, 2014 10:35 am

Post by Feirei »

Spoiler: Pregame Flavor
Five bases stand out hidden in either volcanic meteors or giant snowdrifts. Your mission, should you choose to accept it, is to take these bases for your team, but can you survive polar-opposing extremes?


Rules (Bold denotes changes)

This is a game for 5-10 players, depending on the amount of players 2-4 of them will be spies. At the beginning of the game each player receives a PM stating their role. Spies know who the other spies are, but aren't allowed to further communicate with each other.

Both sides have three bases, the first team to destroy the three opposing bases wins. Each round one player is designated the leader, he or she will choose who will go on that turn's mission to destroy a base (in thread, bold names of chosen players), the amount of team members varies throughout the game. After that each player will secretly vote on whether to accept that team or not by sending me a PM. When everyone has voted votes are publicly revealed, if a majority approves the team they will go on the mission, otherwise the next player becomes the leader and chooses a new team.
If 5 rejections happen on a mission, the base will go to the spies. If 15 rejections in grand total happen, the game will cease and the spies will win, regardless of how many rejections in a row there are on the current base.


When a team goes on a mission each team member sends a PM with 'success' or 'failure'. If all of the PMs are successes the mission will succeed, if there is one or more failure the mission fails. An exception is the 4th mission with 7 or more players, that one requires 2 failures to fail. A successful mission destroys one of the Spy bases, failure means the counter-attack destroys one of the Resistance bases.

In the event, should there be one, that it becomes impossible for a team to lose the game, the game will immediately be called. (An example included is if, on the 5th attempt at a mission, a Spy is leader, and the spies already have 2 bases, the game would end there)


Deadlines:

Discussion lasts until the leader chooses a team or a maximum of
3
days, after this the proposed team will be the leader and the players immediately next to him.
After teams are chosen you have 48 hours to send a vote, not sending a vote means you vote in favour of the team.
After you have been chosen for a team you have
24
hours to send a success/failure, not sending means you vote to succeed.

I reserve the right to change these deadlines during the game if I think it will work better.

Amount of spies/total players and team members/mission/total players:
Image


Burning_Earth
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randomidget
DiplomatDC
Siveure DtTrikyp
notscience
Last edited by Feirei on Mon Jun 02, 2014 8:53 am, edited 8 times in total.
I apologize if certain words are misspelled. My sister got too liberal with liquid drinks near the laptop.

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Post Post #1 (ISO) » Wed Apr 23, 2014 3:27 pm

Post by Burning_Earth »

/in
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Post Post #2 (ISO) » Wed Apr 23, 2014 5:48 pm

Post by Who »

/in
Who said that?
Chamber. It's all a conspiracy.
Or is it?
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Post Post #3 (ISO) » Thu Apr 24, 2014 1:58 am

Post by mallowgeno »

/in
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Post Post #4 (ISO) » Thu Apr 24, 2014 4:02 am

Post by Thurhame »

/in
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Post Post #5 (ISO) » Thu Apr 24, 2014 8:06 pm

Post by Feirei »

Bump.
I apologize if certain words are misspelled. My sister got too liberal with liquid drinks near the laptop.

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Post Post #6 (ISO) » Thu Apr 24, 2014 9:01 pm

Post by Randomnamechange »

/in
Just one question. Would you send a PM saying failure if you were a spy chosen for the mission? I know you might not, but would it ever make sense for non-spies to vote failure?
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Post Post #7 (ISO) » Fri Apr 25, 2014 12:34 am

Post by Thurhame »

I believe under normal Resistance rules, town are not allowed to vote failure.

Spies can choose to vote success or failure, but they can't coordinate with other spies, so voting success to trick the town risks giving town the mission.
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Post Post #8 (ISO) » Fri Apr 25, 2014 2:09 am

Post by mallowgeno »

/out

forgot I will be v/la
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Post Post #9 (ISO) » Fri Apr 25, 2014 2:21 am

Post by Thurhame »

and we had just gotten enough people... :cry:
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Post Post #10 (ISO) » Fri Apr 25, 2014 3:14 am

Post by mallowgeno »

I really want to play this though :(
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Post Post #11 (ISO) » Fri Apr 25, 2014 7:52 am

Post by Feirei »

gj mallow.
I apologize if certain words are misspelled. My sister got too liberal with liquid drinks near the laptop.

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Post Post #12 (ISO) » Sun Apr 27, 2014 1:37 am

Post by Randomnamechange »

In post 7, Thurhame wrote:I believe under normal Resistance rules, town are not allowed to vote failure.

Spies can choose to vote success or failure, but they can't coordinate with other spies, so voting success to trick the town risks giving town the mission.
OK thanks.
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Post Post #13 (ISO) » Sun Apr 27, 2014 2:20 am

Post by DiplomatDC »

Hey I could be your fifth member.
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Post Post #14 (ISO) » Sun Apr 27, 2014 6:07 am

Post by Siveure DtTrikyp »

Screw it.

/in.
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Post Post #15 (ISO) » Sun Apr 27, 2014 7:48 am

Post by Feirei »

Game starts tonight with however many players we have.
I apologize if certain words are misspelled. My sister got too liberal with liquid drinks near the laptop.

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Post Post #16 (ISO) » Sun Apr 27, 2014 1:58 pm

Post by notscience »

/in
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Post Post #17 (ISO) » Sun Apr 27, 2014 2:06 pm

Post by Feirei »

Locking. Sending out necessary things.
I apologize if certain words are misspelled. My sister got too liberal with liquid drinks near the laptop.

~Current number of pre-ins for Fire vs Ice Mafia: 0/6~

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Post Post #18 (ISO) » Mon Apr 28, 2014 6:23 am

Post by Feirei »

Missing a confirm. You know who you are.
I apologize if certain words are misspelled. My sister got too liberal with liquid drinks near the laptop.

~Current number of pre-ins for Fire vs Ice Mafia: 0/6~

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You can call me Fei, Feirei, or Kari.
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Post Post #19 (ISO) » Mon Apr 28, 2014 10:54 am

Post by Feirei »

-[Everyone has confirmed!]-

--

Not long after you arrived, you find what appeared to be a base....but it doesn't look in perfect condition. It seems to be protected by some magic barrier....or something like that! Calmly, you turn to each other.

Just then,
Thurhame
was encased in light. Maybe the deities wanted to say something?


--

-[
1
2345]-

Thurhame

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--

Thurhame has 3 days to submit 2 people to go on Mission 1. Have at it.
I apologize if certain words are misspelled. My sister got too liberal with liquid drinks near the laptop.

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Post Post #20 (ISO) » Mon Apr 28, 2014 11:03 am

Post by Thurhame »

...What. Is with that flavor.

Anyways, to get the game moving, I'd like to get suggestions from everyone on who they think I should take.
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Post Post #21 (ISO) » Mon Apr 28, 2014 11:55 am

Post by Burning_Earth »

Take me I'm town
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Post Post #22 (ISO) » Mon Apr 28, 2014 12:35 pm

Post by Who »

In post 21, Burning_Earth wrote:Take me I'm town
Roleclaim:
VT
Member of the resistance.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
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Post Post #23 (ISO) » Mon Apr 28, 2014 12:36 pm

Post by Burning_Earth »

the same ovbz
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Post Post #24 (ISO) » Mon Apr 28, 2014 11:42 pm

Post by Thurhame »

...uh, that's pointless.

How about who,
besides yourselves
, I should take?
Locked

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