You know, alliances, backstabbing, elimination, fun stuff.
With some luck involved in your favor.... maybe.
AND IN SEMI-REALTIME
Here's the rule.
- There is no such thing as phases in this game. So I'm going to talk about miscellaneous rules here.
- No private conversations are allowed.
- No self-stabbing is allowed unless your role specifies that you can.
- Eliminated players can still talk!
- Each players start with 15 HP. Players are eliminated if they reach 0 HP.
- During the pre-game, each players will receive random powers.
- There are various rarity: Normal, Rare, Unique, Legendary, and Epic.
- All stabbing is done by placing a vote. The damage is done instantly.
- Each actions have 6 hours cooldown. This accounts for any action such as stabbing or rolling out of seal.
- It is possible to queue up the actions via simply posting an action in thread.
- Every 48 hours phases, players' powers will be randomized.
- Every 24 hours, a random player will receive a bonus.
- Bonus can be used to perform any of the four actions that will resolve immediately:
- Fully heal the HP.
- Increase the stab power by 1.
- Prevent all players from stabbing. Sealed players must use their action to roll a 1d2. 1 means they get out.
- Reroll the power.
- Fully heal the HP.
- It is possible for players to give the bonus to other player.
- Unused bonus will disappear after 48 hours.
- It IS possible for eliminated player to receive the bonus. The eliminated player must give the bonus to non-eliminated player.
- Be the last one standing.
- Stab those who stabs first.
- Stab those who leads a lot.
- Correct stab timing is your shortcut to your victory.
- Tips are just tips.
- Lady Lambdadelta
- Equinox
- Cheery Dog
- Chimchar
- McMenno
- randomidget
- Allomancer
- Shadoweh