36d6 · Game Over · All Players Win!

For completed/abandoned Mish Mash Games.
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36d6 · Game Over · All Players Win!

Post Post #0 (ISO) » Sun Jan 22, 2017 4:52 pm

Post by yawetag »

36d6

1
2
3
4
5
6
A
Image Image Image
A
B
Image Image
B
C
Image
C
D
Image Image
D
E
Image
E
F
Image Image Image
F
1
2
3
4
5
6


Scores


Player Name
d6
d5
d4
d3
d2
d1
Score
JDGA
0
0
0
0
0
3
3
animorpherv1
0
0
0
0
0
3
3
RedCoyote
0
0
0
0
0
3
3


Status

Game Over - 3-way tie!
Last edited by yawetag on Sat Feb 18, 2017 5:14 pm, edited 36 times in total.
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Post Post #1 (ISO) » Sun Jan 22, 2017 4:52 pm

Post by yawetag »

36d6 GAME LOG


Pre-Game

Signed Up:
RedCoyote
,
JDGA
,
animorpherv1

Order Randomized:
JDGA
,
animorpherv1
,
RedCoyote


Game

JDGA
moved E5 to D5. E5 lost and was destroyed.
animorpherv1
moved B3 to C3. B3 lost and was destroyed.
RedCoyote
moved C1 to D1. C1 won, moved to D1, and changed to 2.
1 point scored.

RedCoyote
moved C2 to D2. C2 lost and was destroyed.

JDGA
moved D1 to E1. D1 lost and was destroyed.
animorpherv1
moved F1 to F2. F1 lost and was destroyed.
RedCoyote
moved E1 to E2. E1 lost and was destroyed.

JDGA
moved F5 to F6. F5 won, moved to F6, and changed to 2.
1 point scored.

animorpherv1
moved A5 to A6. A5 lost and was destroyed.
RedCoyote
moved F5 to E6. F6 lost and was destroyed.

JDGA
moved B1 to A1. B1 lost and was destroyed.
animorpherv1
moved C4 to D4. C4 lost and was destroyed.
RedCoyote
moved A6 to B6. A6 lost and was destroyed.

JDGA
moved A1 to A2. A1 won, moved to A2, and changed to 2.
1 point scored.

animorpherv1
moved A4 to B4. A4 lost and was destroyed.
RedCoyote
moved A2 to A3. A2 won, moved to A3, and changed to 3.
1 point scored.


JDGA
moved E6 to D6. E6 lost and was destroyed.
animorpherv1
moved F3 to E3. F3 won, moved to E3, and changed to 2.
1 point scored.

animorpherv1
moved C6 to C5. C6 won, moved to C5, and changed to 2.
1 point scored.

RedCoyote
moved E3 to E4. E3 won, moved to E4, and changed to 3.
1 point scored.


JDGA
moved C5 to D5. C5 won, moved to D5, and changed to 3.
1 point scored.

animorpherv1
moved E4 to F4. E4 lost and was destroyed.
RedCoyote
moved C3 to D3. C3 lost and was destroyed.

JDGA
moved D5 to D6. D5 lost and was destroyed.
animorpherv1
moved B5 to B6. B5 lost and was destroyed.
RedCoyote
moved D3 to D4. D3 lost and was destroyed.

JDGA
moved E2 to F2. E2 lost and was destroyed.
animorpherv1
moved D6 to E6.
RedCoyote
moved B6 to C6.

JDGA
moved E6 to D6.
animorpherv1
moved C6 to D5. C6 won, moved to D6, and changed to 2.
1 point scored.

RedCoyote
moved B4 to B5.

JDGA
moved D6 to E6.
animorpherv1
moved D4 to D5.
RedCoyote
moved A3 to A4.

JDGA
moved E6 to F6.
animorpherv1
moved D2 to D3.

Final Scores

Player Name
d6
d5
d4
d3
d2
d1
Score
JDGA
0
0
0
0
0
3
3
animorpherv1
0
0
0
0
0
3
3
RedCoyote
0
0
0
0
0
3
3
Last edited by yawetag on Sat Feb 18, 2017 5:14 pm, edited 29 times in total.
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Post Post #2 (ISO) » Sun Jan 22, 2017 4:53 pm

Post by yawetag »

RULES OF PLAY


Game Setup

1. Players join by
/in
. After 48 hours of joining, the Moderator will randomly select 6 players.

How to Play

On your turn, select a die to move using the grid letters and numbers. You may move the die one space vertically (
up
or
down
) or horizontally (
left
or
right
). If you move into a square occupied by another die, you attack the die. If no die is in the square, your turn is over.

Attacking a Die

If you move into a square occupied by another die, you attack the die. To attack, roll a 1d6 for your die and add the value of the die you moved (i.e. If you moved a die showing 3, you would attack by
Original Roll String: 1d6+3
1 6-Sided Dice: (3)+3 = 6
), and a 1d6 for the die you are attacking using the same rules.

Determining the Winning Die

If either die rolls a natural 6 (before the addition), that die automatically wins.
If either die rolls a natural 1, that die automatically loses.
If both dice roll a natural 6, a standoff occurs and the moved die returns to its original square.
If both dice roll a natural 1, both dice are destroyed and removed from the board.

Except in the situations listed above, the higher total wins.

If the Moved Die Won

If the winning die is the one you moved, it moves into the square and the destroyed die is added to your pile; the face-up value of the die you captured is added to your score. The value of the die on the board changes to the next number up (i.e. a die showing 1 becomes 2; you can't go above 6). If the die shows a 6, it changes back to a 1.

If you rolled a natural 6, you repeat your turn, but must use a different die.

If the Attacked Die Won

If the winning die is the one you attacked, it stays where it is and the moved die is destroyed and removed.

If the Dice Tied

If the dice totals are equal, there is a standoff and the moved die returns to its original square.

If you rolled a natural 6, you repeat your turn, but must use a different die.

Next Player

When a player's turn is over, the next player will move. The next player is not allowed to move the same die as the previous player's last move. This die will have a blue background to signify it cannot be moved. However, it may be attacked.

Determining the Winner

Movement continues until there is only one die remaining on the board. When the game is complete, the winner is determined by the total value of the dice they captured (i.e. dice showing 6 count as 6 points, etc.). If there is a tie in the total value of the dice, the winner will be determined by the number of dice captured. If a tie still exists, the players will share the winner spot.

Refinements

When the game gets to the last few dice (six or less), there is a tendency to move dice aimlessly so you don't give the next player the opportunity to attack. To prevent this, the game will end after six turns in which no dice have been attacked.
Last edited by yawetag on Sun Jan 29, 2017 3:31 pm, edited 1 time in total.
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Post Post #3 (ISO) » Sun Jan 22, 2017 4:53 pm

Post by yawetag »

Moderator Rules

1. Although not required, all moves should be bolded. At the least, your move should be obvious.
2. If players wish to table talk, it is invited at all times by all players.
3. Feel free to ask questions. Either PM me or precede the questions with "Mod".
4.
Dark Red
text is reserved for the Moderator.
5. Invisible or small text is allowed, but only minimally.
6. With each turn (and in the first post), I will announce whose turn it is. If an incorrect play is made, I will announce it and allow the player to play again. This does not extend the deadline.
7. Each player will have 2 days from my update to move. If a move is not made, the turn will be "passed". I will try to find a replacement for a player that deadlines 3 times in a row, but the game will not stall while waiting.
8. For any random information, random.org or the dice generator will be used.
9. If you are comfortable in the rules of the game and know that your turn is next, feel free to make the turn prior to my update. Remember, however, that if you do not realize the board has changed, you may miss out on a better play.
10. If you see an error, please point it out as soon as possible.
Last edited by yawetag on Sun Jan 29, 2017 3:31 pm, edited 1 time in total.
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Post Post #4 (ISO) » Sun Jan 22, 2017 4:54 pm

Post by yawetag »

Taking /in now. Players will be randomly chosen by all that /in in the next 48 hours.
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Post Post #5 (ISO) » Mon Jan 23, 2017 1:04 pm

Post by yawetag »

Hrmmm... no interest? Another 24 hours or so to /in
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Post Post #6 (ISO) » Mon Jan 23, 2017 1:19 pm

Post by RedCoyote »

I'll /in, yawetag.
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Post Post #7 (ISO) » Mon Jan 23, 2017 1:24 pm

Post by JDGA »

/sure why not
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #8 (ISO) » Tue Jan 24, 2017 10:32 am

Post by animorpherv1 »

/in
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Post Post #9 (ISO) » Tue Jan 24, 2017 1:43 pm

Post by yawetag »

About 3 hours to /in. 3 open spots!
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Post Post #10 (ISO) » Tue Jan 24, 2017 4:37 pm

Post by yawetag »

30 more minutes before we start.
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Post Post #11 (ISO) » Tue Jan 24, 2017 5:07 pm

Post by yawetag »

Status

JDGA
to move (
move <letter><number> <direction>
) and attack (if possible).

You have
(expired on 2017-01-26 22:10:00)
to move.
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Post Post #12 (ISO) » Tue Jan 24, 2017 5:34 pm

Post by JDGA »

E5 -> D5

Offence:
Original Roll String: 1d6+1
1 6-Sided Dice: (6)+1 = 7


Defence:
Original Roll String: 1d6+1
1 6-Sided Dice: (5)+1 = 6
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Post Post #13 (ISO) » Tue Jan 24, 2017 5:35 pm

Post by JDGA »

rip
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You know the wind will always come back.
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Post Post #14 (ISO) » Tue Jan 24, 2017 5:36 pm

Post by animorpherv1 »

B3 -> C3

Original Roll String: 1d6+1
1 6-Sided Dice: (3)+1 = 4


Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #15 (ISO) » Tue Jan 24, 2017 5:36 pm

Post by animorpherv1 »

rip
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Post Post #16 (ISO) » Tue Jan 24, 2017 6:20 pm

Post by yawetag »

Technically, the C5 die should have been 1d6+1, but it didn't matter. E5 and B3 dice are destroyed.


Status

RedCoyote's
to move (
move <letter><number> <direction>
) and attack (if possible).

You have
(expired on 2017-01-26 23:20:00)
to move.
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." --Winston Churchill
"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy

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Post Post #17 (ISO) » Thu Jan 26, 2017 10:42 am

Post by yawetag »

Still waiting on RedCoyote
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Post Post #18 (ISO) » Thu Jan 26, 2017 10:49 am

Post by RedCoyote »

Okay, I was reading up on the rules a bit.

C1 -> D1

Original Roll String: 1d6+1
1 6-Sided Dice: (3)+1 = 4

Original Roll String: 1d6+1
1 6-Sided Dice: (1)+1 = 2
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Post Post #19 (ISO) » Thu Jan 26, 2017 10:50 am

Post by RedCoyote »

So I go again, yes?
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Post Post #20 (ISO) » Thu Jan 26, 2017 10:52 am

Post by RedCoyote »

I think I go again.

I'll do C2 -> D2 this time.

Original Roll String: 1d6+1
1 6-Sided Dice: (4)+1 = 5

Original Roll String: 1d6+1
1 6-Sided Dice: (6)+1 = 7
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Post Post #21 (ISO) » Thu Jan 26, 2017 11:17 am

Post by yawetag »

Your move was correct, RedCoyote - nice job!


Status

JDGA's
to move (
move <letter><number> <direction>
) and attack (if possible).

You have
(expired on 2017-01-28 16:15:00)
to move.
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"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy

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Post Post #22 (ISO) » Thu Jan 26, 2017 2:02 pm

Post by JDGA »

move D1 S


offence:
Original Roll String: 1d6+2
1 6-Sided Dice: (3)+2 = 5


defence:
Original Roll String: 1d6+1
1 6-Sided Dice: (6)+1 = 7


Rules question: If both dice roll natural 1, do you score?
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Post Post #23 (ISO) » Thu Jan 26, 2017 2:09 pm

Post by animorpherv1 »

F1 -> F2

Original Roll String: 1d6+1
1 6-Sided Dice: (5)+1 = 6


Original Roll String: 1d6+1
1 6-Sided Dice: (3)+1 = 4
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Post Post #24 (ISO) » Thu Jan 26, 2017 4:58 pm

Post by yawetag »

In post 22, JDGA wrote:Rules question: If both dice roll natural 1, do you score?
According to the rules, both dice are destroyed and removed from the game. No points would be scored.


Status

RedCoyote's
to move (
move <letter><number> <direction>
) and attack (if possible).

You have
(expired on 2017-01-28 22:00:00)
to move.
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." --Winston Churchill
"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy

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