1. Players join by
/in
. After 48 hours of joining, the Moderator will randomly select 6 players.
On your turn, select a die to move using the grid letters and numbers. You may move the die one space vertically (
up
or
down
) or horizontally (
left
or
right
). If you move into a square occupied by another die, you attack the die. If no die is in the square, your turn is over.
If you move into a square occupied by another die, you attack the die. To attack, roll a 1d6 for your die and add the value of the die you moved (i.e. If you moved a die showing 3, you would attack by
Original Roll String: 1d6+3
1 6-Sided Dice: (3)+3 = 6
), and a 1d6 for the die you are attacking using the same rules.
Determining the Winning Die
If either die rolls a natural 6 (before the addition), that die automatically wins.
If either die rolls a natural 1, that die automatically loses.
If both dice roll a natural 6, a standoff occurs and the moved die returns to its original square.
If both dice roll a natural 1, both dice are destroyed and removed from the board.
Except in the situations listed above, the higher total wins.
If the winning die is the one you moved, it moves into the square and the destroyed die is added to your pile; the face-up value of the die you captured is added to your score. The value of the die on the board changes to the next number up (i.e. a die showing 1 becomes 2; you can't go above 6). If the die shows a 6, it changes back to a 1.
If you rolled a natural 6, you repeat your turn, but must use a different die.
If the winning die is the one you attacked, it stays where it is and the moved die is destroyed and removed.
If the dice totals are equal, there is a standoff and the moved die returns to its original square.
If you rolled a natural 6, you repeat your turn, but must use a different die.
When a player's turn is over, the next player will move. The next player is not allowed to move the same die as the previous player's last move. This die will have a blue background to signify it cannot be moved. However, it may be attacked.
Movement continues until there is only one die remaining on the board. When the game is complete, the winner is determined by the total value of the dice they captured (i.e. dice showing 6 count as 6 points, etc.). If there is a tie in the total value of the dice, the winner will be determined by the number of dice captured. If a tie still exists, the players will share the winner spot.
When the game gets to the last few dice (six or less), there is a tendency to move dice aimlessly so you don't give the next player the opportunity to attack. To prevent this, the game will end after six turns in which no dice have been attacked.