Haunted House - Game Ended

For completed/abandoned Mish Mash Games.
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Post Post #75 (ISO) » Fri Mar 17, 2017 4:43 pm

Post by JDGA »

No, I know that, in fact he needs to
not
be in the same hiding place as his victim if he doesn't want to be confirmed as not-good. And the bad ghost will never let us confirm him as not-good, so in the end it'll be one visitor plus two ghosts, and according to your plan no one will be able to say anything about either one. Figuring out the visitors are not-good means absolutely nothing, since in the end the survivor would only have to choose between the ghosts anyway.
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You know the wind will always come back.
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Post Post #76 (ISO) » Fri Mar 17, 2017 5:29 pm

Post by Charles510 »

Ok. I haven't considered that the bad ghost would want to avoid killing someone from the same hiding place as himself. Does that make it a better strategy for the visitors to hide secretly? I still think that the visitors are better off working together to learn as much as possible, especially on the first few turns when we have no clue about who the ghosts might be.

JDGA, what do think is the best strategy for the visitors to follow to give the best chance for a visitor to escape?
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Post Post #77 (ISO) » Sat Mar 18, 2017 2:54 am

Post by Chevre »

A few things: Make sure you PM me your hiding places! I counted any that were just bolded and posted in the thread for this round, but next round I'll treat you as a non-submitter. Speaking of which: anyone who didn't submit had their hiding location randomized.

You all scramble into a hiding place. You might be screaming, but no one can hear it over the strong WHOOSH of the wind.


Behind a Suit of Armor

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Behind the Window Curtains

No one!


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Under the Rug

animorpherv1
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You're shaking. Your teeth clatter. The wind still rushes. The ghost is out there, and he'll find one of you!


The Bad Ghost now has 24 hours to PM me their choice to kill. Who's it gonna be?
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
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Post Post #78 (ISO) » Sat Mar 18, 2017 8:45 am

Post by xRECKONERx »

im totes gunna kill ani :3
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Post Post #79 (ISO) » Mon Mar 20, 2017 10:24 am

Post by horrordude0215 »

What were the results?
The Clown is Town. The Clown also uses "they" pronouns. Don't be a dick about it?
I know it's weird given the username, but "horrorperson" just doesn't have the same ring to it.
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Post Post #80 (ISO) » Mon Mar 20, 2017 4:12 pm

Post by Chevre »

The wind rushes, fast and furious. You can hear vases being stirred up from the tables and crashing into the walls, smashing into a million little pieces. The wind is almost unbearable, like a howling freight train inside your head.

Then . . . all is quiet. You nervously emerge from your hiding spot. Despite the disarray, everything seems to be calm.

People emerge from the coat closet. They were packed like sardines in there! Except one little sardine is now dead.
xRECKONERx
's corpse plops out of the closet. It looks like he was spooked to death!

Wanting to escape the trauma you push open a door and clamber in. This seems to be the dining hall, beautifully set for a party of ten. But the wind's whipping up again . . .


Hiding Spots

Behind a Decorative Screen
Behind a Provocative Sculpture
In the China Hutch
Under the Table


48 hours! Sorry for the delay, I was away with friends this weekend but now I am back!
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'Cause what is now wasn't there before and should not be
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Post Post #81 (ISO) » Mon Mar 20, 2017 4:27 pm

Post by horrordude0215 »

Well we just got a ton of suspects for who
isn't
the good/bad ghost. Bad move on the bad ghost's part.
The Clown is Town. The Clown also uses "they" pronouns. Don't be a dick about it?
I know it's weird given the username, but "horrorperson" just doesn't have the same ring to it.
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Post Post #82 (ISO) » Mon Mar 20, 2017 4:43 pm

Post by Cheery Dog »

I don't think I'm going to feel safe in any of these places
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Post Post #83 (ISO) » Mon Mar 20, 2017 4:45 pm

Post by xRECKONERx »

ploop
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Post Post #84 (ISO) » Mon Mar 20, 2017 5:32 pm

Post by Charles510 »

In post 78, xRECKONERx wrote:im totes gunna kill ani :3
Now we'll never know what xRECKONERx meant by that!
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Post Post #85 (ISO) » Mon Mar 20, 2017 5:34 pm

Post by animorpherv1 »

Guys help me Reck's at my house and
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Post Post #86 (ISO) » Mon Mar 20, 2017 7:43 pm

Post by Cephrir »

Why oh why won't these ghosts claim ghost if they expect us to believe them at the end?
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Post Post #87 (ISO) » Mon Mar 20, 2017 8:15 pm

Post by JDGA »

So apparently the bad ghost really doesn't care how many of us get "cleared", given there's only going to be one left at the end anyway. Surprise!
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Post Post #88 (ISO) » Tue Mar 21, 2017 2:53 am

Post by Cephrir »

I mean if they clear everyone but themselves they might have a bad time
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Post Post #89 (ISO) » Tue Mar 21, 2017 3:41 am

Post by JDGA »

Well, I'm saying cleared, but I really mean "cleared of being good ghost". So that'll never happen, since they can't clear the actual good ghost. (And if they somehow did, we'd be the ones screwed)
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Post Post #90 (ISO) » Tue Mar 21, 2017 4:01 am

Post by Cephrir »

I am going to state right now that if I'm alive at the end I will choose the first ghost to claim ghost.
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Post Post #91 (ISO) » Tue Mar 21, 2017 4:01 am

Post by Equinox »

Did you know that you're supposed to hide under the table during an earthquake? Well, that's where I'm going. What works against earthquakes might also work against spoopy ghosts.
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Post Post #92 (ISO) » Tue Mar 21, 2017 7:01 am

Post by Charles510 »

if the bad ghost claims to be the good ghost i don't see a way that we can tell that he is lying. He can always kill someone everyone every turn that will not give himself away as not the good ghost. Unless he makes a mistake.

I still think that that our best strategy is to work together to eliminate as many good ghost possibilities as we can. Right now we have six candidates. We can narrow it down to three if we work together to hide in two large groups. We just have to make sure that each of the groups has three of our candidates in it.

The other strategy is to not tell in the thread where we are hiding and just hide randomly, but that seems like we are giving away all of our power to the bad ghost so that he can do whatever he wants. Someone has to die every turn, so we might as well learn as much as we can in the process. I don't see a way to increase my chances of surviving this turn so let's please work together to figure out who the good ghost is.

I'm going to hide behind the sculpture. If you want to help with the plan please divide up between the table and the sculpture with equal numbers of our ghost candidates in each place.

Or not. But if we just secretly hide randomly in any of the places there is a good chance that we will learn nothing at all. If there is a better idea to figure out who is who I would love to hear it.
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Post Post #93 (ISO) » Tue Mar 21, 2017 7:11 am

Post by Cephrir »

Having the good ghost claim seems like a really good start. If he won't do that, well, we might as well just random all our actions as far as I can tell.
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Post Post #94 (ISO) » Tue Mar 21, 2017 7:12 am

Post by Cephrir »

so that said i'm planning on intentionally not submitting until i can come up with a reason to bother
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Post Post #95 (ISO) » Tue Mar 21, 2017 8:38 am

Post by Cheery Dog »

When only one of us is winning, I'm not seeing the point in any claims.

Setup speculation and trying to break games like this are why i stopped playing Mafia.
If there was a rule of identify the bad and good ghosts and you can escape and win earlier, I'd actually see a point in us progressing with claims and what have you. But since it's not, I'll just continue to be scared and have no idea what is happening
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Post Post #96 (ISO) » Tue Mar 21, 2017 8:48 am

Post by Randomnamechange »

if good ghost claims then the rest of the game becomes irrelevant right?
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Post Post #97 (ISO) » Tue Mar 21, 2017 8:52 am

Post by mallowgeno »

I mean you'd have to believe them
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Post Post #98 (ISO) » Tue Mar 21, 2017 9:39 am

Post by horrordude0215 »

In post 96, Randomnamechange wrote:if good ghost claims then the rest of the game becomes irrelevant right?
I mean, theoretically the good ghost and the bad ghost can both claim ghost and then it can turn into a giant WIFOM game with hiding spots and such.
The Clown is Town. The Clown also uses "they" pronouns. Don't be a dick about it?
I know it's weird given the username, but "horrorperson" just doesn't have the same ring to it.
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Post Post #99 (ISO) » Tue Mar 21, 2017 9:40 am

Post by Cephrir »

In post 98, horrordude0215 wrote:
In post 96, Randomnamechange wrote:if good ghost claims then the rest of the game becomes irrelevant right?
I mean, theoretically the good ghost and the bad ghost can both claim ghost and then it can turn into a giant WIFOM game with hiding spots and such.
I thought this was the point

Is there not a point?
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