Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #2700 (ISO) » Thu Apr 27, 2017 5:25 am

Post by swyellowtail »

Original Roll String: 1d111
1 111-Sided Dice: (29) = 29
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #2701 (ISO) » Thu Apr 27, 2017 5:26 am

Post by swyellowtail »

1: +400
2: Rerack-Use the most recent roll of the person who just rolled before you
3: all player have their points split evenly, with leftover points going into the jackpot. This bypasses protects.
4: EVERYONE
PROTECT

5: Roll a 1d11+100 and carry out the result.
6: +300 and ROLL AGAIN
7: Create your own space
8: So Close-Player(s) with the highest score RESET
9: +105
10: Roll a 1d11 and multiply the result by 10; that is your result for the roll.
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
Last edited by mallowgeno on Thu Apr 27, 2017 6:34 am, edited 1 time in total.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #2702 (ISO) » Thu Apr 27, 2017 5:27 am

Post by swyellowtail »

Well, there's my reset and reroll X5.
Original Roll String: 5d111
5 111-Sided Dice: (102, 92, 20, 75, 55) = 344
inb4 another 111.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #2703 (ISO) » Thu Apr 27, 2017 5:29 am

Post by swyellowtail »

The above roll gets applied in this order (though in this case the last four don't matter as much):

55: Go to 500
52: +300
101: PROTECT
41: +280
85: +85

*Mallow: 340
BigYoshiFan: 1115
♦D3f3nd3r: 727
Mewtaph: 900
*Cheery Dog: 780
JerryArr: 538
*swyellowtail: 1165
Gamma Emerald: 750

Jackpot: 600
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #2704 (ISO) » Thu Apr 27, 2017 5:49 am

Post by Gamma Emerald »

Original Roll String: 1d111
1 111-Sided Dice: (104) = 104
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2705 (ISO) » Thu Apr 27, 2017 5:50 am

Post by Gamma Emerald »

*Mallow: 340
BigYoshiFan: 1115
♦D3f3nd3r: 727
Mewtaph: 900
*Cheery Dog: 780
JerryArr: 538
*swyellowtail: 1165
Gamma Emerald: 900

Jackpot: 600
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2706 (ISO) » Thu Apr 27, 2017 5:54 am

Post by mallowgeno »

Original Roll String: 1d111
1 111-Sided Dice: (3) = 3
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Post Post #2707 (ISO) » Thu Apr 27, 2017 5:55 am

Post by mallowgeno »

*Mallow: 640
BigYoshiFan: 1115
♦D3f3nd3r: 727
Mewtaph: 900
*Cheery Dog: 780
JerryArr: 538
*swyellowtail: 1165
Gamma Emerald: 900

Jackpot: 600
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Post Post #2708 (ISO) » Thu Apr 27, 2017 5:56 am

Post by Gamma Emerald »

Original Roll String: 1d111
1 111-Sided Dice: (86) = 86
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2709 (ISO) » Thu Apr 27, 2017 5:57 am

Post by Gamma Emerald »

*Mallow: 640
BigYoshiFan: 1115
♦D3f3nd3r: 727
Mewtaph: 900
*Cheery Dog: 780
JerryArr: 538
*swyellowtail: 1165
Gamma Emerald: 830

Jackpot: 600
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2710 (ISO) » Thu Apr 27, 2017 6:33 am

Post by mallowgeno »

Original Roll String: 1d111
1 111-Sided Dice: (58) = 58
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Post Post #2711 (ISO) » Thu Apr 27, 2017 6:34 am

Post by mallowgeno »

Space 8 becomes "So Close-Player(s) with the highest score RESET"
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Post Post #2712 (ISO) » Thu Apr 27, 2017 6:36 am

Post by Gamma Emerald »

Original Roll String: 1d111
1 111-Sided Dice: (53) = 53
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2713 (ISO) » Thu Apr 27, 2017 6:37 am

Post by Gamma Emerald »

*Mallow: 640
BigYoshiFan: 1115
♦D3f3nd3r: 727
Mewtaph: 900
*Cheery Dog: 780
JerryArr: 538
*swyellowtail: 1165
Gamma Emerald: 0

Jackpot: 600
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2714 (ISO) » Thu Apr 27, 2017 6:38 am

Post by mallowgeno »

Original Roll String: 1d111
1 111-Sided Dice: (7) = 7
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Post Post #2715 (ISO) » Thu Apr 27, 2017 6:40 am

Post by mallowgeno »

Merging with SWyellow

*Mallow: 903
BigYoshiFan: 1115
♦D3f3nd3r: 727
Mewtaph: 900
*Cheery Dog: 780
JerryArr: 538
swyellowtail: 1165
Gamma Emerald: 0

Jackpot: 600
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Post Post #2716 (ISO) » Thu Apr 27, 2017 6:41 am

Post by Gamma Emerald »

Original Roll String: 1d111
1 111-Sided Dice: (93) = 93
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2717 (ISO) » Thu Apr 27, 2017 6:42 am

Post by Gamma Emerald »

*Mallow: 903
BigYoshiFan: 1115
♦D3f3nd3r: 727
Mewtaph: 900
*Cheery Dog: 780
JerryArr: 538
swyellowtail: 1165
Gamma Emerald: 100

Jackpot: 700
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2718 (ISO) » Thu Apr 27, 2017 6:43 am

Post by mallowgeno »

Original Roll String: 1d111
1 111-Sided Dice: (108) = 108
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Post Post #2719 (ISO) » Thu Apr 27, 2017 6:43 am

Post by mallowgeno »

Mallow: 903
BigYoshiFan: 1115
♦D3f3nd3r: 727
Mewtaph: 900
*Cheery Dog: 780
JerryArr: 538
swyellowtail: 1165
Gamma Emerald: 100

Jackpot: 700
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Post Post #2720 (ISO) » Thu Apr 27, 2017 7:01 am

Post by Gamma Emerald »

Original Roll String: 1d111
1 111-Sided Dice: (11) = 11
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2721 (ISO) » Thu Apr 27, 2017 7:02 am

Post by Gamma Emerald »

Mallow: 903
BigYoshiFan: 1115
♦D3f3nd3r: 727
Mewtaph: 900
*Cheery Dog: 780
JerryArr: 538
swyellowtail: 1165
Gamma Emerald: 101

Jackpot: 700
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2722 (ISO) » Thu Apr 27, 2017 8:54 am

Post by mallowgeno »

Original Roll String: 1d111
1 111-Sided Dice: (8) = 8
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Post Post #2723 (ISO) » Thu Apr 27, 2017 8:54 am

Post by mallowgeno »

Ouch...

Mallow: 403
BigYoshiFan: 1115
♦D3f3nd3r: 727
Mewtaph: 900
*Cheery Dog: 780
JerryArr: 538
swyellowtail: 1165
Gamma Emerald: 101

Jackpot: 700
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Post Post #2724 (ISO) » Thu Apr 27, 2017 8:59 am

Post by Gamma Emerald »

Original Roll String: 1d111
1 111-Sided Dice: (41) = 41
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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