Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #4975 (ISO) » Fri May 19, 2017 1:09 pm

Post by Gamma Emerald »

*Mallow: 500
*Gamma: 280
BigYoshiFan: 270
D3f3nd3r: 745
JerryArr: 100
*JDGA: 120

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4976 (ISO) » Fri May 19, 2017 1:10 pm

Post by D3f3nd3r »

Original Roll String: 1d118
1 118-Sided Dice: (7) = 7
“The assumption of good faith is dead”

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Post Post #4977 (ISO) » Fri May 19, 2017 1:10 pm

Post by D3f3nd3r »

Original Roll String: 5d118
5 118-Sided Dice: (25, 9, 73, 103, 22) = 232
“The assumption of good faith is dead”

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Post Post #4978 (ISO) » Fri May 19, 2017 1:13 pm

Post by D3f3nd3r »

+160, flip to 61, +360, and +0. Gives me 421.

*Mallow: 500
*Gamma: 280
BigYoshiFan: 270
D3f3nd3r: 421
JerryArr: 100
*JDGA: 120

Jackpot: 500

Space 6: Roll again. +666 if you land on 6 or 66, otherwise take the result of this new roll.
“The assumption of good faith is dead”

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Post Post #4979 (ISO) » Fri May 19, 2017 1:21 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (79) = 79
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4980 (ISO) » Fri May 19, 2017 1:22 pm

Post by Gamma Emerald »

*Mallow: 500
*Gamma: 780
BigYoshiFan: 270
D3f3nd3r: 421
JerryArr: 100
*JDGA: 120

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4981 (ISO) » Fri May 19, 2017 1:45 pm

Post by JDGA »

Original Roll String: 1d118
1 118-Sided Dice: (41) = 41
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4982 (ISO) » Fri May 19, 2017 1:45 pm

Post by JDGA »

*Mallow: 500
*Gamma: 780
BigYoshiFan: 270
D3f3nd3r: 421
JerryArr: 100
JDGA: 120

Jackpot: 500
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4983 (ISO) » Fri May 19, 2017 2:09 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (81) = 81
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4984 (ISO) » Fri May 19, 2017 2:10 pm

Post by Gamma Emerald »

*Mallow: 500
*Gamma: 880
BigYoshiFan: 270
D3f3nd3r: 421
JerryArr: 100
JDGA: 120

Jackpot: 600
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4985 (ISO) » Fri May 19, 2017 3:11 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (1) = 1
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4986 (ISO) » Fri May 19, 2017 3:11 pm

Post by BigYoshiFan »

Woops, did 1d117
Original Roll String: 1d118
1 118-Sided Dice: (6) = 6
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4987 (ISO) » Fri May 19, 2017 3:12 pm

Post by BigYoshiFan »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4988 (ISO) » Fri May 19, 2017 3:12 pm

Post by BigYoshiFan »

*Mallow: 500
*Gamma: 880
BigYoshiFan: 430
D3f3nd3r: 421
JerryArr: 100
JDGA: 120

Jackpot: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4989 (ISO) » Fri May 19, 2017 3:21 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (112) = 112
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4990 (ISO) » Fri May 19, 2017 3:22 pm

Post by Gamma Emerald »

*Mallow: 500
*Gamma: 1180
BigYoshiFan: 430
D3f3nd3r: 421
JerryArr: 100
JDGA: 120

Jackpot: 600
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4991 (ISO) » Fri May 19, 2017 3:24 pm

Post by JDGA »

Original Roll String: 1d118
1 118-Sided Dice: (10) = 10
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4992 (ISO) » Fri May 19, 2017 3:24 pm

Post by JDGA »

*Mallow: 500
*Gamma: 1180
BigYoshiFan: 430
D3f3nd3r: 421
JerryArr: 100
JDGA: 370

Jackpot: 850
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4993 (ISO) » Fri May 19, 2017 3:25 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (65) = 65
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4994 (ISO) » Fri May 19, 2017 3:25 pm

Post by Gamma Emerald »

Nope!
*Mallow: 500
Gamma: 1180
BigYoshiFan: 430
D3f3nd3r: 421
JerryArr: 100
JDGA: 370

Jackpot: 850
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4995 (ISO) » Fri May 19, 2017 3:26 pm

Post by JDGA »

Original Roll String: 1d117
1 117-Sided Dice: (92) = 92
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4996 (ISO) » Fri May 19, 2017 3:26 pm

Post by JDGA »

...no that's a 117.
Original Roll String: 1d118
1 118-Sided Dice: (92) = 92
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4997 (ISO) » Fri May 19, 2017 3:27 pm

Post by JDGA »

...oh

*Mallow: 500
Gamma: 1180
BigYoshiFan: 430
D3f3nd3r: 421
JerryArr: 100
JDGA: -520

Jackpot: 500
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4998 (ISO) » Fri May 19, 2017 3:27 pm

Post by Gamma Emerald »

Original Roll String: 1d118
1 118-Sided Dice: (50) = 50
At least that wasn't me
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4999 (ISO) » Fri May 19, 2017 3:28 pm

Post by Gamma Emerald »

Soery Mallow!

Mallow: 500
Gamma: 1380
BigYoshiFan: 430
D3f3nd3r: 421
JerryArr: 100
JDGA: -520

Jackpot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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