New For Season 2!
I have made a few adjustments behind the scenes that will affect a few things. These changes won't affect any of the above, so I just copied and pasted the original OP because I'm lazy.
First, I will be introducing one-way relationships. When I did relationships roles last time, every result was even for both players involved. The only way a relationship could get unbalanced is for a player to receive votes at tribal council (and not get voted out). I think this change will do two things. One, make things more interesting. Two, make it harder for players to coast with low threat.
Second, I will be making a minor adjustment to alliances to make them a little more prominent. This is a quality of life change for me, which will help me resolve votes a little easier.
Third, I will be changing how idols are found and played. In the past, idols were found randomly, with random clues increasing chances. There was no way for a bot to actively look for them. Now there will be. Bots with higher General, Strategy, and Threat will have an increased chance of finding them. Clues will also still give bots an advantage. Idols will be played based benefit to the bots, allowing them to be more easily played for others.
I will give preference to players who have never played before.
I think that's it, watch this space in case I make any new changes.