Welcome to pre-WWII Germany. In Secret Hitler, players are German politicians attempting to hold a fragile liberal government together and stem the rising tide of fascism. Watch out though - there are secret fascists among you, and someone is Secret Hitler.
Players
- Not_Mafia*
- Alisae* ThinkBig
- gigabyteTroubadour
- Shrek
- pablito
- Mitillos
- mallowgeno
- BigYoshiFan
- RadiantCowbells
- randomidget*
Spoiler: Game state
Game over!
Spoiler: Game rules
At the beginning of the game, each player is secretly assigned to one of three roles:
The liberals win by enacting five liberal policies or killing Hitler. The fascists win by enacting six fascist policies, or if Hitler is elected Chancellor late in the game.
As fascist policies are enacted, the government becomes more powerful and the President gains new powers. Even liberal players may find themselves tempted to enact fascist policies that help them control the table and assassinate their enemies.
Each round is separated into three parts: Election, Legislative Session, and Executive Action.
1)
At the beginning of a new round, the Presidential Candidacy moves down one slot on the player list (even if that player was in the last successfully elected government).
2)
The Presidential Candidate chooses a Chancellor Candidate. This is done by the Presidential Candidate posting "
3)
Once the Presidential Candidate has chosen a Chancellor Candidate, the entire player list (including the Candidates) votes on the proposed government. Votes are sent via PM, but are revealed publicly at the end of the phase. Vote
If more than 50% of the group] votes. Otherwise, proceed to the Legislative Session.
If 50% or more of the group votes
The Election Tracker is reset to 0 after a policy is enacted by the populace or a government is successfully elected.
During the Legislative Session, all players may talk except for the President and Chancellor.
The President will be sent a PM listing the top three cards of the Policy Deck. The President replies to me with one policy to
The Chancellor will then receive a PM with the remaining two cards. The Chancellor replies with one policy to
(Discarded policies are "face down" and are not revealed to other players.)
The sanctity of the Legislative Session is of the utmost importance! Once it begins, the members of the government should not post until a policy has been enacted; then they are free to share (or lie about) the details of the session. Remember, one or both of them may be Fascists attempting to deceive the group.
If the government enacts a Liberal policy, the round ends and (unless the game is over) a new round begins. If the government enacts a Fascist policy, an Executive Action will occur.
All players may talk during this phase. The President is free to solicit input from whomever, and the group is free to offer whatever input it wants, but the final decision falls to the President alone. After the President takes an Executive Action, a new round begins. This phase has a deadline of 72 hours.
Each use of the veto power represents an inactive government and advances the Election Tracker by 1.
Liberal
, Fascist
, or Hitler
. Hitler plays for the fascist team, and the fascists know who Hitler is, but Hitler does not know who his fellow fascists are. The liberals don't know who anyone is.The liberals win by enacting five liberal policies or killing Hitler. The fascists win by enacting six fascist policies, or if Hitler is elected Chancellor late in the game.
As fascist policies are enacted, the government becomes more powerful and the President gains new powers. Even liberal players may find themselves tempted to enact fascist policies that help them control the table and assassinate their enemies.
Each round is separated into three parts: Election, Legislative Session, and Executive Action.
Election
You must choose a government to steer the country forward, but weigh the information you have carefully! If power falls into the wrong hands, it can spell disaster for the entire nation.
1)
Pass the Presidential Candidacy
At the beginning of a new round, the Presidential Candidacy moves down one slot on the player list (even if that player was in the last successfully elected government).
2)
Nominate A Chancellor
The Presidential Candidate chooses a Chancellor Candidate. This is done by the Presidential Candidate posting "
Nominate: XXXX
". Players who enacted the last policy are not eligible to be the Chancellor Candidate. All players may talk during this phase. This phase has a deadline of 48 hours.3)
Vote On The Government
Once the Presidential Candidate has chosen a Chancellor Candidate, the entire player list (including the Candidates) votes on the proposed government. Votes are sent via PM, but are revealed publicly at the end of the phase. Vote
ja!
to accept the government, or nein
to reject it. Abstentions will be treated as ja!
. All players may talk during this phase. This phase has a deadline of 48 hours.If more than 50% of the group] votes
ja!
, the Presidential Candidate and Chancellor Candidate become the President and Chancellor, respectively. At this time, if three or more fascist policies have already been enacted, the Chancellor will be revealed to be Hitler or not Hitler. If they are Hitler, the game immediately ends in a Fascist Victory
If 50% or more of the group votes
nein
, the Presidential Candidacy moves down one slot on the player list and the Election Tracker is increased by 1.Election Tracker:
The Election Tracker begins at 0. Every time a government is rejected, it increases by 1. If the Election Tracker reaches 3, a frustrated populace takes matters into its own hands. Reveal the policy on top of the Policy Deck and enact it. Any power granted by this policy is ignored, but all players become eligible to hold the office of Chancellor for the next Election.The Election Tracker is reset to 0 after a policy is enacted by the populace or a government is successfully elected.
Legislative Session
The newly formed government must carefully navigate the demands of a restless populace, but watch them closely! Some governments catch a bad break, while others take advantage of confusion to advance their agenda.
During the Legislative Session, all players may talk except for the President and Chancellor.
The President will be sent a PM listing the top three cards of the Policy Deck. The President replies to me with one policy to
discard
. The president must choose within 48 hours; otherwise the choice will be made randomly.The Chancellor will then receive a PM with the remaining two cards. The Chancellor replies with one policy to
discard
. The remaining policy will be enacted
. The chancellor must choose within 24 hours; otherwise the choice will be made randomly.(Discarded policies are "face down" and are not revealed to other players.)
The sanctity of the Legislative Session is of the utmost importance! Once it begins, the members of the government should not post until a policy has been enacted; then they are free to share (or lie about) the details of the session. Remember, one or both of them may be Fascists attempting to deceive the group.
If the government enacts a Liberal policy, the round ends and (unless the game is over) a new round begins. If the government enacts a Fascist policy, an Executive Action will occur.
Executive action
Whether by fate or choice, the government has moved the country closer to Fascism and granted the President new powers to enforce his agenda.
All players may talk during this phase. The President is free to solicit input from whomever, and the group is free to offer whatever input it wants, but the final decision falls to the President alone. After the President takes an Executive Action, a new round begins. This phase has a deadline of 72 hours.
Presidential Powers
- Investigate Loyalty(1st and 2nd Fascist policy) - The President investigates a player who has not yet been investigated by posting "Investigate: XXXX"; I will PM the President a message saying "XXXX is a member of the Liberals/Fascists." The President may share (or lie about) the results of this investigation at his discretion.
- Call Special Election(3rd Fascist policy) - The President chooses any other player in the game to be the next Presidential Candidate.
- Execution(4th and 5th Fascist policy)
The President executes one player in the game by posting "Execute: XXXX". If that player is Hitler, their role is revealed and the game ends in a. If the executed player is not Hitler, their role is not revealed. They are removed from the game and may no longer post, vote, or run for office.Liberal Victory
Veto Power:
After five Fascist policies have been enacted, the Executive branch gains much broader power over which policies are enacted. The President receives a PM with the top three cards of the Policy Deck, chooses one to discard face down, and the Chancellor receives a PM with the remaining two cards as usual. The Chancellor may, instead of enacting either policy, post in thread saying "I wish to veto this agenda." If the President consents, both policies are discarded and the Presidential Candidacy moves down the player list as usual. If the President does not consent, the Chancellor must enact one of the two policies in the PM.Each use of the veto power represents an inactive government and advances the Election Tracker by 1.
Setup and Role PMs
6
Liberals
3
Fascists
1
Hitler
Spoiler: Liberal Role PM
Spoiler: Fascist Role PM
Spoiler: Hitler Role PM