Welcome to the Dungeon! Game 01 [JDGA]

For completed/abandoned Mish Mash Games.
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Post Post #275 (ISO) » Mon Oct 02, 2017 1:14 pm

Post by JDGA »

Wait what? I thought you drew a monster from the deck (of unused monsters) instead, you don't skip the monster but transform it randomly
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #276 (ISO) » Mon Oct 02, 2017 1:24 pm

Post by JDGA »

Like it pretty clearly says draw from the Monster Deck, right...?
Fickle, cold and harsh or caring and warm
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You know the wind will always come back.
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Post Post #277 (ISO) » Mon Oct 02, 2017 1:25 pm

Post by Mauthe »

........i am gonnnnnna go reread that booklet and consult bgg. Its very possible ive been playing wrong
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Post Post #278 (ISO) » Mon Oct 02, 2017 1:28 pm

Post by Mauthe »

Ohhhh okay, so yeah the 'replaced' monster comes out of the deck, and not the next in line in the dungeon. And my reading comp skills are taking a hit.
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Post Post #279 (ISO) » Mon Oct 02, 2017 1:36 pm

Post by Shrek »

good thing the mage instantly died when we last played it
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Post Post #280 (ISO) » Mon Oct 02, 2017 1:42 pm

Post by animorpherv1 »

Add it in.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

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Post Post #281 (ISO) » Mon Oct 02, 2017 2:00 pm

Post by Shrek »

Draw.
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Post Post #282 (ISO) » Mon Oct 02, 2017 2:00 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
Y
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
NO


The Dungeon has 1 monster.
The Monster Deck has 10 cards.

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Post Post #283 (ISO) » Mon Oct 02, 2017 2:01 pm

Post by Shrek »

beat you
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Post Post #284 (ISO) » Mon Oct 02, 2017 2:01 pm

Post by Mauthe »

boo
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Post Post #285 (ISO) » Mon Oct 02, 2017 2:02 pm

Post by Shrek »

AAAAAAAAGH

anyways add the boi in
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Post Post #286 (ISO) » Mon Oct 02, 2017 2:04 pm

Post by Mauthe »

The Dungeon has 2 monsters.
The Monster Deck has 9 cards.
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Post Post #287 (ISO) » Mon Oct 02, 2017 3:14 pm

Post by JDGA »

Draw
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #288 (ISO) » Mon Oct 02, 2017 8:23 pm

Post by JDGA »

Remove Polymorph
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #289 (ISO) » Mon Oct 02, 2017 11:19 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
NO
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
NO


The Dungeon has 2 monsters.
The Monster Deck has 8 cards.

animorpherv1 is next.
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Post Post #290 (ISO) » Tue Oct 03, 2017 6:30 am

Post by animorpherv1 »

Draw!
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
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Post Post #291 (ISO) » Tue Oct 03, 2017 2:35 pm

Post by Mauthe »

Letting you all know that I'll be V/LA soon, so the game will be paused from Thursday until Monday.
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Post Post #292 (ISO) » Tue Oct 03, 2017 2:49 pm

Post by animorpherv1 »

Remove Holy Grail.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
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Post Post #293 (ISO) » Tue Oct 03, 2017 3:11 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.
NO
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
NO
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
NO


The Dungeon has 2 monsters.
The Monster Deck has 7 cards.

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Post Post #294 (ISO) » Tue Oct 03, 2017 3:24 pm

Post by Shrek »

Pass.
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Post Post #295 (ISO) » Tue Oct 03, 2017 4:10 pm

Post by Mauthe »

JDGA?
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Post Post #296 (ISO) » Tue Oct 03, 2017 6:25 pm

Post by JDGA »

Pass
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #297 (ISO) » Tue Oct 03, 2017 6:27 pm

Post by animorpherv1 »

F.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
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Post Post #298 (ISO) » Tue Oct 03, 2017 6:33 pm

Post by Mauthe »

In the interest of I'm lazy let's take a look at our first monster!

It's a Golem. You're very dead. But wait! There's another one? Yep! It's a Lich. So very very dead. Sorry, animorpherv1.

But hey, you get to pick the next round's adventurer. And I'll make a better end of round post in the morning.
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Post Post #299 (ISO) » Tue Oct 03, 2017 6:38 pm

Post by Shrek »

Oh shit. Final two.
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