Welcome to the Dungeon! Game 01 [JDGA]

For completed/abandoned Mish Mash Games.
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Post Post #250 (ISO) » Sun Oct 01, 2017 7:03 pm

Post by Mauthe »

Sorry for the delay. I have my notes on the game at home, I'll do an update in the morning when I get back.

Edit: and here we GOOOO!

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3
NO
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.
NO
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Warrior starts with 8 HP. The Vorpal Sword will kill the Lich.
This will either be the end of the game, or the end of Tatsuya Kaname.

The Dungeon has 6 monsters in it. I shall draw from the top:

Lich - Strength 6.
Tatsuya Kaname defeats it with the Vorpal Sword.

Demon - Strength 7.
Tatsuya Kaname takes 7 damage (1 HP).

Orc - Strength 3.
Tatsuya Kaname defeats it with the Torch.

Skeleton - Strength 2.
Tatsuya Kaname defeats it with the Torch.

Skeleton - Strength 2.
Tatsuya Kaname defeats it with the Torch.

That means it all comes down to this last monster. Tatsuya has 1 HP remaining. What will it be?
Spoiler: two cards left
Golem - Strength 5.
Tatsuya Kaname takes 5 damage. Tatsuya is defeated.

So close, but ultimately, Tatsuya is eliminated from the game.

Code: Select all

Round 6 game log:
Shrek passes
JDGA draws Lich, adds it to the Dungeon
animorpherv1 draws Demon, adds it to the Dungeon
Tatsuya Kaname draws Orc, adds it to the Dungeon
JDGA draws Skeleton, adds it to the Dungeon
animorpherv1 passes
Tatsuya Kaname draws Skeleton, adds it to the Dungeon
JDGA draws Vampire, removes Holy Grail
Tatsuya Kaname draws Golem, adds it to the Dungeon
--Dungeon unbeatable--
JDGA draws Dragon, removes Dragon Spear
Tatsuya Kaname draws Golem, removes Knight Shield
JDGA passes
Tatsuya Kaname enters Dungeon, fails
Tatsuya Kaname is eliminated
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Post Post #251 (ISO) » Mon Oct 02, 2017 12:50 am

Post by Shrek »

Part 1 of my plan has been completed.
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Post Post #252 (ISO) » Mon Oct 02, 2017 2:38 am

Post by JDGA »

Holy bus ani with the save I got 100% played there
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You know the wind will always come back.
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Post Post #253 (ISO) » Mon Oct 02, 2017 5:05 am

Post by animorpherv1 »

:D

GO, POCKET DEMON! USE SAVE GAME!
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Post Post #254 (ISO) » Mon Oct 02, 2017 5:20 am

Post by Mauthe »

Okay, after consulting the rules on starting a new round after an elimination, here's what's up:
Tatsuya, as the last player to enter the dungeon, will pick the next adventurer for round 7.
JDGA, as the next player in turn order, will have the first play of that round.

So, Tatsuya Kaname: Warrior, Mage, Barbarian, or Rogue?
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Post Post #255 (ISO) » Mon Oct 02, 2017 5:22 am

Post by Tatsuya Kaname »

Take the Mage, baby.

Too bad. If I had kept that Golem, would I...no I wouldn't win anyway.
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #256 (ISO) » Mon Oct 02, 2017 5:27 am

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffect
Wall of FireHP +6
Bracelet of ProtectionHP +3
Holy GrailEliminate Monsters with even-numbered strength.
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all teh Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.

The deck is shuffled, so we begin with JDGA.
Draw, or pass?
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Post Post #257 (ISO) » Mon Oct 02, 2017 5:28 am

Post by Mauthe »

Oh, and round 7 begins:
animorpherv1- 0/2 Successes; 1/2 Failures
Tatsuya Kaname- 1/2 Successes; 2/2 Failures

Shrek - 0/2 Successes; 1/2 Failures
JDGA- 1/2 Successes; 0/2 Failures
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Post Post #258 (ISO) » Mon Oct 02, 2017 5:36 am

Post by JDGA »

Draw
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Post Post #259 (ISO) » Mon Oct 02, 2017 11:37 am

Post by JDGA »

Add
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Post Post #260 (ISO) » Mon Oct 02, 2017 11:47 am

Post by Shrek »

Draw.
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Post Post #261 (ISO) » Mon Oct 02, 2017 12:09 pm

Post by Shrek »

Remove the Wall of Fire.
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Post Post #262 (ISO) » Mon Oct 02, 2017 12:09 pm

Post by JDGA »

Come on that's twice now cut it out <_<
Last edited by JDGA on Mon Oct 02, 2017 12:16 pm, edited 1 time in total.
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Post Post #263 (ISO) » Mon Oct 02, 2017 12:12 pm

Post by Shrek »

Wait a second-- wouldn't I make the first play after TK?
Also, wouldn't Ani go after JDGA if there was a rule overlooked or something?
There may or may not have been a few screw-ups on every end here.

Also sorry JDGA

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Post Post #264 (ISO) » Mon Oct 02, 2017 12:19 pm

Post by Mauthe »

Oh goddamnit. Yeah, I have somehow messed turn order up because I forgot where everyone was.

This round is getting a big ol' redo. Sorry everyone. New deck being made as I type this, and it'll be Shrek's turn.

*worst mod (of this specific game in this specific forum) OF ALL TIME*
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Post Post #265 (ISO) » Mon Oct 02, 2017 12:20 pm

Post by Mauthe »

In post 256, Mauthe wrote:The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffect
Wall of FireHP +6
Bracelet of ProtectionHP +3
Holy GrailEliminate Monsters with even-numbered strength.
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all teh Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.
OK SHREK. STILL WANNA DRAW RIGHT?
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Post Post #266 (ISO) » Mon Oct 02, 2017 12:22 pm

Post by Shrek »

I'll draw, yes. Last time I trusted Ani to not pass, it didn't work out so well.
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Post Post #267 (ISO) » Mon Oct 02, 2017 12:25 pm

Post by Shrek »

Take out the Wall of Fire again.
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Post Post #268 (ISO) » Mon Oct 02, 2017 12:27 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
Y
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all teh Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
Y


The Dungeon has 0 monsters.
The Monster Deck has 12 cards.

Okay, JDGA: take 2. Draw or pass?
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Post Post #269 (ISO) » Mon Oct 02, 2017 12:28 pm

Post by animorpherv1 »

In post 266, Shrek wrote:I'll draw, yes. Last time I trusted Ani to not pass, it didn't work out so well.
Yeah, but it worked.
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Post Post #270 (ISO) » Mon Oct 02, 2017 12:33 pm

Post by JDGA »

Draw
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #271 (ISO) » Mon Oct 02, 2017 12:38 pm

Post by JDGA »

Remove Omnipotence
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #272 (ISO) » Mon Oct 02, 2017 12:45 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
Y
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
NO


The Dungeon has 0 monsters.
The Monster Deck has 11 cards.

Finally ani's turn. Draw or pass?
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Post Post #273 (ISO) » Mon Oct 02, 2017 12:48 pm

Post by animorpherv1 »

Draw!
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Post Post #274 (ISO) » Mon Oct 02, 2017 12:58 pm

Post by Mauthe »

hey so just a quick clarification on a piece of equipment's effect. i was rereading what i have in the table for Polymorph, and even though it's copied directly from the booklet, it's a little confusing in terminology. So basically what it means is it's similar to the Vorpal Axe, where you can use it once already in the dungeon, and it's basically a 'skip this monster' effect. Let's say you draw a dragon, you can go 'NOPE imma polymorph it' and then we just draw the next monster from the dungeon and that's what you face instead of the dragon. And that's why if you're currently facing the last monster, you can't use it because there's nothing to replace the monster you're facing with.
Is that clearer? (or like was it clear enough already, lol)
disregard, i suck
Anyways, carry on!
Last edited by Mauthe on Mon Oct 02, 2017 1:29 pm, edited 1 time in total.
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