Welcome to the Dungeon! Game 01 [JDGA]

For completed/abandoned Mish Mash Games.
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Welcome to the Dungeon! Game 01 [JDGA]

Post Post #0 (ISO) » Sun Sep 03, 2017 5:47 pm

Post by Mauthe »

Image

OVERVIEW

During each round of
Welcome to the Dungeon
, Players bid to see who gets to take a solitary adventurer into the dungeon with some combination of equipment. On your turn, you can either add monsters to the dungeon, remove equipment from the adventurer, or drop out of the bidding. The last player in the bidding takes the adventurer into the dungeon and confronts all the monsters that have been placed this round, with what little equipment the adventurer has left.

GOAL OF THE GAME

If you traverse two Dungeons successfully, you win the game, however, if you fail in two Dungeons, you will be eliminated. Thus, you can also win the game by being the last player left in the game.

CONTENTS

THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURERS & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
Spoiler: Equipment
NameEffect
Plate ArmourHP +5
Knight ShieldHP +3
TorchEliminate Monsters with strength 3 or less.
Holy GrailEliminate Monsters with even-numbered strength.
Dragon SpearEliminate the Dragon.
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons

BARBARIAN
: 4 Health Points
Spoiler: Equipment
NameEffect
ChainmailHP +4
Leather ShieldHP +3
TorchEliminate Monsters with strength 3 or less.
War HammerEliminate Golems.
Fire AxeDefeat one Monster after you draw it (once per Dungeon).
You choose the Monster to eliminate as soon as you see the current card, before knowing any of the following Monsters in the Dungeon.
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.

MAGE
: 2 Health Points
Spoiler: Equipment
NameEffect
Wall of FireHP +6
Bracelet of ProtectionHP +3
Holy GrailEliminate Monsters with even-numbered strength.
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.

ROGUE
: 3 Health Points
Spoiler: Equipment
NameEffect
Mithril ArmourHP +5
BucklerHP +3
Invisibility CloakEliminate Monsters with strength 6 or more.
Ring of PowerEliminate Monsters with strength 2 or less. Add their total strength to your HP.
Vorpal DaggerEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.


BEFORE THE GAME
  1. Choose or randomly determine an Adventurer (all players share one Adventurer). For the first round, we will be using the Warrior for a simpler start.
  2. Line up the six pieces of Equipment corresponding to the Adventurer. For example, if you are using the Warrior, you would line up the Plate Armour, Knight Shield, Vorpal Sword, Dragon Spear, Holy Grail, and Torch.
  3. Shuffle all the Monster Cards.
  4. Randomize turn order.
HOW TO PLAY

The game plays out over several rounds, during which the players bid to determine who gets to take the Adventurer into the Dungeon. That one player will take the Adventurer into the Dungeon, drawing ever nearer to victory or defeat, depending on their success.

HOW A ROUND PLAYS OUT

Each round comprises
two phases
:
  • Bidding phase
  • Dungeon phase
BIDDING PHASE

During this phase, play goes in turn order. On your turn, you must chose one of the following:
  • Draw a card from the Monster Deck
    .
  • Pass your turn, and no longer participate in this round
    . You will not play again until the next round.
Note
: if the Monster Deck is empty, you must pass when your turn comes around.

DRAW A CARD

If you chose to
draw a card
, I will PM you the top card of the Monster Deck. Look at it without letting anyone else see it. You must now choose one of the following options:
  1. Add the Monster to the Dungeon
    . In this case, the Monster will be added face-down to the Dungeon pile. This pile contains all the Monsters you must confront if you enter the Dungeon. Note: the number of Monster cards in the Dungeon will always be shown, but you cannot see which cards have been added.
  2. Set the Monster aside, face-down
    . In this case, you must sacrifice one of the Adventurer's items: Choose a piece of Equipment to set aside as well. The Monster and piece of Equipment are considered discarded for the rest of the round.
    Note
    : If you draw a Monster card, and the Adventurer has no more Equipment, you must add the Monster to the Dungeon.
Once you have made your choice, your turn is done; the next player goes.
END OF THE BIDDING

Once all players but one have passed
, the Bidding phase ends. The remaining player must take the Adventurer into the Dungeon all by themself, with whatever Equipment the Adventurer has left. They press onward to the Dungeon phase.

DUNGEON PHASE

Only the player who did not pass participates in this phase
. Start by calculating your total Health Points (HP): Add up the HP values of the Adventurer tile and all the Equipment they still have. Next, one by one, reveal the cards from the Dungeon pile.
  • If you still have Equipment that can eliminate the Monster, discard the Monster without losing any HP.
  • Otherwise, you lose HP equal to the Monster's strength. Then, discard the Monster.
Continue like this until there are no more Monsters in the Dungeon.
  • If the total Health Points you lost is
    fewer than the Health Points
    with which you entered the Dungeon, you succeeded. You survived the Dungeon! If this is the second Dungeon you've survived, you win the game!
  • If the total Health Points you lost is
    equal to or greater than the Health Points
    with which you entered the Dungeon, you did not succeed. If this is your second failure, you are eliminated. If all players but one have been eliminated, that last remaining player wins the game.
Reveal all the Monsters that were discarded.
The round is over
. If nobody has one the game, start a new round.

NEW ROUND

Shuffle the Monsters. The player who just went into the Dungeon chooses the next Adventurer for the players to use (Warrior, Barbarian, Mage, or Rogue). Place the Adventurer and their corresponding Equipment in play. You are ready for a new round.
The start player is the one who just went into the Dungeon
. If this player has been eliminated, the next player in the turn order will start.

END OF THE GAME

You win the game in either of the following ways:
  • You
    earn a second success in the Dungeon
    .
  • All the other players have been
    eliminated
    from the game.
Image


PLAYERS:
animorpherv1- 0/2 Successes; 1/2 Failures
Tatsuya Kaname- 1/2 Successes; 2/2 Failures

Shrek - 0/2 Successes; 1/2 Failures
JDGA- 1/2 Successes; 0/2 Failures

pre/ins
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Last edited by Mauthe on Tue Oct 03, 2017 4:10 pm, edited 71 times in total.
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Post Post #1 (ISO) » Sun Sep 03, 2017 5:51 pm

Post by Mauthe »

Looking for up to four players. If you have any questions about the rules, ask away. I'll probably run this game again, so if you don't get in as one of the first four, feel free to pre/in for the next game. I'm going to let this run at a leisurely pace of 24 hours per turn from the point that you receive your Monster card. This is a very light game that shouldn't be hard to learn.
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Post Post #2 (ISO) » Sun Sep 03, 2017 6:09 pm

Post by Shrek »

/in
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Post Post #3 (ISO) » Sun Sep 03, 2017 6:29 pm

Post by animorpherv1 »

/in
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
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Post Post #4 (ISO) » Sun Sep 03, 2017 7:06 pm

Post by Tatsuya Kaname »

/in!
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #5 (ISO) » Sun Sep 03, 2017 7:10 pm

Post by JDGA »

/in
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #6 (ISO) » Sun Sep 03, 2017 7:17 pm

Post by Mauthe »

That's our four. I'll set up the deck and turn order shortly. Again, the first round will be played with the Warrior, but afterwards, any adventurer may be chosen.
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Post Post #7 (ISO) » Sun Sep 03, 2017 7:32 pm

Post by Mauthe »

Oh, and as a final note before we begin, when the Dungeon phase begins, Monsters will be drawn from the Dungeon without shuffling first. So they will effectively appear in reverse order to which they were placed into the Dungeon.

Turn Order:
There were 4 items in your list. Here they are in random order:

animorpherv1
Tatsuya Kaname
Shrek
JDGA
IP: 24.78.232.54
Timestamp: 2017-09-04 06:24:28 UTC
The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.Y
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.

The deck is shuffled, so we begin with animorpherv1.

Draw a Monster, or pass for the round?
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Post Post #8 (ISO) » Sun Sep 03, 2017 8:33 pm

Post by Tatsuya Kaname »

-nvm-
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #9 (ISO) » Sun Sep 03, 2017 8:45 pm

Post by Randomnamechange »

Pre-in for next
Love this game but couldnt remember what it was called for ages so ty for reminding me :)
vonflare (21:40)
you suck randomidget
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Post Post #10 (ISO) » Mon Sep 04, 2017 1:50 am

Post by Allomancer »

pre-/in
"Who the fuck counts in Babylonian? I'm impressed sir. So impressed that I'm going to ruin your counting."—
xofelf

"This might be the worst hydra I've seen in all of mafiascum history."—
T-bone

"idk, you don't feel like an easy mislynch"—
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Post Post #11 (ISO) » Mon Sep 04, 2017 5:30 am

Post by animorpherv1 »

I'll draw a monster
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

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Post Post #12 (ISO) » Mon Sep 04, 2017 5:47 am

Post by Mauthe »

animorpherv1 has drawn a Monster card. He now has 24 hours to either add it to the Dungeon or set it aside, and remove a piece of Equipment from the Warrior.
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Post Post #13 (ISO) » Mon Sep 04, 2017 6:04 am

Post by animorpherv1 »

I'll add it to the dungeon.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
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Post Post #14 (ISO) » Mon Sep 04, 2017 6:15 am

Post by Mauthe »

The Adventurer still has all their equipment.
The Dungeon has 1 monster.
The Monster Deck has 12 cards.

Tatsuya Kaname, draw a monster or pass for this round?
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Post Post #15 (ISO) » Mon Sep 04, 2017 10:44 am

Post by Tatsuya Kaname »

I'll draw.
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #16 (ISO) » Mon Sep 04, 2017 10:48 am

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Tatsuya Kaname has drawn a Monster card. He now has 24 hours to either add it to the Dungeon or set it aside, and remove a piece of Equipment from the Warrior.
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Post Post #17 (ISO) » Mon Sep 04, 2017 11:51 am

Post by Charles510 »

Pre-in for next
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Post Post #18 (ISO) » Mon Sep 04, 2017 1:10 pm

Post by Tatsuya Kaname »

I'll take the dragon spear away.
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #19 (ISO) » Mon Sep 04, 2017 1:25 pm

Post by Mauthe »

Tatsuya sets aside his drawn Monster, and with it the Dragon Spear.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Dungeon has 1 monster.
The Monster Deck has 11 cards.

Next is Shrek.

Draw a Monster, or pass for the round?
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Post Post #20 (ISO) » Tue Sep 05, 2017 12:47 am

Post by Shrek »

Draw.
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Post Post #21 (ISO) » Tue Sep 05, 2017 9:05 am

Post by Mauthe »

24 hours to place in dungeon or set aside
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Post Post #22 (ISO) » Tue Sep 05, 2017 9:50 am

Post by Shrek »

I'll put it in the dungeon.
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Post Post #23 (ISO) » Tue Sep 05, 2017 10:03 am

Post by Mauthe »

Jdga next. Better update post when i get home

EDIT:

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Dungeon has 2 monster.
The Monster Deck has 10 cards.
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Post Post #24 (ISO) » Tue Sep 05, 2017 12:37 pm

Post by JDGA »

Draw
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
Locked

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