During each round of
If you traverse two Dungeons successfully, you win the game, however, if you fail in two Dungeons, you will be eliminated. Thus, you can also win the game by being the last player left in the game.
Name | Quantity | Strength | Eliminated by |
---|---|---|---|
Goblin | 2 | 1 | Tor ch Ring of Power * |
Skeleton | 2 | 2 | Tor ch Holy Grail Ring of Power * |
Orc | 2 | 3 | Tor ch |
Vampire | 2 | 4 | Holy Grail |
Golem | 2 | 5 | War Hammer |
Lich | 1 | 6 | Invisibility Cloak Holy Grail |
Demon | 1 | 7 | Invisibility Cloak Demonic Pact |
Dragon | 1 | 9 | Invisibility Cloak Dragon Spear |
- Choose or randomly determine an Adventurer (all players share one Adventurer). For the first round, we will be using the Warrior for a simpler start.
- Line up the six pieces of Equipment corresponding to the Adventurer. For example, if you are using the Warrior, you would line up the Plate Armour, Knight Shield, Vorpal Sword, Dragon Spear, Holy Grail, and Torch.
- Shuffle all the Monster Cards.
- Randomize turn order.
The game plays out over several rounds, during which the players bid to determine who gets to take the Adventurer into the Dungeon. That one player will take the Adventurer into the Dungeon, drawing ever nearer to victory or defeat, depending on their success.
Each round comprises
- Bidding phase
- Dungeon phase
During this phase, play goes in turn order. On your turn, you must chose one of the following:
- Draw a card from the Monster Deck.
- Pass your turn, and no longer participate in this round. You will not play again until the next round.
If you chose to
- Add the Monster to the Dungeon. In this case, the Monster will be added face-down to the Dungeon pile. This pile contains all the Monsters you must confront if you enter the Dungeon. Note: the number of Monster cards in the Dungeon will always be shown, but you cannot see which cards have been added.
- Set the Monster aside, face-down. In this case, you must sacrifice one of the Adventurer's items: Choose a piece of Equipment to set aside as well. The Monster and piece of Equipment are considered discarded for the rest of the round.
Note: If you draw a Monster card, and the Adventurer has no more Equipment, you must add the Monster to the Dungeon.
- If you still have Equipment that can eliminate the Monster, discard the Monster without losing any HP.
- Otherwise, you lose HP equal to the Monster's strength. Then, discard the Monster.
- If the total Health Points you lost is fewer than the Health Pointswith which you entered the Dungeon, you succeeded. You survived the Dungeon! If this is the second Dungeon you've survived, you win the game!
- If the total Health Points you lost is equal to or greater than the Health Pointswith which you entered the Dungeon, you did not succeed. If this is your second failure, you are eliminated. If all players but one have been eliminated, that last remaining player wins the game.
Shuffle the Monsters. The player who just went into the Dungeon chooses the next Adventurer for the players to use (Warrior, Barbarian, Mage, or Rogue). Place the Adventurer and their corresponding Equipment in play. You are ready for a new round.
You win the game in either of the following ways:
- You earn a second success in the Dungeon.
- All the other players have been eliminatedfrom the game.
PLAYERS:
animorpherv1- 0/2 Successes; 1/2 Failures
Shrek - 0/2 Successes; 1/2 Failures
JDGA- 1/2 Successes; 0/2 Failures
pre/ins
randomidget
Allomancer
Charles510