Welcome to the Dungeon! Game 01 [JDGA]

For completed/abandoned Mish Mash Games.
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Post Post #150 (ISO) » Sun Sep 17, 2017 7:17 am

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

BARBARIAN
: 4 Health Points
NameEffectIn Play?
ChainmailHP +4Y
Leather ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
War HammerEliminate Golems.Y
Fire AxeDefeat one Monster after you draw it (once per Dungeon).
You choose the Monster to eliminate as soon as you see the current card, before knowing any of the following Monsters in the Dungeon.
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
NO


The Dungeon has 7 monsters.
The Monster Deck has 5 cards.

animorpherv1 has passed.
Shrek has passed.
JDGA has been sent her card.
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Post Post #151 (ISO) » Sun Sep 17, 2017 4:56 pm

Post by JDGA »

Discard Leather Shield
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #152 (ISO) » Sun Sep 17, 2017 6:19 pm

Post by Mauthe »

The Dungeon has 7 monsters.
The Monster Deck has 5 cards.
Back to Tatsuya.
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Post Post #153 (ISO) » Mon Sep 18, 2017 5:14 pm

Post by Tatsuya Kaname »

I'm outta here
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

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Post Post #154 (ISO) » Mon Sep 18, 2017 5:25 pm

Post by JDGA »

Use the fire axe on the first enemy I can't defeat with other means - that is, a vampire, lich, or demon.
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You know the wind will always come back.
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Post Post #155 (ISO) » Mon Sep 18, 2017 5:26 pm

Post by JDGA »

I saw and discarded the dragon, so three of the four remaining damaging enemies will need to be in the dungeon to bring me down - and I added none of them.
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You know the wind will always come back.
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Post Post #156 (ISO) » Tue Sep 19, 2017 4:09 pm

Post by Mauthe »

Sorry for the delay, been a busy day and doing the big end-of-round posts are just not gonna happen by phone. It's incoming.
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Post Post #157 (ISO) » Tue Sep 19, 2017 5:22 pm

Post by Mauthe »

THE ADVENTURER & THEIR EQUIPMENT

BARBARIAN
: 4 Health Points
NameEffectIn Play?
ChainmailHP +4Y
Leather ShieldHP +3
NO
TorchEliminate Monsters with strength 3 or less.Y
War HammerEliminate Golems.Y
Fire AxeDefeat one Monster after you draw it (once per Dungeon).
You choose the Monster to eliminate as soon as you see the current card, before knowing any of the following Monsters in the Dungeon.
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
NO


Okay, JDGA is entering the dungeon, and has already specified how she will use the Vorpal Axe:
In post 154, JDGA wrote:Use the fire axe on the first enemy I can't defeat with other means - that is, a vampire, lich, or demon.
The Barbarian starts with 8 HP.

The Dungeon has 7 monsters in it. I shall draw from the top:

Goblin - Strength 1. Defeated with Torch.
JDGA defeats the Goblin.

Golem - Strength 4. Defeated with War Hammer.
JDGA defeats the Golem.

Skeleton - Strength 2. Defeated with Torch.
JDGA defeats the Skeleton.

Demon - Strength 5. Defeated with Demonic Pact.
JDGA uses her Vorpal Axe, defeating the Demon and removing the Axe from play.

Orc - Strength 3. Defeated with Torch.
JDGA defeats the Orc.

Skeleton - Strength 2. Defeated with Torch.
JDGA defeats the Skeleton.

Vampire - Strength 4. Defeated with Holy Grail.
JDGA takes 4 damage (HP 4).
JDGA succeeds!

Code: Select all

Round 4 game log:
Tatsuya Kaname draws Vampire, adds it to the Dungeon
Shrek draws Skeleton, adds it to the Dungeon
JDGA draws Orc, adds it to the Dungeon
animorpherv1 draws Orc, removes Healing Potion
Tatsuya Kaname draws Demon, adds it to the dungeon
Shrek draws Skeleton, adds it to the Dungeon
JDGA draws Golem, adds it to the Dungeon
animorpherv1 passes
Tatsuya Kaname draws Goblin, adds it to the Dungeon
Shrek passes
JDGA draws Dragon, removes Leather Shield
Tatsuya Kaname passes
JDGA enters Dungeon, succeeds
Last edited by Mauthe on Wed Sep 20, 2017 7:45 am, edited 1 time in total.
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Post Post #158 (ISO) » Tue Sep 19, 2017 5:22 pm

Post by Mauthe »

Okay, JDGA? What hero are we using for round 5?
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Post Post #159 (ISO) » Tue Sep 19, 2017 5:23 pm

Post by Mauthe »

animorpherv1- 0/2 Successes; 1/2 Failures
Tatsuya Kaname- 1/2 Successes; 1/2 Failures
Shrek - 0/2 Successes; 0/2 Failures
JDGA- 1/2 Successes; 0/2 Failures
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Post Post #160 (ISO) » Tue Sep 19, 2017 6:10 pm

Post by JDGA »

I started with 8HP and finished with 4, but doesn't really matter :P
Let's go back to the Warrior, I think~
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You know the wind will always come back.
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Post Post #161 (ISO) » Wed Sep 20, 2017 7:35 am

Post by Mauthe »

Bleh. True.
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Post Post #162 (ISO) » Wed Sep 20, 2017 7:37 am

Post by Mauthe »

Round 5 begins!

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.Y
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.

The deck is shuffled, so we begin with JDGA.

Draw or pass?
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Post Post #163 (ISO) » Wed Sep 20, 2017 2:05 pm

Post by JDGA »

Draw, of course :P
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You know the wind will always come back.
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Post Post #164 (ISO) » Wed Sep 20, 2017 5:46 pm

Post by Mauthe »

I hafta ask!
Card sent.
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Post Post #165 (ISO) » Thu Sep 21, 2017 3:38 am

Post by JDGA »

Add it~
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Post Post #166 (ISO) » Thu Sep 21, 2017 11:02 am

Post by Mauthe »

The Adventurer has all their equipment.
The Dungeon has 1 monster.
The Monster Deck has 12 cards.

animorpherv1 is next.
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Post Post #167 (ISO) » Thu Sep 21, 2017 11:18 am

Post by animorpherv1 »

Draw
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

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Post Post #168 (ISO) » Thu Sep 21, 2017 1:56 pm

Post by animorpherv1 »

I'll set the card aside to remove the holy grail.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

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Post Post #169 (ISO) » Thu Sep 21, 2017 2:21 pm

Post by Mauthe »

No more Grail.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.
NO
Dragon SpearEliminate the Dragon.Y
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Dungeon has 1 monster.
The Monster Deck has 12 cards.

Tatsuya Kaname is up.
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Post Post #170 (ISO) » Thu Sep 21, 2017 3:00 pm

Post by Tatsuya Kaname »

Draw!
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk
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Post Post #171 (ISO) » Thu Sep 21, 2017 7:59 pm

Post by Tatsuya Kaname »

In!
Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!

Yes. Making too many hoods is moderator suicide. -Enter
I want to shoot this post in the face with a flamethrower. - zakk
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Post Post #172 (ISO) » Fri Sep 22, 2017 6:25 am

Post by Mauthe »

Reminder: No Grail
The Dungeon has 2 monsters.
The Monster Deck has 11 cards.

Shrek is go.
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Post Post #173 (ISO) » Fri Sep 22, 2017 9:13 am

Post by Shrek »

Draw
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Post Post #174 (ISO) » Fri Sep 22, 2017 10:35 am

Post by Shrek »

Discard the Vorpal Blade.
Locked

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