Moderated by Inferno390
Current Rules:
1. Starting with the first player, each player makes one suggestion to change to rules. There are 5 changes that can be made:
• Add a new rule
• Remove an existing rule
• Amend an existing rule
• Change an immutable rule to a mutable rule
• Change a mutable rule to an immutable rule
Then, all players vote on whether to pass the change or not. If a majority is reached, the change passes. If a majority is not reached, the change does not pass. Then, the current player rolls 1d6 and adds the number rolled to his score. Play then passes to the next player.
2. The first player with a score of at least 100 points wins.
4. Player order is the same as the order players sign up in. There is a 10-player maximum.
5. Alts or hydras are not allowed.
6. While voting is being achieved on one suggestion to change the rules, the next player can begin their turn.
7. Voting is done with the VOTE: tag.
8. Immutable rules cannot be amended, added, or removed.
9. All rules start as mutable when the game begins or when they are introduced.
10. Players may contact the mod privately to give their vote if they are unable to reply to the topic.
11. All current rules can be found on the wiki on Inferno390’s main page (https://wiki.mafiascum.net/index.php?ti ... Inferno390) and on the first post of this thread.
12. Only mods of this game may update the rules due to any changes made during the game.
13. No discussion of anything not pertaining to the game is allowed in the thread.
14. A player may leave or rejoin the game at any time, provided they do not exceed the player limit.
15. Mod Color is
16. Breaking of the rules will result in a loss of vote for one turn.
Rule 17: Points can be used in an in-game economy upkept by a specific player (whom from this point will be known as the Banker) which will allow you to buy one of three perks once per day. The perk shop resets every 24 hours. The current Banker is: James Brafin (2 Yea, 3 Nea, 4 majority. Fellisan, Aronis, Shrek penalized no vote for this suggestion {voting out of turn}).
Rule 18a: Every turn, each person gains one point, regardless of whether their rule is passed or not. (4 Nea, 5 majority.)
Rule 18b: Any player may initiate a Call for Judgement (CFJ). When e does so, eir score decreases by 2. E may optionally bar the next player from judging the called CFJ. A CFJ is in the form of a one sentence statement, which should be able to be considered either true or false. When a CFJ is called, the next player in turn order from the most recent player to make a suggestion under rule 1, shall, within four days of the CFJ's calling, judge the CFJ, ruling its statement either true, false or undecidable. The judge should also set out reasons for their judgement. If the player who would ordinarily judge the CFJ was barred from judging it, the player after the barred player in turn order shall judge it instead. If the assigned judge does not judge a CFJ in the prescribed time period, the next player in turn order shall judge it within four days of the failure of the previous player to judge. (4 Yea, 1 Nay, 5 majority)
Amend Rule 10 to : "Players may contact the mod privately to give their vote if they are unable to reply to the topic." (Passed)
Players:
Inferno390
James Brafin
Charles510
Shrek
Vijarada
JDGA
Allomancer
Not_Mafia