Munchkin Quest(Charles vs. Rat, interference?)

For completed/abandoned Mish Mash Games.
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Post Post #825 (ISO) » Tue Dec 12, 2017 8:30 am

Post by TwoInAMillion »

It is the monster move phase.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #826 (ISO) » Tue Dec 12, 2017 8:32 am

Post by TwoInAMillion »

Monster move is blue. Charles gets a DxM.

The Level O Mat has no blue arrows so Mob A does not move.

Hall of Shame has no blue arrows so Mob B does not move.

It is now Charles' turn. He gets a DxM for starting his turn.
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Post Post #827 (ISO) » Tue Dec 12, 2017 10:09 am

Post by Charles510 »

Play:
Unnecessary Roughness - Go Up A Level

And then search
Original Roll String: 1d6+1
1 6-Sided Dice: (3)+1 = 4
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Post Post #828 (ISO) » Tue Dec 12, 2017 10:11 am

Post by Charles510 »

Draw a monster.
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Post Post #829 (ISO) » Tue Dec 12, 2017 10:35 am

Post by TwoInAMillion »

You advance to level 4.

Meanwhile, Elsewhere In the Dungeon - Take the most recently discarded
monster and place it in any empty room. Now draw another monster card.

So place the fungus in an empty room.
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Post Post #830 (ISO) » Tue Dec 12, 2017 10:47 am

Post by Charles510 »

Put fungus in the gym. Draw another monster.
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Post Post #831 (ISO) » Tue Dec 12, 2017 10:57 am

Post by TwoInAMillion »

Lame Goblin - Level 1 - +3 against foolishly sympathetic clerics. You are
at +1 to run away. Move: Can pass through hidden doors as though they
were regular doors. Bad Stuff: He whacks you with his crutch. Lose
a level. Bonus: 1d6 Small Trollkin. 1 Level. 1 Treasure.

You are out of range for help.

You automatically win the fight unless there is interference.

Charles
Original Roll String: 1d6+12 (STATIC)
1 6-Sided Dice: (3)+12 = 15


Goblin
Original Roll String: 1d6+1 (STATIC)
1 6-Sided Dice: (4)+1 = 5


Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
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Post Post #832 (ISO) » Tue Dec 12, 2017 10:57 am

Post by TwoInAMillion »

Rerolling due to static.

Charles
Original Roll String: 1d6+12
1 6-Sided Dice: (4)+12 = 16


Goblin
Original Roll String: 1d6+1
1 6-Sided Dice: (6)+1 = 7


Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #833 (ISO) » Tue Dec 12, 2017 10:59 am

Post by TwoInAMillion »

Monster is Yellow. McMenno gets a DxM.

Does anyone wish to interfere?
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Post Post #834 (ISO) » Tue Dec 12, 2017 10:59 am

Post by animorpherv1 »

Pass
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Post Post #835 (ISO) » Tue Dec 12, 2017 11:57 am

Post by Assemblerotws »

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Post Post #836 (ISO) » Tue Dec 12, 2017 12:00 pm

Post by Mas y Menos »

pass
Hydra of Firebringer and Mcmenno
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Post Post #837 (ISO) » Tue Dec 12, 2017 12:44 pm

Post by TwoInAMillion »

Charles wins and gets a level and a treasure. He is at level 5. It is his 2nd move.
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Post Post #838 (ISO) » Tue Dec 12, 2017 1:08 pm

Post by Charles510 »

explore south
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Post Post #839 (ISO) » Tue Dec 12, 2017 2:42 pm

Post by TwoInAMillion »

You explore south. You get a dxm for exploring a room.

Exits:
West, East, South
Original Roll String: 1d146
1 146-Sided Dice: (129) = 129


New Room:
Hall of Mirrors - After this room is placed, draw links normally,
but then every link that is not a wall becomes a hidden door.
Bad: Wizard, Theif

A monster appears!
Crawling Hand - Level 3 - If you give the crawling hand a
wishing ring or 500 gold pieces instead of fighting it, it will
become your little friend. Discard this "payment". It becomes
a small item, giving you an extra hand. It stays with you and
does NOT move as a monster. Other players cannot kill it.
Bad stuff: Undead wedgie! Lose two levels. Tiny Undead.
1 Level. 1 Treasure.

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Do you want to pay it or fight it?
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Post Post #840 (ISO) » Tue Dec 12, 2017 2:43 pm

Post by TwoInAMillion »

Original Roll String: 2d146
2 146-Sided Dice: (3, 114) = 117
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Post Post #841 (ISO) » Tue Dec 12, 2017 2:43 pm

Post by TwoInAMillion »

All links become hidden doors.
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Post Post #842 (ISO) » Tue Dec 12, 2017 3:15 pm

Post by Charles510 »

Fight! It's undead so I get two dice!
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Post Post #843 (ISO) » Tue Dec 12, 2017 3:18 pm

Post by TwoInAMillion »

Charles
Original Roll String: 2d6+12
2 6-Sided Dice: (3, 2)+12 = 17


Hand
Original Roll String: 1d6+3
1 6-Sided Dice: (6)+3 = 9


Any interference?
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Post Post #844 (ISO) » Tue Dec 12, 2017 10:33 pm

Post by McMenno »

pass
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Post Post #845 (ISO) » Wed Dec 13, 2017 5:56 am

Post by animorpherv1 »

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Post Post #846 (ISO) » Wed Dec 13, 2017 8:39 am

Post by Assemblerotws »

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Post Post #847 (ISO) » Wed Dec 13, 2017 8:40 am

Post by TwoInAMillion »

Charles wins and advances to Level 6. It is his 3rd move.
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Post Post #848 (ISO) » Wed Dec 13, 2017 9:56 am

Post by Charles510 »

Search
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Post Post #849 (ISO) » Wed Dec 13, 2017 10:02 am

Post by TwoInAMillion »

Original Roll String: 1d6+1
1 6-Sided Dice: (5)+1 = 6
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