Hello everyone, and welcome to the forum game version of Umineko (kind of)!
To be able to play, you must read the rules first, though the simple explanation is that this game is a murder mystery.
This game is to be played with a minimum of 2 players and a maximum of 20 players including the Game Master (GM) or Host. Though the number of players depends on how many the hosts needs.
Every "turn" several murders occur until all 18 characters on the "
Every turn is separated into two phases, The Game Board Phase and The Meta Phase.
This is when new murders are discovered. Here, living players may move throughout the mansions rooms as listed by the GM or question other living characters, it is the Game Master's duty to answer the question as the game piece that has been questioned, for example:
TakumiHijirihara wrote:I question Ryax, "Where were you at the time of the murders?"
The information received may be interpreted in whatever way the player wishes, additionally the GM is not obligated to give the truth during Game Board phase, the character that is being questioned is able to refuse to answer a certain question, lie, or tell the complete truth to the extent of their own knowledge. If a game piece is killed, they may not be questioned, if a player's piece is killed, they may no longer question anyone. Once Game Board phase has ended, no more questions may be asked until the next turn.Segaco wrote:Ryax replies "I was with Xerxes and Flaming in the study."
The number of victims per Game Board Phase are determined by the GM and may vary between 1 and 5. Exception to this are the first deaths, which may be 6. A corpse does not have to be found for every victim. There must be at least 2 humans alive during the last turn before they are inevitably killed off. The GM then writes a summary of where and when every corpse was discovered at the end of the final Game Board phase with the exception of the final victims whose corpses are not to be found but are considered dead.
Game Board phase ends when all necessary clues are discovered.
Here is when discussion on the murders that occurred in The Game Board phase happen. This phase lasts 24 hours. Here, the players must question and debate with the GM themselves by using what is known as
It is used by players to set forth a statement that makes a theory.
This text is the truth unless said otherwise by the GM using the red text. If the GM fails to disprove the statement by the last Meta Phase, it becomes absolute truth and the player is considered to have solved that murder. The GM is able to use the blue text to supply possibilities as to how their opponent's blue truth is not effective.
The truth and nothing but the truth used by the GM (or Host), this is used to disprove theories the players make with the blue truth and conjecture placed by the players but additionally for the players to recall already stated facts. The GM does not have to show any proof to back up a red truth. Additionally, the GM is not obligated to use the red text when prompted.
Example of both truths in action:
TakumiHijirihara wrote:The door was locked from the outside of the room.
The culprit used a master key to lock the door.
A secret passage exists.
Segaco wrote:Nopity nope,The door was locked from the inside.
No master keys exist.
No secret passages exist.
They aren't really roles, but there are some.
Players may be assigned these. Or not.
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-The detective has something known as "duct tape". They are able to seal three rooms with it (all entrances/exits). If someone opens a door/window of a sealed room, the tape put on them will break, so the detective will know someone used them if they check on the duct tape again.
-Detectives can 100% confirm a death, so if they check and body and find it dead, the body they found is confirmed to be dead and not faking it.
-A detective cannot be the culprit. They also can't be an accomplice.
-The detective must live to the end of the game.
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-The doctor may confirm the death of all victims every turn if he's in the same room as them (if he's an accomplice he is able to lie).
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-Helpers are able to place a piece of paper in the door crack of any one room, the player is told immediately when this piece of paper hits the floor (in PMs. They can tell other players).
-In the Meta Phase, once per turn, Helper can force the GM to repeat a statement in Red, if the GM is unable to due to the statement being false/they refuse, they can try again until the Red Truth is used.
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The game doesn't necessarily need all players to be either doctors/watsons/detectives.
Though I can confirm that
Anyone can be the culprit or an accomplice, except for the detective.
If you are the culprit or an accomplice, you will not know. You won't be told what your character does in secret. Except for the detective.
Anyone who is not the detective will see impossible things, like an apple appearing out of thin air and then disappearing right in front of their eyes. This will not happen if the detective is present.
And yes, this does have a logical explanation.
One last thing,