1. The position of the admin is held by Chardev.
2. The admin is responsible for maintaining and publishing: a history of player submissions and their moves; the status of the board and dice; and the ruleset and its consequences.
3. The admin owns and rolls two six-sided dice (using random.org).
4. The admin may edit player submissions to make them suitable for publishing as long as meaning is preserved, such as fixing broken tags or correcting typos.
5. The decision of the admin is final.
1. Anyone may join the game and become a player by posting. /ins are not needed.
2. Players may not leave the game once joined, but they may simply stop taking turns.
3. The admin is not considered to be a player.
1. The game will end immediately (and perhaps drastically) should the admin ever receive serious and irreconcilable threats from MafiaScum moderation.
1. The game shall include a collection of numbered, ordered squares known as the board.
2. Each player occupies exactly one square. There is no limit to the number of players that may occupy the same square.
3. Players will be moved from one square to another during the game. A move from one square to the next sequential square shall be known as "advancing"; all other moves are "jumps".
1. When a player takes a turn, the admin rolls two dice for them and advances them once for each pip shown on the dice.
2. If the dice show doubles, the player earns another turn to be taken immediately.
1. The first square shall be known as Square One.
2. All new players begin the game on Square One.
3. If a player on the last space is required to advance, that player immediately moves to Square One. This move is still considered an advance.
1. Players may propose to add new rules or change the existing rules of the game by posting it in the thread, indicating that it is a proposal.
2. If a player submits a proposal while another of their proposals is still undecided, then the later proposal wholly replaces the earlier one.
3. The admin will judge all properly submitted proposals, accepting or rejecting them. If a proposal is accepted, the admin will then alter the game state to implement all of the proposed changes.
4. When a player's proposal is judged by the admin, that player will take a turn.