Coug: You stand up and begin talking sternly to Mallow.
McMenno: You head down to the first floor of the tower. By teleporting.
Iconeum: By some twist of fate, you roll another 1 and end up on the roof. Still ranting about dice.
Cheery: You attempt to test out the bands and you feel a surge of magical energy, but it doesn't seem to do anything right now...
Harambey: You jump out of the tower, ignore gravity, and go straight up. You grab onto the edge of the roof, but you are now dangling... upward.
James: You look around, but there are no more stairs for you to go down. The door probably leads outside.
Xofelf: You head adown the stair in a casual fashion to the bottom of the tower.
Korina: Heck, you spawn as a bloodhound! you begin to bark wildly, though you are obviously friendly.
Aronis: You curl up into a ball to protect yourself.
DEVELOPMENT:
Xofelf, as you begin to meander your way over to the door to leave the tower, you hear a squishy sound. You look up t see two red slmes hanging from the ceiling. They drop down and prepare to attack!
McMenno, James, And Xofelf all roll initiative and switch over to IAR!
Initiative Rolls:
Red Slime #1
Original Roll String: 1d5 (STATIC)
1 5-Sided Dice: (4) = 4
Red Slime #2
Original Roll String: 1d5 (STATIC)
1 5-Sided Dice: (3) = 3
James
Original Roll String: 1d5 (STATIC)
1 5-Sided Dice: (4) = 4
Xofelf
Original Roll String: 1d5 (STATIC)
1 5-Sided Dice: (2) = 2
McMenno
Original Roll String: 1d5 (STATIC)
1 5-Sided Dice: (4) = 4
For a recap on IAR:
In post 75, Inferno390 wrote:When combat occurs, (and combat will occur), I will switch all players in combat over to
IAR,
or
Initiative Action Resolution.
In this, I will roll a dice at the beginning of combat for each player that has sides equal to the number of players and monsters in combat and assign the results as "initiative." Actions in that combat will then resolve in order from highest initiative to lowest, with tied initiative happening simultaneously. If new monsters or players ever enter the combat, I will immediately reroll initiative. Once combat resolves, all players will immediately switch back to NAR. If that doesn't make sense, please say something and I'll try to elaborate.