The Spire RPG has been released officially. I would like to run the Blood and Dust scenario as a play by post game.
If you want to play, sign up here and choose which character you want to play as. If it goes well, I'll run a brand new campaign.
Nexus
Player List:
randomidget - Illyria Lox - Vermissian Sage
brassherald - Lozlyn de Vire - Firebrand
Iprobablysuck - Quenelle Laurant - Idol
Errantparabola - Ganford Seiger - Knight
Katshuya - Dacien Theroux - Lajhan
Character sheets:
Spoiler: randomidget
Character:
Durance:
Skills:
Domains:
Equipment:
Refresh:
Bonds:
Paige
- shrine building book hunter and Vermissian GuardianDacien Theroux
Resistance | Strain | |
---|---|---|
Blood | ||
Mind | +2 | |
Silver | +1 | |
Shadow | +1 | |
Reputation | ||
Armour |
Ability | Description |
---|---|
Back Door | Once per session, you can find an entrance to the Vault no matter where you are in the city. (Whether or not it was there before you started looking for it remains unclear.) Inside, you’ll find a collection of strange items and books, many of which relate or come from alternate histories, and some of which tell the truth. The vault counts as a level 3 piece of equipment for Investigate checks. |
Find Connection | [Occult] You use the unique capabilities of the Vermissian Vault to unlock secrets about a target. Once per session, declare that two NPCs are connected in some way - ask the GM in what way. When you act on that connection, roll with mastery. |
Dead Drop | Gain +1 Silver. Once per session, find a hidden stash of equipment that you, another scholar, or a version of you from an anomalous history has left in place to prepare for this eventuality. The drop allows you to equip a small group of people with Level 1 equip- ment for a specific task, or one person with Level 2 equipment for specific task. |
Spoiler: brassherald
Character:
Durance:
Skills:
Domains:
Equipment:
Refresh:
Bonds:
Jackson Crouch
- disgraced human retroengineer, kicked out of Gywn-Enforr for heretical galvanic experimentationAthelmayas
- city guard, agreeably bribeable, smokes awful cigarillosIllyria Lox
- recruited to the cause when the Aelfir started to burn books.Resistance | Strain | |
---|---|---|
Blood | +1 | |
Mind | ||
Silver | ||
Shadow | +2 | |
Reputation | +2 | |
Armour |
Ability | Description |
---|---|
Lead from the Front | When you have 6 or more stress in Shadow, gain mastery on all actions. |
Draw a Crowd | Once per session, you can draw a crowd to you in a matter of minutes. People will stop what they’re doing, so long as it isn’t life-or-death, and listen to what you have to say. |
Fight the Power | Gain the Resist skill. When you engage in vi- olence against an enemy who is part of the Order domain (city guard, military, etc) you do so with mastery. |
Always Outnumbered, Never Outrun | Gain the Pursue skill. When you flee a superior force, you do so with mastery. |
Spoiler: Iprobablysuck
Character:
Durance:
Skills:
Domains:
Equipment:
Refresh:
Bonds:
Jackson Crouch
- Your adoring fans, who will do most anything for you, even if it gets them into a bit of trouble. Some sample fans: Brigands-March-Unbecoming, bankrupt aelfir maven; Kline, who survives on canapes and free wine alone; Molly, who views you as a mentor.
Ganford Seiger
- Resistance | Strain | |
---|---|---|
Blood | ||
Mind | ||
Silver | +1 | |
Shadow | ||
Reputation | +2 | |
Armour |
Ability | Description |
---|---|
Life and Soul of the Party | Once per session, so long as there are people nearby and a place to have it, you can create an instant gathering with dancing, games, drinking, eating and chatting. The par- ty gives you mastery on to persuade, deceive, or distract actions per- formed within it. |
Centre of Attention | Gain +1 Reputation. Roll with mas- tery when you attempt to get everyone in a situation to focus on you and you only. |
Grace | You move with such precision that fate herself gives you a lucky break now and again. Once per situation, when you make a dice roll and one or more of the dice shows 1, you can re-roll the entire pool. |
Spoiler: Errantparabola
Character:
Durance:
Skills:
Domains:
Equipment:
Refresh:
Bonds:
Vennis
- your squire, whose parents are trying to get her on the straight and narrow.PC Bond
- Resistance | Strain | |
---|---|---|
Blood | +1 | |
Mind | ||
Silver | +1 | |
Shadow | ||
Reputation | +2 | |
Armour | +3 |
Ability | Description |
---|---|
Pubcrawler | Once per game, name a nearby bar, pub or inn where you know the landlord. (Whether they like you or not is up to the GM.) |
Pick a Fight | Once per situation, ask the GM who is the best person in the situation to pick a fight with on one of the following con- ditions: 1) you want to win 2) you want to make a good impression 3) you want to cause a distraction. |
Law of the Docks | As a Knight, you are permitted to carry a large bladed weapon without getting in trouble with the city guard. |
Knightly Order | You are a member of the Order of The Drowned Sailor, which is also the name of the pub in which you are ex- pected to perform occasional bartending shifts. Other duties include light hustling, mild extortion and extracting jumped-up “boat safety” fines from folk who dock in the harbour. |
Braggadocio | Gain Deceive as a class skill. Once per session, au- tomatically convince an NPC that you can achieve something (whether or not you’re able to do it is immaterial). |
The Crowd Goes Wild | You’re used to fighting with the support - or ire - of the crowd to keep you going. When you have a crowd watching you fight, your attacks have the brutal tag. |
Spoiler: Katyusha
Character:
Durance:
Skills:
Domains:
Equipment:
lets, anklets, earrings and circlets, knife (damage D3, concealable) and Healer’s kit (level 2)
Refresh:
Bonds:
Madame Cazanoux
- failed Scryatrix of Our Lady, so just very religious and totally blind.PC Bond
- Resistance | Strain | |
---|---|---|
Blood | ||
Mind | +2 | |
Silver | ||
Shadow | ||
Reputation | +2 | |
Armour |
Ability | Description |
---|---|
Our Lady's Sight | Spend ten minutes meditating and attuning to the area around you to uncover strangeness or things out of place. You may then ask the GM to reveal something hidden to you in your immediate area. This can be an item, a motivation, or a pathway. The GM will relay the information to you as a vision or sensation, not hard data. |
Sanctuary | Once per session, lead your allies in a recuperation session while you hold vigil. Describe how you create a comfortable, healing environment and how you help them. All allies present may restore 3 stress from Mind or Blood. |
Moonlight | Instant, Maintained. Your forehead gem (or necklace, or a bracelet, etc) glows as brightly as the full moon, casting a calm light into the darkness that cannot be extinguished unless you decide to snuff it, or you fall unconscious. The more ritualists casting this spell simultaneously, the brighter the light becomes. |
Build Bridges | Before you roll for fallout on a bond, you may mark stress on yourself to remove it from the ally - each point you mark removes 2 points of stress from them. |
Our Lady's Calm | +1 Reputation. Mark D6 stress to Mind to cast this spell. Anyone nearby to you cannot fight, or engage in violent actions, or move above a run, for the next minute or so - you can ex- tend it for another minute by marking another D6 stress to Mind. |